Knock on the Coffin Lid

Knock on the Coffin Lid

Nukleus Aug 13, 2024 @ 11:41am
Ferocious card archetype for Bjorn
Hey folks,

Just a couple of questions regarding the Ferocious cards for Bjorn.

Everytime I see one offered I immediately skip it, because it doesn't seem rewarding, increased cost (which is already pretty high for some to start with), the effect is usually low for the first one ( I get that it double, triple, etc...) and I can't figure out how or on which Bjorn's class I could use them, as the effect never seem to fit any of Bjorn's class (like balm, spirit or scarring for skills, and just pure bleeds for attacks)

Am I being totally stupid and missing on something really good? On which class would you use them on?

I obviously haven't unlocked everything for him or any character yet, but I feel I'd love way more potent 'Beast' tagged cards than any of the ferocious one. I'd be glad to be wrong though
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Showing 1-8 of 8 comments
Shikenai Aug 13, 2024 @ 12:59pm 
No, they're decent, but not worth taking in my honest opinion. They are meant to be played in human form more so, but they double the numbers of each card. So if one card does 4 damage and costs 2, the next card that at base, does 6 damage and costs 1, will now do 12 damage and cost 2. Then so on and so forth. I tried to play bjorn with a ferocious build and the costs just got outlandish for the use. Highest I saw was 82 hp for 30ish damage or so.
Nokturnal Aug 13, 2024 @ 1:02pm 
I saw Cohh do 6200+ damage x3 with a Ferocious Card. (So like almost 20k dmg with 1 attack) The trick is getting the one that Draws more cards so you can just spam attacks forever and getting hit with Muddled will make the cost go down but damage remain the same.

Ferocious Cards in general are bad unless you can get the right combo of them which relies heavily on RNG.
Zylth Aug 13, 2024 @ 1:16pm 
Even if you get a good ferocious deck going, the fact that ferocious cards can exceed 5 cost when in wolf form basically fills your deck with unplayable cards and keeps you stuck in wolf. The risk is astronomically high for a sometimes high reward.

If they maxed the cost while in wolf to 5 so the payoff is to play furious cards in human, turn into wolf, and play 1 big furious card it would be a better archtype
Last edited by Zylth; Aug 13, 2024 @ 1:17pm
Nukleus Aug 13, 2024 @ 3:47pm 
Originally posted by Nokturnal:
I saw Cohh do 6200+ damage x3 with a Ferocious Card. (So like almost 20k dmg with 1 attack) The trick is getting the one that Draws more cards so you can just spam attacks forever and getting hit with Muddled will make the cost go down but damage remain the same.

Ferocious Cards in general are bad unless you can get the right combo of them which relies heavily on RNG.

I haven't checked anyone playing/streaming the game yet but I might have a look to see some bonkers build, but yeah RNG is tricky, you can be missing just that one card to make it go wild and then remaining useless.



Originally posted by Zylth:
Even if you get a good ferocious deck going, the fact that ferocious cards can exceed 5 cost when in wolf form basically fills your deck with unplayable cards and keeps you stuck in wolf. The risk is astronomically high for a sometimes high reward.

If they maxed the cost while in wolf to 5 so the payoff is to play furious cards in human, turn into wolf, and play 1 big furious card it would be a better archtype
Unless the english description of Ferocious is incorrect, the cost is only said to apply for the turn, so next turn you could potentially 'get lucky' and get out of werewolf
Zylth Aug 16, 2024 @ 1:43pm 
Originally posted by Nukleus:
Unless the english description of Ferocious is incorrect, the cost is only said to apply for the turn, so next turn you could potentially 'get lucky' and get out of werewolf

This is true, but if you try and put multiple ferocious cards in your deck you run the risk of playing 1 ferocious card and then being unable to play a second. The mechanic just works very poorly for the shapeshift form
Nukleus Aug 16, 2024 @ 3:56pm 
Originally posted by Zylth:
Originally posted by Nukleus:
Unless the english description of Ferocious is incorrect, the cost is only said to apply for the turn, so next turn you could potentially 'get lucky' and get out of werewolf

This is true, but if you try and put multiple ferocious cards in your deck you run the risk of playing 1 ferocious card and then being unable to play a second. The mechanic just works very poorly for the shapeshift form
that(s why i stay away from those cards
Grizley Aug 16, 2024 @ 4:08pm 
They're good, but mostly what you want are the ones that make you draw. You'll eventually get to the point where paying 300 life for drawing a ton of cards is a good deal.

You always want the ability to turn wolf on/off at will. Especially with the ferocious cards. Normally you can just turn off wolf with a 3 cost and a 2 cost, but it's well worth having quick change attacks and the change + balm, though that one is burn so it's more of an emergency.

The fastest boss kills around are ferocious combos. Something like 5 turns with good gear/draws. In theory you could one shot her with good draws and enough base health.

Obviously bleeding set with increased maxhp for the fight when hitting bleeding targets is a great combo with ferocious. The basic combo is the +spirit on shift card, bleed, bleed set, and ferocious cards, mostly draw, one attack. You quickly scale Hp to silly, you heal to full every round and then you drop an attack that does 8^5 damage on her and roll around in the pool of guts. You spend your health in human to go wolf and draw cards, you spend a couple cards to go back to human, spend more health and draw more, repeat until target dies.
Stacking them is a gimmick, you can potentially one shot anything if you have a bunch in your hand and a potion of tirelessness to reduce them all to 0 cost.
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Date Posted: Aug 13, 2024 @ 11:41am
Posts: 8