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Ferocious Cards in general are bad unless you can get the right combo of them which relies heavily on RNG.
If they maxed the cost while in wolf to 5 so the payoff is to play furious cards in human, turn into wolf, and play 1 big furious card it would be a better archtype
I haven't checked anyone playing/streaming the game yet but I might have a look to see some bonkers build, but yeah RNG is tricky, you can be missing just that one card to make it go wild and then remaining useless.
Unless the english description of Ferocious is incorrect, the cost is only said to apply for the turn, so next turn you could potentially 'get lucky' and get out of werewolf
This is true, but if you try and put multiple ferocious cards in your deck you run the risk of playing 1 ferocious card and then being unable to play a second. The mechanic just works very poorly for the shapeshift form
You always want the ability to turn wolf on/off at will. Especially with the ferocious cards. Normally you can just turn off wolf with a 3 cost and a 2 cost, but it's well worth having quick change attacks and the change + balm, though that one is burn so it's more of an emergency.
The fastest boss kills around are ferocious combos. Something like 5 turns with good gear/draws. In theory you could one shot her with good draws and enough base health.
Obviously bleeding set with increased maxhp for the fight when hitting bleeding targets is a great combo with ferocious. The basic combo is the +spirit on shift card, bleed, bleed set, and ferocious cards, mostly draw, one attack. You quickly scale Hp to silly, you heal to full every round and then you drop an attack that does 8^5 damage on her and roll around in the pool of guts. You spend your health in human to go wolf and draw cards, you spend a couple cards to go back to human, spend more health and draw more, repeat until target dies.