Knock on the Coffin Lid

Knock on the Coffin Lid

Angels Aug 12, 2024 @ 9:12pm
Feedback
1) I'd prefer not to see good cards from tutorial shown in Cards from the very start, same for enemies in Bestiary.
2) First fight had wild boar with 40 hp. In bestiary wild boar with 400 hp is shown.
3) Tutorial fight card that attacks multiple times still required target selection.
4) Right click on adaptive cards would better show actual upgrade options instead of one branch.
5) "Lunge" adaptive upgrade of Lunge card doesn't even warrant consideration, 1 damage instead of damage increase or a card draw is nothing. Unless next tier of it would cover that loss.
6) Boar fight, round 1 got all attacks with 1 armor when needed defends, round 2 got all defends with 1 attack when needed attack, round 3 repeat of round 1. The randomness is not to blame, that's okay, but the way the deck of 10 cards was shuffled (the moment it reaches 0 instead of on draw), I think it guaranteed I was destined to be screwed with draws till the end of fight. Felt like a loaded dice. Adding 1 more card to starting deck or changing shuffle rule would fix that, unless it's intended, maybe just to be different from games like sts.
7) Hotkeys for proceed dialog (space), and card select (1-0). End of turn as Enter doesn't help since its faster to use mouse than move a hand to click it, would be nice to have it somewhere left side (d, r, f, tab, left alt?). Most visual novels have space as proceed for a reason.
8) Long conversations, like Down with Idols feel irritating, not because they are long, but how they appear bit by bit. Slow going text is okay, instant text is okay, but this just skips large chunks every couple seconds, from like second 5 the top text is already hidden and I don't think anyone would like start reading mid sentence, which would be skipped again in next 5 seconds, so it happens that text just skips and skip and you wait for the chance to finally scroll to top and start reading, all the while thinking, why?
9) Miss status card doesn't serve it's purpose since it has Ethereal. It can't remain in hand.
10) Quick chest opening with space.
11) When opening deck/discard/burn with q/w/e, allow to switch between tabs right away by clicking same q/w/e, also allow to close the tab by clicking current (tap q twice to check deck and close)
12) When taking gold reward or a single potion reward and pressing space, it is treated as refuse. I don't think there is any reason to refuse those, so who would want space to refuse instead of quick take?
13) Mirror the hand icon on shields so it's clear that weapons can't go in shield hand and vice versa.
14) Check item buffs on hover maybe? It's good not to bloat UI for experienced players who know what which item provides, but first runs, players need to check everything manually over and over.
15) When selecting "Gain block" card, the white underlines appear on allies, but it can't be played on allies so it is misleading.

Text issues, no capital letters: "ferocious Bear", "free from Pain", "fox Hat", "flash Amulet".
In dialog sometimes text starts with "M:" for Mortis.

Intended as positive critique.
< >
Showing 1-5 of 5 comments
awg Aug 12, 2024 @ 9:23pm 
Originally posted by Angels:
12) When taking gold reward or a single potion reward and pressing space, it is treated as refuse. I don't think there is any reason to refuse those, so who would want space to refuse instead of quick take?
There are some encounters where you would want your gold to be as low as possible, unless you have high stacks of Evasion.
Specter Aug 12, 2024 @ 9:28pm 
Re # 5 the lunge cards. I highly disagree. That "Lunge" damage increase effects ALL cards with Lunge in the card's name. There's like "defensive lunge" and the like. That card gives you block along with the attack. You can get other cards in your deck that are beyond the basic set that will trigger.

Re all your space hotkey comments. I think this is just a matter of your prior gameplay experience. I'm a VN reader myself. I've never used space as a hotkey. I've never used it in this game. I mean it makes sense now that I read it. But in similar regard.... JUST using the mouse for everything to me is just quicker than any keyboard shortcuts. Especially when there is more than 3 options to pick in dialog in a VN or game like this where you could have 10 cards to pick. So I just click through when I want the dialog to move on.

**Side note** In repeatable story lines if something happens one pass (Mortis will speak up in the dialog) revisit the same node again in another run and you'll see the dialog changes. Even the intro paragraph will be a different context for the same event. The MC will call out specifically what it did in prior runs and what the outcome was. The Bandit camp right at the beginning is a good example of that. If you're doing consecutive runs it's not as helpful. But if you're doing that node again after a couple of days or hours chasing another storyline having that recap is a godsend.

Re #15: Gain block cards from the basic set do indeed effect your allies. They should highlight. You don't play it on the ally, you just play the card without a target. It will give block to your allies too.
Last edited by Specter; Aug 12, 2024 @ 9:29pm
Specter Aug 12, 2024 @ 9:32pm 
Originally posted by awg:
Originally posted by Angels:
12) When taking gold reward or a single potion reward and pressing space, it is treated as refuse. I don't think there is any reason to refuse those, so who would want space to refuse instead of quick take?
There are some encounters where you would want your gold to be as low as possible, unless you have high stacks of Evasion.

Agreed. There is a whole "gold" build and certain encounters that is based around how much gold you have. You can very much want to avoiding gold. Also in other encounters that one of the options is "Give All Gold" or when you're getting robbed. Having 0 gold when you get to that event will bypass the penalty or give an entirely different outcome when you have nothing to give.
Angels Aug 13, 2024 @ 4:24am 
Originally posted by Specter:
Re # 5 the lunge cards. I highly disagree. That "Lunge" damage increase effects ALL cards with Lunge in the card's name. There's like "defensive lunge" and the like. That card gives you block along with the attack. You can get other cards in your deck that are beyond the basic set that will trigger.
I'm sorry I see that I wrote it ambiguously. I mean't that out of the 3 options, the option that simply gives static damage is the worst one, not even warrants consideration. It is as you say, damage increase for all lunges is very good.
marfonia  [developer] Aug 13, 2024 @ 4:32am 
Thank you for your feedback! We appreciate your help and you time you spend on playing and composing your impressions <3
As soon as we deal with critical bugs we will do other adjustments into the game and your opinion will help us a lot.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Aug 12, 2024 @ 9:12pm
Posts: 5