Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Re all your space hotkey comments. I think this is just a matter of your prior gameplay experience. I'm a VN reader myself. I've never used space as a hotkey. I've never used it in this game. I mean it makes sense now that I read it. But in similar regard.... JUST using the mouse for everything to me is just quicker than any keyboard shortcuts. Especially when there is more than 3 options to pick in dialog in a VN or game like this where you could have 10 cards to pick. So I just click through when I want the dialog to move on.
**Side note** In repeatable story lines if something happens one pass (Mortis will speak up in the dialog) revisit the same node again in another run and you'll see the dialog changes. Even the intro paragraph will be a different context for the same event. The MC will call out specifically what it did in prior runs and what the outcome was. The Bandit camp right at the beginning is a good example of that. If you're doing consecutive runs it's not as helpful. But if you're doing that node again after a couple of days or hours chasing another storyline having that recap is a godsend.
Re #15: Gain block cards from the basic set do indeed effect your allies. They should highlight. You don't play it on the ally, you just play the card without a target. It will give block to your allies too.
Agreed. There is a whole "gold" build and certain encounters that is based around how much gold you have. You can very much want to avoiding gold. Also in other encounters that one of the options is "Give All Gold" or when you're getting robbed. Having 0 gold when you get to that event will bypass the penalty or give an entirely different outcome when you have nothing to give.
As soon as we deal with critical bugs we will do other adjustments into the game and your opinion will help us a lot.