Knock on the Coffin Lid

Knock on the Coffin Lid

maxpita Aug 11, 2024 @ 5:03pm
Bjorn Moon Class bug!
Every turn a new curse is add to the deck and it persist to the next battle

https://i.postimg.cc/3wN8qM2S/screenshot-1886.png
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Showing 1-9 of 9 comments
awg Aug 11, 2024 @ 10:14pm 
Seems more like a feature. The werewolf Bjorn has the same habit to stack up those curses if you constantly end your turn in the wolf form.
I'm having a real hard time with Bjorn in general. I'm on his second class now, and he just has no means of recovering health except items. Maybe I could get some scarring going, but the cards rarely drop.
maxpita Aug 12, 2024 @ 9:08am 
Originally posted by thefollowingcharacters:
I'm having a real hard time with Bjorn in general. I'm on his second class now, and he just has no means of recovering health except items. Maybe I could get some scarring going, but the cards rarely drop.

You need to play arround bleed and use the atack that restore health if enemy is bleeding, skip useless card draws and get cards that recover health, upgrade basic atack cards to have instinct and improve health restoration.
Originally posted by maxpita:
Originally posted by thefollowingcharacters:
I'm having a real hard time with Bjorn in general. I'm on his second class now, and he just has no means of recovering health except items. Maybe I could get some scarring going, but the cards rarely drop.

You need to play arround bleed and use the atack that restore health if enemy is bleeding, skip useless card draws and get cards that recover health, upgrade basic atack cards to have instinct and improve health restoration.

I appreciate the advice! I hadn't thought to upgrade the basic cards, I usually just throw those away. I'll try next run. :)
Nukleus Aug 12, 2024 @ 11:02am 
Originally posted by thefollowingcharacters:
Originally posted by maxpita:

You need to play arround bleed and use the atack that restore health if enemy is bleeding, skip useless card draws and get cards that recover health, upgrade basic atack cards to have instinct and improve health restoration.

I appreciate the advice! I hadn't thought to upgrade the basic cards, I usually just throw those away. I'll try next run. :)

Don't forget that the class item synergise very well for each class. Also I found that most of the time the basic cards are doing much better than many others, so try not to clog your build with card that don't do much for your current class
Tozobi Aug 12, 2024 @ 2:50pm 
His second class with Eternal Thirst, instead of werewolf curses, is far easier to build for. A lot less RNG involved. The problem with the other classes is that no matter how you build, all it takes is 1-2 poor draws to bloat your deck. And bloating is a deck killer for card games.
Originally posted by maxpita:
Originally posted by thefollowingcharacters:
I'm having a real hard time with Bjorn in general. I'm on his second class now, and he just has no means of recovering health except items. Maybe I could get some scarring going, but the cards rarely drop.

You need to play arround bleed and use the atack that restore health if enemy is bleeding, skip useless card draws and get cards that recover health, upgrade basic atack cards to have instinct and improve health restoration.

Just wanted to follow up. After I realized the power of upgrading his basic attack cards, everything was a breeze. It was the one thing holding me back.
Specter Aug 12, 2024 @ 4:55pm 
Curses do not go away after a fight. So his one card that gives you them when used, use sparingly unless you're going for a cursed build item set. (I've only played the lunar druid, had them all unlocked from beta before the classes rework) Statuses go away after a match, curses do not. There are items/cards/merchant vendors that allow you to remove them from your deck. If you just spam your ability cards that add them to your deck... that's another story. I personally think the enemy cards that get added to your deck should not be curse cards, or they should be a special temp curse card that gets removed after a match.
Nokturnal Aug 13, 2024 @ 9:14pm 
There needs to be a cap on how many curse cards you can get. Even when running the Cursed Set and "trying" to get Curse cards, you end up with the most boring deck full of curses where you just sit there for multiple turns just staring at Curse cards. You can make some pretty OP builds with curses, but it's incredibly boring and too many curses will cause you to instantly lose the last boss fight no matter how OP your character gets each turn if they can barely attack due to too many cards you can't play. (Last fight is just a DPS race)

Though, I also noticed that bug with Lunar Druid. Normally you're not supposed to get a permanent curse added to your deck unless you draw the curse card while in Werewolf form, but I was getting permanent curses even when ending every turn in Elf form, sometimes just discarding "Initiative" (not playing it) would add 2 to the deck permanently. I was basically forced to do a Curse build due to that bug.
Last edited by Nokturnal; Aug 13, 2024 @ 9:26pm
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Date Posted: Aug 11, 2024 @ 5:03pm
Posts: 9