Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to play arround bleed and use the atack that restore health if enemy is bleeding, skip useless card draws and get cards that recover health, upgrade basic atack cards to have instinct and improve health restoration.
I appreciate the advice! I hadn't thought to upgrade the basic cards, I usually just throw those away. I'll try next run. :)
Don't forget that the class item synergise very well for each class. Also I found that most of the time the basic cards are doing much better than many others, so try not to clog your build with card that don't do much for your current class
Just wanted to follow up. After I realized the power of upgrading his basic attack cards, everything was a breeze. It was the one thing holding me back.
Though, I also noticed that bug with Lunar Druid. Normally you're not supposed to get a permanent curse added to your deck unless you draw the curse card while in Werewolf form, but I was getting permanent curses even when ending every turn in Elf form, sometimes just discarding "Initiative" (not playing it) would add 2 to the deck permanently. I was basically forced to do a Curse build due to that bug.