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Yesterday we released a patch that fixes the balance in the levels and in a number of battles, can you tell if the game has improved after that?
Regarding setting the difficulty of the game: now this option is available in the roguelike mode, but not in the story mode.
New cards are now dropped for each class individually, we wanted players to focus on leveling their favorite classes and receive rewards specifically for them, before not all cards were well suited to specific classes.
All these comments are very helpful, I will forward them to the team, it will help in future updates!
- they give block cards that are worst than a simple non evolved guard, making your deck big and unreliable, and making it more difficult to play cards that suit your strategy
- they give too little attributes, even the rare shields are not very interesting
I think getting rid of the blocks, or changing the block card to something more useful would solve almost all problems, right now, the best strategy is to unequip the starting shield.
Ok, I get your point. This is an interesting proposal, I think we can work on the shields. I've added this to my list of suggestions for game and balance improvements, thanks!
Also, weapons could use the same treatment, a card given by the weapon should ideally be better than your basic cards.
Bloody Hands is a ♥♥♥♥ card, remove it or reduce its cost and definitely stop adding more than 1 to the starting decks
Also Stray is not functioning. The starting Beast card is drawn in Elf form and can't be played in Lycan form. The Eternal Thirst reduction card either doesn't work or has a display bug