Knock on the Coffin Lid

Knock on the Coffin Lid

riomarbastos Jan 16, 2022 @ 8:00am
Hey developers I disliked the update..
Loved before how I could upgrade or dowgrade game status, making game easy or hard by my decisions, now we lost it, level up give only new cards? It was there already, and finishing
main game with Perci block him?? Why?? Game is not as fun as before..
Last edited by riomarbastos; Jan 16, 2022 @ 4:25pm
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Showing 1-11 of 11 comments
Floyd R. Turbo Jan 18, 2022 @ 2:36pm 
I'm just trying to figure out what on earth happened to play balance in these updates. I've got Level 20 characters and can't get past the first enemy on Level 2, if I even get that far. And as for experience, well, let's just say I'm a full supporter of the game with badge to prove it. Either more study is needed, or more beer. Perhaps both.
MrDedSniper Jan 19, 2022 @ 7:19pm 
Hello! First of all, thank you for your feedback, it's always good to know if players don't like something in updates!

Yesterday we released a patch that fixes the balance in the levels and in a number of battles, can you tell if the game has improved after that?

Regarding setting the difficulty of the game: now this option is available in the roguelike mode, but not in the story mode.

New cards are now dropped for each class individually, we wanted players to focus on leveling their favorite classes and receive rewards specifically for them, before not all cards were well suited to specific classes.

All these comments are very helpful, I will forward them to the team, it will help in future updates!
Last edited by MrDedSniper; Jan 19, 2022 @ 7:21pm
riomarbastos Jan 23, 2022 @ 7:23am 
Originally posted by MrDedSniper:
Hello! First of all, thank you for your feedback, it's always good to know if players don't like something in updates!

Yesterday we released a patch that fixes the balance in the levels and in a number of battles, can you tell if the game has improved after that?

Regarding setting the difficulty of the game: now this option is available in the roguelike mode, but not in the story mode.

New cards are now dropped for each class individually, we wanted players to focus on leveling their favorite classes and receive rewards specifically for them, before not all cards were well suited to specific classes.

All these comments are very helpful, I will forward them to the team, it will help in future updates!
Noted the updates, good to know developers listen to us,yes ithe game has improoved, noted we could play like before in rogue, and understood the card drop for individual class but only this reward for level up is not enough (and debug option make it instant max level??), liked the way we got more rewards for level up like a RPG, so please find more rewarding options as it makes game more fun.
rogaarlionlord Jan 23, 2022 @ 8:26am 
Will shields always be useless? I don't understand waht is your prejudice against this useful side weapon, why it just give blocks that are worse than our guards?
Last edited by rogaarlionlord; Jan 23, 2022 @ 8:26am
MrDedSniper Jan 23, 2022 @ 5:49pm 
Originally posted by riomarbastos:
Noted the updates, good to know developers listen to us,yes ithe game has improoved, noted we could play like before in rogue, and understood the card drop for individual class but only this reward for level up is not enough (and debug option make it instant max level??), liked the way we got more rewards for level up like a RPG, so please find more rewarding options as it makes game more fun.
That's good to hear. We will look for opportunities to introduce other awards. In the end, everything rests on a balance that can be broken with one small change, but we will try :)
MrDedSniper Jan 23, 2022 @ 5:51pm 
Originally posted by rogaarlionlord:
Will shields always be useless? I don't understand waht is your prejudice against this useful side weapon, why it just give blocks that are worse than our guards?
We are always trying to improve items, both set items and regular items, as the game develops. Can you elaborate on what's wrong with shields and how you see them in the game so that our team can discuss it?
rogaarlionlord Jan 25, 2022 @ 12:55pm 
Fair enough, so in my view (and others have appointed in teh forums before), the main problem is:

- they give block cards that are worst than a simple non evolved guard, making your deck big and unreliable, and making it more difficult to play cards that suit your strategy

- they give too little attributes, even the rare shields are not very interesting

I think getting rid of the blocks, or changing the block card to something more useful would solve almost all problems, right now, the best strategy is to unequip the starting shield.
MrDedSniper Jan 25, 2022 @ 10:53pm 
Originally posted by rogaarlionlord:
Fair enough, so in my view (and others have appointed in teh forums before), the main problem is:

- they give block cards that are worst than a simple non evolved guard, making your deck big and unreliable, and making it more difficult to play cards that suit your strategy

- they give too little attributes, even the rare shields are not very interesting

I think getting rid of the blocks, or changing the block card to something more useful would solve almost all problems, right now, the best strategy is to unequip the starting shield.

Ok, I get your point. This is an interesting proposal, I think we can work on the shields. I've added this to my list of suggestions for game and balance improvements, thanks!
rogaarlionlord Jan 26, 2022 @ 5:26am 
Thank you for hearing our feedback, it means you care about the game. The "Block" card in the starting shield should ideally be better than a guard, otherwise you would have no reaso to use it. In the better shields it should be better than a evolved guard, for the same reason.

Also, weapons could use the same treatment, a card given by the weapon should ideally be better than your basic cards.
Last edited by rogaarlionlord; Jan 26, 2022 @ 5:34am
teej Jan 26, 2022 @ 7:19pm 
Didn't like the update either, every fight just feels like a slog. You guys really need to chill on effects that add trash cards to your deck. Playing Perci on the 2nd & 3rd stages/maps is no fun because he can't easily remove them. Also I just restart before the swamp/bog stage if Perci doesn't have an upgraded Self Purification because that stage just sucks without it.

Bloody Hands is a ♥♥♥♥ card, remove it or reduce its cost and definitely stop adding more than 1 to the starting decks

Also Stray is not functioning. The starting Beast card is drawn in Elf form and can't be played in Lycan form. The Eternal Thirst reduction card either doesn't work or has a display bug
Last edited by teej; Jan 26, 2022 @ 7:20pm
MrDedSniper Feb 2, 2022 @ 5:02pm 
Originally posted by teej:
Didn't like the update either, every fight just feels like a slog. You guys really need to chill on effects that add trash cards to your deck. Playing Perci on the 2nd & 3rd stages/maps is no fun because he can't easily remove them. Also I just restart before the swamp/bog stage if Perci doesn't have an upgraded Self Purification because that stage just sucks without it.

Bloody Hands is a ♥♥♥♥ card, remove it or reduce its cost and definitely stop adding more than 1 to the starting decks

Also Stray is not functioning. The starting Beast card is drawn in Elf form and can't be played in Lycan form. The Eternal Thirst reduction card either doesn't work or has a display bug
Hello. Ok, I passed this on to our team, we need to see what can be done. We recently updated the game to version 0.4.6, something might have changed in the game playthrough. Thanks for reporting issues!
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Date Posted: Jan 16, 2022 @ 8:00am
Posts: 11