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I may be wrong though
Was... kinda boring tbh, hahah: Wasn't really worth the 30 minutes I spent, but I at least can say I did it.
I think it's stupid though, for the record. More like a puzzle game than a strategy game. I come up with a great strategy but it doesn't work because "it's the wrong one". #highlander
I also think it's dumb they nerfed the best card in the game. Good luck stacking armor anymore. -_-
After you beat her, there are like two forms left, and then some uber form that hits for 300x3 every turn.
I beat it with infinite recursion dodges and heavy blows.
I'm literally at her doorstep again, and it seems I will die with a push of a button :)) I already see it, I'm only going to get to play 1 card, then It's bye-bye.
[SPOILERS]
The 300x3 damage is the only roadblock, so after surviving one turn, you can fight her fairly (she usually does only 1x5 damage). She'll only do that unfair attack again once (in her 3rd form), but you can mitigate that with the support cards that your "ally" gives you, like "invulnerable for one turn". So no other cards/equipment needed. Just survive that first turn!
There are several ways to do this, and I for one, as luck would have found, had one copy of that "evasion +3" card in my deck. So I used one of the potions that gets a select card from my deck, and fished it out. Rest is history.
Other ways I can think of (without them, maybe just restart haha):
1. Use the armor that makes you invulnerable for the 1st 3 turns (not recommended, since no block for the rest of the fight is suicide haha)
2. use elven set with at least 3 evasion
3. Use evasion generating attack/support cards (fish them out from you deck, but takes a lot of cards)
4. fish out the card from your deck that gives you evade +3 (what I did)
5. Use an elf potion that gives evade +3 (probably the easiest way)
6. Anything else that can help you survive 3 1-hit KO attacks.
P.S. She doesn't scale so you can drag out the fight a bit before her 3rd form, to scale some buffs in (armor, attack, evasion, etc, whatever your build is).
Hope this helps everyone!
For now, literally nothing but credits and a black screen saying "in development" before that. There's a scene where your character closes his eyes before Millenis pops out, but thats it.
Starting with as much gold as possible, use upgraded blocks (I reccomend 2 level 1 draw and 1 level 1 increase other blocks) to build up to 900 gold while using level 1 dusty sack to stun her every turn. using the card that lets you send a card from your discard to the top of your deck lets you cycle dusty sack, and as long as you don't go over 3 attacks, skills or talents in a row, you won't burn any of the important cards.
Remove any greeds in your deck with a potion or cleansing blow, and build up any agility that you can, and once you can survive the 900 damage you're going to be taking, you can remove another of her immunities. Don't bother trying to give her statuses or anything like that just focus on her adds, and when you can take another 180 from her, and her snakes are dead, let her hit you and move on to phase 3.
At this stage the fight starts over, you have no buffs, she has no debuffs, and you're going to be on a 20 minute timer, so you just gotta play fast. It took me a grand total of 4 minutes of denying her turns, and building up strength and piercing before she was little more than a fine red mist.
Ive had my greatest successes on Millenis and the alternate endboss with Bjorn as Lunar Druid. Even beat them on max difficulty before they recently buffed it again.
The thing about the Lunar Druid is their set. Which gives them super high amounts of health if you can get lucky enough to get 3 pieces, hopefully including the claws. The more curse of a lycan Bjorn have, the higher health he have. And the Lunar Druid gives bonus damage depending on your base health.
Also, the Lunar Druid instinct cards is the most powerful out of all of the 4 classes. Upgraded from r0-r2, they let Bjorn attack x3 times. Which is insanely powerful.
I wouldn't know, as I can't force myself to play the game long enough to get that far anymore.