Sacred Gold

Sacred Gold

Sinbad Sep 25, 2021 @ 5:48am
ReShade filters to improve Sacred visuals.
This isn't a tutorial on how to implement ReShade or dgVoodoo2. This is my recommended list of ReShade shaders I use to improve the visual quality of Sacred.

To use ReShade with Sacred, you'll need to use dgVoodoo2 to convert Sacred's DirectX output to Direct3D11.

dgVoodoo2 homepage: http://dege.freeweb.hu/dgVoodoo2/

ReShade homepage: https://reshade.me

These are the ReShade shaders I use. I tend to use the same handful of shaders in every game I play. In my experience, some shaders will work great in some games and not others. For example, a shader might produce undesirable effects such as over saturation. You'll need to experiment to get the results you want. There is a vast library of various shaders to try. You might find some you like better.

Here is my list of recommendations:

Clarity.fx
Clarity2.fx
Colourfulness.fx
DPX.fx
SMAA.fx
SurfaceSharpen.fx
UnsharpMask.fx
Vibrance.fx
Last edited by Sinbad; Sep 25, 2021 @ 5:55am
Date Posted: Sep 25, 2021 @ 5:48am
Posts: 0