Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's too bad because I really like the idea of the game and the gameplay, but then again it seems to be their first game altogether, so I give them some slack. Doesn't excuse all of it, though.
You can also tell that their development responsibilities were imbalanced, 'cause the pixel art and animations went so far above and beyond the rest of the game. Just look at the inclusion of that final 'showcase' area with the clockwork horse, devoid of all gameplay except a forced slow walk to the left...
You are correct though that there are a tonne of "we couldn't get to it" signs all over the game. even the bounty board system is insanely basic and feels like it was supposed to be more expansive.
I did love the story and the relationships, but I was coming here to make sure I didn't have to find some 'true ending' to unlock with all of the corgis or something.