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You can either jump and not break the stone, or break the stone and not jump.
Anyone know what im tlaking about?
Lefis had it pretty close to what I do. But the key here is precise planning. So drop all of the commands that you can EXCEPT the first one that will initiate the chain. Also, you have to make good use of the upside-down-box-places where she simply bounces back and forth. It is from these places that you plan your route. Also, it is sometimes good to solve a problem rather than go directly for the item or goal.
In your case Alan, what you need to do is to break the top box. So plan to jump and then fire a fireball after the jump, then use the reverse direction icon. Sometimes you have to be quick to add in another command, as is the case here. You want to quickly lay down another jump AFTER she reverses direction, which puts her back in the box. Now you are three jumps away from that first item.
The whole place is like that which is why you'll experiment, fail, and then fail again as you discover what works.