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1) If you would like to finance the game so that the team can add in all the additional elements you would like, please reach out to us. Note that this would likely delay the release by a few years considering the additional work required in adding all these features in.
We're not pretending that this game is going to cater for every ex tribes player out there - those who love to play as a turret monkey or defend generators are not going to find that here. We've got a specific focus which the closed beta community has been enjoying the past 2-3 years, even yesterday there were multiple North American pick up games happening simultaneously, a mostly full EU pub and EU & Oceanic pugs at different times as well.
2) The game is faster paced than any tribes game I've played previously, and besides Tribes Aerial Assault, I've played them all competitively (except Legions if that counts, although I did play it casually for a while).
3) It's not spinfusor only. Standard loadout is chaingun, disc (Tempest) and grenade launcher with hand grenades as well. Blaster & plasma are also available with a few other potentials maybe to be added in later.
4) I don't think we're imagining this as being as big or as successful a game as Tribes Ascend. It's a niche genre & passion project for most of us on the team. The game release could see no additional players outside of the current closed beta group playing and most of us wouldn't be too upset about that as we'd still have the game we wanted to play being played on a regular basis. If we didn't do it then most of us would have no Tribes-like game to play and we'd end up scattered amongst different communities. I'm happy to still be playing this type of game with the people I've played it with for a long time. Sure, I'd love to be back in heavy armor raining down mortars - and hopefully we get that next big Tribes title somewhere in the future. This is something to tide part of the community over in the meanwhile, and hopefully bring in a few new faces while we're at it.
Yikes... that took the last bit of excitement for this game away for me. Tribes Ascend has left a void that will seemingly never be filled.
I will miss the shocklance though
I do understand that this is a work done purely out of love for the genre and that's something I appreciate and i thank the devs for that.
Still to me it looks more like a project being done just to "play with your current closed beta group of friends" rather than a game made to be released on the market at any point in the future.
Like a nostalgic bubble in which take refuge.
Public servers are most of the time empty,so it is difficult to stream this game just for the sake to advertise it. Most of my viewers knows the tribes franchise,they have played at least one version of it BUT noone knows midair even exist unless im the one talking about it. And when i try to show them the game the server list is sad to look at: 1/14 or 0/14 but then you see a pug server with 10/14 people playing: wtf.
NGL I've always been of the opinion that locked servers(PUG) aren't the best choice during any state of development. (to be honest dunno if you still have to join those via discord)
They have no use in promoting the game other than giving that dozen players a private room to play with "their group" in a " competitive " enviroment with comms.
This an alpha/beta access: just use public servers at least to give the idea of a healthy and big community.Then you can push for the "la creme della creme mlg no scope 360 more competitive than public server "5v5 server
Speaking about the game i only find annoying 3 things:
1) disk boosting and the combo nade takes way too much hp.
2) jetpack energy is to little
I understand that tribes ascend cemented the idea that skiing should be the bulk of moving around the map,but in starsiege disk boosting ,NADE boosting and the jetpack were a huge part aswell.
3) Give me the possibility to set a loadout with only 2 weapons.
I dont care to have a chaingun (title => https://www.youtube.com/watch?v=poVPgJlu3EE :) ) or a blaster: if i wanna go brrr brrr i just play any other fps on the market....
Im fine to just use disk and a nade launcher
4) set as DEFAULT your team= green - enemy team = red
Spent the first 10 minutes shooting my teammates and got called names for it because it showed them red... jesus lol
green=teammates red=enemy it's common sense in gaming lol
We have scheduled events in the MA2 discord for public games to assist players finding times to jump in when others are on. There's also a 'pub' role which gets pinged when public games are happening (and I know about it to ping the role).
Pick up games are not like pub games - they are games designed so that somewhat balanced teams are picked and players are assigned set positions. Those players, who have all played hundreds of hours of MA2 beta, mostly want to play in that structured way - with voice comms, set positions and generally fair competition between the teams. In a pub server you lose most of that.
That's not to say that playing in the pub games are bad or isn't fun, it's simply that there is a dedicated group who prefer the pug setup. When they play, they know there'll be 10 players on the server with them... with a pub it could be 2 people skiing around, or 14... people will jump in and out, swap teams, go afk... and that's fine for the pub / casual scene, but that's not what they're after.
If we made all the servers public those people wouldn't just play pubs instead, they'd probably find another game to play. Some would probably just move back to the T1 or T:A pugs.
The balance for this may shift a bit, but there needs to be significant cost for the speed boost the combo nade provides.
Starsiege Tribes also had floating bases that were challenging for new players to jetpack onto even using all of their jets. There were shafts and obstacles that required significant amounts of jets. That is not the case for MA2.
This video shows some basic routes for most of the popular maps in MA2 - with good jet management these routes can be run while rarely exhausing your jets.
https://www.youtube.com/watch?v=yhFFEeG33HE&list=PLH6CeQawIhWUOdVPl-g5sXlGSPyB7ye6K&index=4
I'll pass this along as a suggestion, I'm not a big fan of chaingun mains myself :)
Def agree with this
"If we made all the servers public those people wouldn't just play pubs instead, they'd probably find another game to play. Some would probably just move back to the T1 or T:A pugs."
in response to this statement is so cringe in the fact that it just proves his point.
"Still to me it looks more like a project being done just to "play with your current closed beta group of friends" rather than a game made to be released on the market at any point in the future.
Like a nostalgic bubble in which take refuge."
https://i.ibb.co/SwDr0TM/lolmidair.png
lol.
This is not uncommon - the majority of people once they've played a decent amount of public games start looking at playing pick up games.
Chilla PUGs (pick up games for casual players) have been happening again more regularly, and those players also make up the majority of our pub regulars. So you'll often see them mucking around in public servers until there's 10-12 of them on, and then they decide to do a pick up game so they're all in voice channels together and have set positions.
Essentially if you want to play MA2 more casually and primarily in pubs then
1) Get the 'pub' role from the #public-games channel on the MA2 discord, you'll get pinged from devs when public games are happening.
2) Sign up for the weekly scheduled pub events, also from the MA2 discord - here's a link to tomorrow's one: https://discord.gg/U3sNcAUx?event=1077019903053275198
3) Join the 5* / Chilla Discord: https://discord.gg/PGUFTAWMtP - you'll get pinged from other community members when pubs are starting up.
4) Can always keep a lookout on pub activity here as well: https://midair.gg/servers/
Also, at the time of this post there's more in pubs than pugs.