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As far as I know, there is no game sequel in development, although one was announced back in 2008 (if I remember correctly). I believe development on the game sequel ceased although the project was never officially cancelled.
This is just speculation, but I guess they lost funding when 3D point&click adventures suddenly weren't all the rage any more, so they just froze the project indefinitely.
A comeback would be really nice. Just look all those successfully crowd-funded adventures lately. Heck, some are actually coming with only a year of delay or so... :)
The main problem for American and U.K. fans, who tend to speak only one language, is that the market is definitely centered on continental Europe, as are the developers who are supplying that market.
English localisations often appear to be an afterthought; the German language versions (which is what I play -- and I'm not German, i.e. nationalistic pride isn't an issue here) tend to be much better written, and are cast with much better voice actors.
During the last ten years I've played maybe one adventure game with a decent English localisation, and that was Perry Rhodan (ironically a game made in Germany). Even something like Gray Matter, written and designed by an American woman, has a dissappointing English script with poorly cast and poorly performed voice acting. But play that game in German and it SHINES.
Because of this language issue I believe many adventure games are underrated by American and U.K. audiences and/or reviewers.
All of the above is somewhat off-topic though.
Regarding this thread, is there any way of contacting B. Barmanbek? The submission form on the Culpa Innata website doesn't appear to work.
http://www.goodreads.com/author/show/6574865.B_Barmanbek
It looks like the author is putting together his resources to get the franchise going again. Maybe we will indeed see a second game some day. Perhaps in collaboration with Phoenix Online Studios?
I'm looking to buy the book in the near future.
Did you read the printed or the digital version?
I have a few books up on the Kindle store and being able to upload changes at any time is a great convenience. For that reason I'd expect the Kindle version to have received more attention with regards to editing. Although nothing beats curling up with a good, solid printed book. :-)
Keep in mind that Momentum isn't primarily a game development company. They are a technology company, meaning they provide a variety of IT-related services to governmental departments, corporations, and game designers like Mr. Barmanbek. I'd think he'd be fully within his rights to shop the game around to other technology houses offering similar services (which is also what Jane Jensen has been doing with her recent games).
The Kindle edition is cheaper than the book though, so I recommend getting it if you own a Kindle.
Thing is, he would like some feedback regarding a project related to the C.I. universe, but I don't think my perspective alone can provide constructive criticism regarding its future direction. I'd like him to know that this game has its fans and that we are still eager for its continuation. :D
I can forward our correspondence so far via PM/email if you're interested in sharing your thoughts. Not being cautious or anything, just thought it would be polite to not broadcast tentative plans on a public platform, and I just got really excited on receiving the reply that I had to let y'all know. :3