Beach Buggy Racing 2

Beach Buggy Racing 2

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meritone Feb 27, 2020 @ 10:52am
Bug
The drifting does not work when I play using my xb360 pad. It looks like it starts drifting for a moment then it stops drifting and goes into a normal, bad turn. Playing on keyboard the drifting works just like it does on the mobile version, it drifts for as long as your car is turning.
Originally posted by Vector-Ralf:
This issue will be resolved in the next build, scheduled for Friday March 6.
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Showing 1-13 of 13 comments
76561199027301708 Feb 27, 2020 @ 8:54pm 
I second this.
Drifting on my gamepad only works for a short moment. I'm using a Logitech F310, recognized as an xb360.
PichuYang Feb 27, 2020 @ 9:27pm 
Me as well, with my generic controller (CHina brand lul). The drifting suddenly cancel out with controller. But keyboard smooth as sailing.
Vector-Ralf  [developer] Feb 28, 2020 @ 1:08pm 
With GamePad controllers the drift button is mapped to the same button as the brake (left trigger). The idea is that while you're turning, keep holding down the accelerator and just tap the brake (drift button) to initiate the drift. To maintain the drift just keep accelerating and steering. If you stop steering or stop accelerating the drift will end.
py Feb 28, 2020 @ 3:37pm 
Don't you have a plan to mapping special handbrake feature to Right Shoulder Button or to X Button ?
Many Kart game have this feature to trigger drifting.
Vector-Ralf  [developer] Feb 28, 2020 @ 4:01pm 
Hi py,

Yes, controller/keyboard mapping is coming in a future update. I was explaining how it works right now. And yes, I agree that it feels pretty good on the shoulder buttons.

By the way, what are your thoughts on having one shoulder button be drift and the other be a look-back camera button? It will all be configurable of course.
76561199027301708 Feb 28, 2020 @ 4:33pm 
Originally posted by Vector-Ralf:
With GamePad controllers the drift button is mapped to the same button as the brake (left trigger). The idea is that while you're turning, keep holding down the accelerator and just tap the brake (drift button) to initiate the drift. To maintain the drift just keep accelerating and steering. If you stop steering or stop accelerating the drift will end.

Yes, we're quite aware, how it's supposed to work.
But with the above mentioned controllers that's not how it works out.
What we experience is: The drift starts ok, but does not continue to drift, while still steering and accelerating. It only drifts for the first 0.1s and then falls over into non-drift bad cornering.

So what I have to do for one full curve (keeping the accelerator down at all times) is: I have to hit the brake 6 to 7 times in a row to get it back to drift again and again and again.

Note: this does not happen on the keyboard, where everything is as it should be ...normal drifting with only one "W" hit, while in the curve and still steering.
Last edited by wallywombat10; Feb 28, 2020 @ 4:36pm
Kyndi Feb 28, 2020 @ 5:46pm 
Originally posted by Vector-Ralf:
Hi py,

Yes, controller/keyboard mapping is coming in a future update. I was explaining how it works right now. And yes, I agree that it feels pretty good on the shoulder buttons.

By the way, what are your thoughts on having one shoulder button be drift and the other be a look-back camera button? It will all be configurable of course.
Yes please add look-back camera button in future update
meritone Feb 28, 2020 @ 6:42pm 
Originally posted by Vector-Ralf:
With GamePad controllers the drift button is mapped to the same button as the brake (left trigger). The idea is that while you're turning, keep holding down the accelerator and just tap the brake (drift button) to initiate the drift. To maintain the drift just keep accelerating and steering. If you stop steering or stop accelerating the drift will end.
That is what I am doing with game pad and it does not work, as I have already described above.
FanzyGame Feb 29, 2020 @ 9:49pm 
Originally posted by Vector-Ralf:
With GamePad controllers the drift button is mapped to the same button as the brake (left trigger). The idea is that while you're turning, keep holding down the accelerator and just tap the brake (drift button) to initiate the drift. To maintain the drift just keep accelerating and steering. If you stop steering or stop accelerating the drift will end.
drifting doesn't work on my gamepad either. it just drifts once and stop even though i was turning the whole time.
Vector-Ralf  [developer] Mar 1, 2020 @ 1:35pm 
Thanks for the follow-up on this. We will investigate next week before the next update.
A developer of this app has indicated that this post answers the original topic.
Vector-Ralf  [developer] Mar 3, 2020 @ 12:06pm 
This issue will be resolved in the next build, scheduled for Friday March 6.
meritone Mar 3, 2020 @ 12:50pm 
Originally posted by Vector-Ralf:
This issue will be resolved in the next build, scheduled for Friday March 6.
Wonderful, thank you for the active communication. This is key to having a successful early access.
meritone Mar 6, 2020 @ 7:04pm 
Just tried the new build and drifting with xb360 pad works now, thank you. I also really like having a gamemode to play through all tracks at once, that was a good addition.
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Date Posted: Feb 27, 2020 @ 10:52am
Posts: 13