Atlas Fallen

Atlas Fallen

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Billy Blaze Aug 10, 2023 @ 8:36am
I'm so close on giving up on this game...
I'm not the worst gamer in the world and I can play through soulslikes rather easy and managed to beat some bosses in "Devil May Cry 5" without taking a hit.

But here?
I can't for the life of me parry attacks.
They come out way too fast, and because hitting enemies affects their body, it's hard to tell if an enemy takes his head back to charge at me, or cause I was hitting it with the axe.

The first major enemy in the tutorial, where you learn how to block, made me speechless at first.
While fighting him, he suddenly hit me and I was like "Wait... that was an attack? AND AGAIN?".
It's just WAY too subtle for my taste, and the blinking bodypart doesn't help, since it's already too late when you see it.

After fighting a small swarm of flying enemies, I just needed a break from raging, cause out of 20 stinger attacks, I've deflected one.
And what doesn't help is that an enemy can attack at every time from every distance.
See that red arrow that start blinking?
Cood luck deflecting the attack that couldn't even reach you.

Seriously, I'm really that bad?
Cause right now, I'm questioning my life choices and if my skill was just a lie...


That being said, the combat all around is neat and I love exploring the world.
But I can't fight even the weakest enemies without getting pummeled and I have to rely on the refilling health-flask way too much.
And since it charges so fast, it seems almost intended that you get hit this often...

(playing on PS5 btw)
Last edited by Billy Blaze; Aug 10, 2023 @ 8:37am
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Showing 1-8 of 8 comments
Shadowpunk Aug 10, 2023 @ 8:42am 
Yo Blaze
I ALSO cant react or have catlike reflexes to *parry* exactly as i see the *red flashes*
I personaly study the movements and die studying the movements that come BEFORE the red flashes.
Is mixture of those 2 things for me.
hard difficulty is pretty hard...i like it even though i die a lot
Billy Blaze Aug 10, 2023 @ 8:44am 
Originally posted by Shadowpunk:
Yo Blaze
I ALSO cant react or have catlike reflexes to *parry* exactly as i see the *red flashes*
I personaly study the movements and die studying the movements that come BEFORE the red flashes.
Is mixture of those 2 things for me.
hard difficulty is pretty hard...i like it even though i die a lot

I'm playing on the normal difficulty and I try to study movements... but the whole momentum based combat makes it kinda difficult to do, since I feel stressed out and need to hit enemies at all cost.

And most of the time, when I think an enemy attacks, he just got hit-stunned from the whip and nothing happens. ^^
Dark Aug 10, 2023 @ 8:49am 
Dodging and using your defensive skill. the sandskin works really well for defending. Plus double Jumping works great too.
JackBaldy Aug 10, 2023 @ 9:02am 
You have to understand what attacks can stun/stagger an enemy and what can't. Don't forget to use your skills when they become available. Don't neglect upgrading your armor because it can increase all sorts of stats and grant perk points and traits when fully upgraded.

If an enemy glows blue, they're doing an attack that cannot be parried. The Sandwhip grappling hook move (Hold attack) is really useful for not only closing the distance, but for maintaining momentum.

You can grapple hook an enemy and cancel out of the animation that propels you towards them as a way to just keep momentum going but not necessarily committing to moving towards a certain spot.

Your idol builds up as you deal damage to enemies. Don't forget to use it as I've seen a lot of YouTubers be wasteful with their Idol/heals. What I mean by this is that they're missing a considerable amount of health and have their Idol fully charged but they don't use it so any damage they do is wasted as it's not contributing to charging their Idol.

Don't forget that weapons have a launching strike technique and a slam technique. These techniques can be useful in different situations.

Furthermore, remember that nearly everything in the game can be cancelled with either an evade or a parry. Use that to your advantage.
Last edited by JackBaldy; Aug 10, 2023 @ 9:02am
ele Aug 10, 2023 @ 9:40am 
It's easier in this game than most because it tells you when to push the button.
IchigoMait Aug 10, 2023 @ 12:07pm 
Yeah just go by the red flashes, ignore anything else in terms of when to parry.
Except for off screen indicators, those also fill up to tell you when you should be parrying.
Last edited by IchigoMait; Aug 10, 2023 @ 12:09pm
Casul Gamer Sep 10, 2023 @ 9:35pm 
Unless you're really good at timing, you're probably better off dodging - especially when you're up against more than one enemy.

With Dark Souls, even if there were multiple enemies, you were invulnerable during the riposte animation (and also did more damage) so it was more useful.
Skylers Meth Sep 17, 2023 @ 5:39am 
It's clusterfk gameplay at it's finest, expected to see things amongst chaotic particles and multiple enemy attacks and even then you can never be completely accurate amongst slideshow that "high fps" is and the lesser slideshow that "60 fps" is.

It's why I played on easy.
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Date Posted: Aug 10, 2023 @ 8:36am
Posts: 8