Atlas Fallen

Atlas Fallen

View Stats:
KilrB Aug 11, 2024 @ 6:16am
How do you reset default render?
Need to change default from dx12 to Vulkan but cannot find how/where to do this.
< >
Showing 1-8 of 8 comments
Grimzy Aug 11, 2024 @ 6:53am 
It asks you when you launch the game, if you chose to always remember then right click the game in steam -> properties and under general you have launch options with a dropdown list, pick whichever you want to use.
KilrB Aug 20, 2024 @ 7:22pm 
Thank you!
Derik-For-Real Aug 22, 2024 @ 12:34pm 
hey guys, just got this game through gamepass, does vulcan run better then dx12 ? im on amd 6950xt.
apob  [developer] Aug 23, 2024 @ 2:08am 
Originally posted by Derik-For-Real:
hey guys, just got this game through gamepass, does vulcan run better then dx12 ? im on amd 6950xt.

Hello!

By default, the PC gamepass build will launch in Vulkan mode.
If you want to try out DirectX12 mode to check potential performance differences, you can find the .exe files here: C:\XboxGames\Atlas Fallen- Reign of Sand - Windows\Content\bin
Luc1dNightmare Aug 24, 2024 @ 3:02am 
Originally posted by apob:
Originally posted by Derik-For-Real:
hey guys, just got this game through gamepass, does vulcan run better then dx12 ? im on amd 6950xt.

Hello!

By default, the PC gamepass build will launch in Vulkan mode.
If you want to try out DirectX12 mode to check potential performance differences, you can find the .exe files here: C:\XboxGames\Atlas Fallen- Reign of Sand - Windows\Content\bin


I have the game on game pass also and noticed why i think allot of people are having refresh rate issues. When i use application controlled Vsync in Nvidia Control Panel, when i enable it in game it locks my FPS to 124 even though it should use my monitors 165hz to set it to 165fps. It seems no matter what we set the refresh rate setting in game to is doesn't go past 120. Vsync is supposed to lock the fps to My monitors refresh, but for some reason, it doesn't go past 120 when i enable Vsync in NVCP or in game. I tried setting the refresh rate as application controlled instead of Highest available. I even tried turning off Full Screen Optimizations in Vulkan and Dx12, but it still is stuck at 120hz/fps. It might explain why some people notice it, and others do not. People like me with monitor with higher than 120 will feel something is off. But others with 120 or 60 do not.
NeoMegaX Aug 25, 2024 @ 12:04pm 
Originally posted by apob:
Originally posted by Derik-For-Real:
hey guys, just got this game through gamepass, does vulcan run better then dx12 ? im on amd 6950xt.

Hello!

By default, the PC gamepass build will launch in Vulkan mode.
If you want to try out DirectX12 mode to check potential performance differences, you can find the .exe files here: C:\XboxGames\Atlas Fallen- Reign of Sand - Windows\Content\bin
Does this game have baked in Frame Gen or something? It's showing over 100 FPS, but it definitely feels like 60 max. What's going on?
apob  [developer] Sep 3, 2024 @ 1:56am 
Originally posted by Luc1dNightmare:
I have the game on game pass also and noticed why i think allot of people are having refresh rate issues. When i use application controlled Vsync in Nvidia Control Panel, when i enable it in game it locks my FPS to 124 even though it should use my monitors 165hz to set it to 165fps. It seems no matter what we set the refresh rate setting in game to is doesn't go past 120. Vsync is supposed to lock the fps to My monitors refresh, but for some reason, it doesn't go past 120 when i enable Vsync in NVCP or in game. I tried setting the refresh rate as application controlled instead of Highest available. I even tried turning off Full Screen Optimizations in Vulkan and Dx12, but it still is stuck at 120hz/fps. It might explain why some people notice it, and others do not. People like me with monitor with higher than 120 will feel something is off. But others with 120 or 60 do not.

Originally posted by NeoMegaX:
Does this game have baked in Frame Gen or something? It's showing over 100 FPS, but it definitely feels like 60 max. What's going on?

Hey. Thank you for the additional informations and reports.
The game doesn't use Frame Gen, but some framerate issues can be present when playing at high refresh rates. This is a known issue on our side, we're looking into it.
Last edited by apob; Sep 3, 2024 @ 8:01am
NeoMegaX Sep 3, 2024 @ 7:43am 
Originally posted by apob:
Originally posted by Luc1dNightmare:
I have the game on game pass also and noticed why i think allot of people are having refresh rate issues. When i use application controlled Vsync in Nvidia Control Panel, when i enable it in game it locks my FPS to 124 even though it should use my monitors 165hz to set it to 165fps. It seems no matter what we set the refresh rate setting in game to is doesn't go past 120. Vsync is supposed to lock the fps to My monitors refresh, but for some reason, it doesn't go past 120 when i enable Vsync in NVCP or in game. I tried setting the refresh rate as application controlled instead of Highest available. I even tried turning off Full Screen Optimizations in Vulkan and Dx12, but it still is stuck at 120hz/fps. It might explain why some people notice it, and others do not. People like me with monitor with higher than 120 will feel something is off. But others with 120 or 60 do not.

Originally posted by NeoMegaX:
Does this game have baked in Frame Gen or something? It's showing over 100 FPS, but it definitely feels like 60 max. What's going on?

Hey. Thank you for the additional informations and reports.
The game doesn't use Frame Gen, but frametimes issues can be present when playing at high refresh rates. This is a known issue on our side, we're looking into it.

I've heard that animations are capped at 60 FPS, this would explain my issue more accurately. Is that true?
< >
Showing 1-8 of 8 comments
Per page: 1530 50