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I was going to preorder but there is no details of endgame of what to expect, so I held off.
I prefer quality over quantity. One could spend hours and hours in a game like Diablo 3, but by the 100th hour mark I wanted to kill myself to be quite honest. Just because a game can be played "endlessly", that doesn't mean that one should play it "endlessly" nor that most people will. They won't.
And for a lot of people, that "endless" content is far from quality. Sometimes it's better to have a beginning and an ending that is satisfying, and a solid journey in between, than have something that overstays it's welcome in the name of "infinite replayability".
https://www.reddit.com/r/Games/comments/15kijti/ama_we_are_deck13_developers_of_atlas_fallen/
https://segmentnext.com/atlas-fallen-game-length/
It doesn't seem like Atlas Fallen is designed with the sole intent of sucking the life out of players through very bad mental manipulation tactics like some looter aRPGs like to do. I, for one, am glad that this game isn't trying to be the failure that something like Godfall was.
And a lot of people are sleeping on the fact that Atlas Fallen can be played cooperatively with another player.
Thanks for the link, still doesn't give much detail, but I suppose based on what they are saying, it's a one-and-done game after 20 or so hours. Not at all a bad thing for those wanting the ability to finish a game within their busy schedules.
Excellent. Been reading the questions and answers, so far any questions around NG+ or endgame or replay value have yet to be answered. They did mention, again, the game will be about 20 hours long and longer for those wanting to do all the side content.