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Also, the store page states 14 classes, but Aria only has 12+1(dlc) jobs to select from, so I think there might be a couple unlockable later.
I play on hard with MC as a Monk and she hits like a truck and I can expect she gets even stronger later once I get some more evasion up so I can try making her a counter monster.
Im running Monk-Paladin- Rogue - Warlock - Druid and it goes well.
Besides on 2nd area The rogue is gimped so I gotta switch her out because high bleed resistance on rock monsters.
Running nearly the same setup for Hard. Druid/monk/rogue core, warlock semi-core (since i didnt find one with survivor yet), pal getting swapped situationally. Ironically, rogue is by far the strongest char in my team. Acid weapon coating works fine vs elementals. My rogue build is about crit chance/crit dmg, with dagger and axe (weapon spec applies for both that way). Currently at 26% crit 380 crit dmg (lvl6). Adrenaline makes her melt entire groups (due to addtional turns flowing after kills) or cut 500hp bosses by half (leaving no armor). Also crazy synergy with warlock temporary damage boost and monk counters, since she likes to hide behind monk.
invoker is cool and all and the pet is super helpful but the who spending 2 turns to do anything is wearing thin quickly