ARIA CHRONICLE

ARIA CHRONICLE

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attackmuffin Jul 12, 2020 @ 3:14pm
job system
other then translation one thing i worried about is how the job system works. can i change my job later? if i pick monk am i stuck with it it the whole game?
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Showing 1-10 of 10 comments
glenn3e Jul 12, 2020 @ 4:12pm 
At the beginning, when selecting Aria’s job it is stated that you can change it later with an item. Not sure how much later that is. And yes, I selected Monk too and want to change it.

Also, the store page states 14 classes, but Aria only has 12+1(dlc) jobs to select from, so I think there might be a couple unlockable later.
Last edited by glenn3e; Jul 12, 2020 @ 4:13pm
Gavener Jul 12, 2020 @ 7:48pm 
I went Mage seems good so far, but ya like everyone looking how Jobs can be changed, its not a FFT style I see so far
glenn3e Jul 13, 2020 @ 6:14am 
In the loading screen it is said there will be job classes and characters witj it that unlock later through story progression.
attackmuffin Jul 13, 2020 @ 9:37am 
i went invoker and sure its powerful but its not fun. to use any skill you have to spend a turn charging, however your pet does good damage and heals the row its in. the first few spells do tons of damage also.
cygnus Jul 13, 2020 @ 12:49pm 
Aria for me is a Priestess. Both she and Tila have the the "key person" trait and serve as the foundation of the team providing excellent support.
Evalle Jul 13, 2020 @ 1:56pm 
job change item can be found as arena reward, Arena is location, you should be able to reach at around lvl 5-6
NisseDood Jul 13, 2020 @ 2:10pm 
I can say the dlc class is pretty strong because it can summon, but hes not that fun to play.
I play on hard with MC as a Monk and she hits like a truck and I can expect she gets even stronger later once I get some more evasion up so I can try making her a counter monster.
Im running Monk-Paladin- Rogue - Warlock - Druid and it goes well.
Besides on 2nd area The rogue is gimped so I gotta switch her out because high bleed resistance on rock monsters.
Last edited by NisseDood; Jul 13, 2020 @ 2:12pm
Evalle Jul 13, 2020 @ 4:20pm 
Originally posted by NisseDood:
I can say the dlc class is pretty strong because it can summon, but hes not that fun to play.
I play on hard with MC as a Monk and she hits like a truck and I can expect she gets even stronger later once I get some more evasion up so I can try making her a counter monster.
Im running Monk-Paladin- Rogue - Warlock - Druid and it goes well.
Besides on 2nd area The rogue is gimped so I gotta switch her out because high bleed resistance on rock monsters.

Running nearly the same setup for Hard. Druid/monk/rogue core, warlock semi-core (since i didnt find one with survivor yet), pal getting swapped situationally. Ironically, rogue is by far the strongest char in my team. Acid weapon coating works fine vs elementals. My rogue build is about crit chance/crit dmg, with dagger and axe (weapon spec applies for both that way). Currently at 26% crit 380 crit dmg (lvl6). Adrenaline makes her melt entire groups (due to addtional turns flowing after kills) or cut 500hp bosses by half (leaving no armor). Also crazy synergy with warlock temporary damage boost and monk counters, since she likes to hide behind monk.
attackmuffin Jul 13, 2020 @ 6:57pm 
my current set up is pally/warrior in front with invoker/warlock/druid in the back. though im kind of half tempted to start a hard game and switch the MC to monk or rogue. i was really tempted to go rogue and i wish i would have gone with that.

invoker is cool and all and the pet is super helpful but the who spending 2 turns to do anything is wearing thin quickly
glenn3e Jul 13, 2020 @ 7:44pm 
You’ll get to change classes soon enough. Curious to see how the unlockable ones do.
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