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I tried all of these strats quite a bit, and the most consistent was by far the four-tile strat. Staying in the center and moving as little as possible gives you the most room for error in case three of them all light up at once, but you will still get screwed over from time to time when all four of them light up, or a tile goes off almost instantly after lighting (the fact that the time between light-up and flame is also semi-random throws a whole new element of frustration into it.) Overall I'd say that after I got the hang of it, somewhere around 1/3 to 1/2 of my runs made it past the first wave -- obviously had a lot of painful encounters with the second phase, but it eventually all lines up.
The two-tile strat is easier in terms of reaction time, but requires a lot more luck since it's much more likely that you will be left with nowhere to go than with four-tile. I had moderate success with it in the first wave, but I never succeeded with in in the second.
The running-back-and-forth strat is surprisingly also pretty viable, but it sometimes requires breakneck reaction speed. You can turn around to avoid one tile lighting up and the one right behind you will also flare up. The one kink is that since you need to double-tap a key to run instead of, say, holding Shift, sometimes you'll slip up in trying to get your run going again after you stop, and that can leave you stuck on a tile when it goes off.
Ultimately it comes down to how much you want to balance the reaction time requirements with luck -- and considering you have to go through the whole first phase every time you want a new attempt, going with the most consistent strat possible will be the least frustrating. Just find something to keep yourself occupied during Phase 1, and you'll eventually get it with enough tries. It feels so out of place considering how tight the rest of the game's battles are, but so be it.
Good luck to anyone still crazy enough to go for it -- it's a challenge that is not likely to be won, but that doesn't mean it's not possible.