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But to each their own I guess?
Agree 100%. If this was done as part of a fix to some kind of odd bug, then I understand, but otherwise this is a single player rpg and nerfs shouldn't happen. Especially when over half of the cast of characters are so weak. I'd much rather see buffs/changes to other characters so as to make them more interesting or more useful. I really want to like Magnolia but where I can setup with Lenne for extra damage, I HAVE to setup on Magnolia to guarantee AoE. In long fights she can be more useful than she is otherwise but Lenne can do all of that and more and can choose between setting up for massive damage or lazily mashing AoE.
Ok cool, still unhappy with the change if that's even true.
Notice how in the patch notes it shows the fixes, and then after the fixes were listed it shows changes? Yea, agility wasn't addressed as a bug in the notes.
no disrespect meant to you but I hope this explains why it was done.
I have the dev to blame lol, dev doesn't need to respond to 'breaking a game's difficulty'.
Part of the joy of having multiple runs of a great RPG, is breaking the game. FF6 for example was fun to break and I play that game virtually every year since it released in the US.
Well it is what it is. I just know I will inevitably (not out of spite) probably not be playing this more than once or twice at the most. Especially if any more such changes come about.
Which the game is still fine by all accounts, don't get me wrong. It just won't be my top fav RPG's, since I rate some of the best RPG's by replay value. I'll have to finish it first before I really say but yeah.
But yeah I agree, huge nerfs and right after release, do not sit well with me.
As other posters have said before, the OP broken no-turn stuff was due to a bug. The cap to agi isn't related to it.