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Graphics like Stardew Valley? lol, well yes, but is more inspired on the 16-bit era JRPGs.
Graphically it still looks like Stardew Valley, very rough around the edges, doesn't really have the pop that the classics did. The character portraits are not great and the worsts aspect of the visuals, and lack any emotional variations as well. The music is serviceable but completely unmemorable and music is very important to me in a JRPG.
As for the gameplay, there are too many systems that seem like they are thrown in just because and aren't really fleshed out well for good gameplay, including the overdrive bar, the weapon crafting, and especially the crystal systems. Even the skill system feels a little tedious at times and like this game would be better with just a straightforward classic system. To make things more fun with the current system, crystals should be hot swappable with zero negative repercussions. Weapons should be able to be broken down into materials. Stop with the negative consequences of building your characters. I'm not sure if there is a respec eventually but free respec of your skills would be great too. Less stress over making choices. Also there are all the time parts of the map that look like you should be able to go there but can't and it makes exploration a weird boundary pushing thing. But the exploration remains one of the best parts of the game and is well done overall.
I would give it a 7.5/10 so far. I don't mean to knock the author's hard work, it is extremely impressive for the work of a single person, but I hope that he continues to work on and improve the game. There is a solid foundation here that could be built on a lot. Given the low cost of the game I would be happy to pay for a worthwhile DLC upgrade in the future.
I fleshed out these thoughts a little better in my review.