Chained Echoes

Chained Echoes

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CC Dec 23, 2022 @ 1:11pm
Is this game bette the Chrono Trigger?
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Showing 61-75 of 118 comments
Fate Dec 29, 2022 @ 11:01am 
Originally posted by Shyao:
I guess it depends on what you're looking for in an RPG. As good as Chrono Trigger is, I find it a little too basic. Chained Echoes gave me a game that looks like Chrono Trigger, but plays like an amalgamation of Chrono Trigger, Final Fantasy, Xenogears, Xenoblade, and Suikoden. By pulling all of the best features from multiple series, I got a game that feels so bursting with features and more varied content that I prefer it over Chrono Trigger. I'm not saying it's better than Chrono Trigger, just that when it comes to comparing the apple that is Chained Echoes to the orange that is Chrono Trigger, I like the apple more.

You hit the nail on the head for the majority of people I think generally speaking.

Some may want more complexity, some may want more simplicity. The simplicity of CT is what I find so addicting and other RPG's like it. Granted I don't want and need only simplistic RPG's.

Sometimes I like interesting mechanics and systems that go outside the norm, but my favorite RPG's of all time are the ones where they have the highest replay value, and that is why CT, FF6, and Secret of Mana are among my favorites to this day. Not nostalgia like some people throw as the reason behind that.
Rampage Dec 29, 2022 @ 11:19am 
yeah CT is so basic that to this day no game has managed to implement an equally great battle system.... Dual and triple techs are unrivaled in their mechanics and add another layer to party composition. Mentioning party composition, CT is the best example of a jRPG where it actually matters who you bring along and combine.

Then the mechanics of 12 or so endings in play and other secret things and challenges. Oh yeah time travel and impact to future timelimes etc etc etc


Sooooo basic....
Fate Dec 30, 2022 @ 7:11am 
Originally posted by Rampage:
yeah CT is so basic that to this day no game has managed to implement an equally great battle system.... Dual and triple techs are unrivaled in their mechanics and add another layer to party composition. Mentioning party composition, CT is the best example of a jRPG where it actually matters who you bring along and combine.

Then the mechanics of 12 or so endings in play and other secret things and challenges. Oh yeah time travel and impact to future timelimes etc etc etc


Sooooo basic....

Well at least for me I'm talking about core gameplay mechanics being fairly basic, you just walk and battle and it's straightforward

Yea there are techs but you don't have to really think about much. You just select what you want and kill ♥♥♥♥ with relative ease barring you don't use an ability that they can absorb or negate. Even if that happens you quickly realize it and don't use that ability again.

Due to me knowing the game so well by now it's a lot more "basic" too, it wasn't as easy my first time playing as a kid.

It's just a game where I can mostly shut my brain off at will and that's a big part of why I love it. I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make.
Last edited by Fate; Dec 30, 2022 @ 7:12am
Rampage Dec 30, 2022 @ 7:15am 
"I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make."

You really needed to do that for this game?! That explains a lot.
Tegridy Farms Dec 30, 2022 @ 8:30am 
Originally posted by Rampage:
"I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make."

You really needed to do that for this game?! That explains a lot.
To be fair the beginning of this game sort of feels like you would have to especially if you don't do any of the side content to get a couple of extra grimiore levels. Once you clear Act 1 it becomes a bit of a stomp assuming you have decent understanding of how to break a turn based JRPG. Once your in act 2 90% of encounters in the game can be cleared in 8 actions or less consistently and safely just by having Sieena blind the whole lot of them on her first action, having Lenne do third eye then setting up wet or dry on all the enemies before her next action so she can use one of her elemental jump attacks to 1 shot the whole lot of them. Wet/dry is the best to go for because you get abilities that let you apply them too all the enemies at once.
Last edited by Tegridy Farms; Dec 30, 2022 @ 8:40am
Fate Dec 30, 2022 @ 3:14pm 
Originally posted by Rampage:
"I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make."

You really needed to do that for this game?! That explains a lot.

I never said/meant that for Chained Echoes? It was a general statement.

But you do need to learn the unique mechanics and the system and think more than you do CT, considering you know CT like I do. Especially on higher difficulty settings.

Why throw shade?
Last edited by Fate; Dec 30, 2022 @ 3:16pm
Floatious Dec 30, 2022 @ 5:11pm 
Originally posted by Pweeloo:
I think this game is far better than Chrono Trigger. Chrono Trigger in comparison is shallow and lacks any sort of depth to its one dimensional characters. Chained Echos does everything better. It trumps all final fantasy game stories for me as well, probably because it is a more mature and dark tone than Final Fantasy ever gets as it is geared towards smaller kids.

Ever played FF6? Far from shallow, pretty ♥♥♥♥♥♥♥ dark at points. The Chained Echoes story gives me crazy FF6 vibes precisely because of its dark tone and mature themes.
Storm Reaver Dec 30, 2022 @ 6:11pm 
Chrono Trigger is a nostalgia trip. It's a great game, but it's not perfect ether.

Overall, this game is good. You have great art style and pretty good combat system.

They're different. Better? Is Vanilla better than Chocolate? Depends on the person.
PozerWolf Dec 30, 2022 @ 8:45pm 
Originally posted by EverNight:
I haven't finished this, but I seriously doubt its narrative competes with FF14.
I mean, it doesn't take a lot to write something better than FF14.
Nero Dec 30, 2022 @ 10:28pm 
Originally posted by PozerWolf:
Originally posted by EverNight:
I haven't finished this, but I seriously doubt its narrative competes with FF14.
I mean, it doesn't take a lot to write something better than FF14.

Nah buddy.
If we're talking about the base game you could be right.
But as soon as the add-ons come into play XIV becomes one of the top 5 games story wise.
By far the best story in a FF for example.
Best villain too (and music ofc)
RadicalDreamer1999 Dec 30, 2022 @ 10:47pm 
Originally posted by Fate:
Originally posted by Rampage:
"I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make."

You really needed to do that for this game?! That explains a lot.

I never said/meant that for Chained Echoes? It was a general statement.

But you do need to learn the unique mechanics and the system and think more than you do CT, considering you know CT like I do. Especially on higher difficulty settings.

Why throw shade?
The guy can't handle people saying something negative about CT lol.

Personally, I loved CT and was my favorite JRPG ever. but over time as I've played more JRPGs, I don't think too highly of it anymore. It's still a great game but I do agree with your comments about how its pretty basic.

And CE may not have techs but it doesn't really need to. There are many fun ways you can synergize your party members skills/abilities for different effects in battles just based on how you build them.
RadicalDreamer1999 Dec 30, 2022 @ 10:57pm 
Originally posted by Rampage:
yeah CT is so basic that to this day no game has managed to implement an equally great battle system.... Dual and triple techs are unrivaled in their mechanics and add another layer to party composition. Mentioning party composition, CT is the best example of a jRPG where it actually matters who you bring along and combine.

Also, this is literally all stuff you can do in I am Setstuna and Lost Sphear as well which are both inspired by CT and have combat that are literal evolutions of CT's combat lol.

I'll just talk about I am Setsuna though. The game's combat is basically the same as CT except you can do more like use certain techs to move enemies to different places in battle. certain techs can put your character in different positions to avoid attacks. Momentum mode also allows you to add customized effects to every single attack you do in battle if you press a button just as you attack in battle. It's honestly a really fun game with fun customization mechanics imo. The game also has dual and triple techs. The only problem I had with the combat is that most enemies die pretty quickly so the game is generally pretty easy aside from some of the bosses. Enemy HP should've been buffed in the game...

And aside from the techs, all of what you said is important in Chained Echoes... bringing the right party to battle is very much important and as I said in a previous comment, the game offers ways for character builds, spells, abilities, skills, etc. to synergize with other characters
Rampage Dec 31, 2022 @ 6:13am 
Originally posted by RadicalDreamer1999:
Originally posted by Rampage:
yeah CT is so basic that to this day no game has managed to implement an equally great battle system.... Dual and triple techs are unrivaled in their mechanics and add another layer to party composition. Mentioning party composition, CT is the best example of a jRPG where it actually matters who you bring along and combine.

Also, this is literally all stuff you can do in I am Setstuna and Lost Sphear as well which are both inspired by CT and have combat that are literal evolutions of CT's combat lol.

I'll just talk about I am Setsuna though. The game's combat is basically the same as CT except you can do more like use certain techs to move enemies to different places in battle. certain techs can put your character in different positions to avoid attacks. Momentum mode also allows you to add customized effects to every single attack you do in battle if you press a button just as you attack in battle. It's honestly a really fun game with fun customization mechanics imo. The game also has dual and triple techs. The only problem I had with the combat is that most enemies die pretty quickly so the game is generally pretty easy aside from some of the bosses. Enemy HP should've been buffed in the game...

And aside from the techs, all of what you said is important in Chained Echoes... bringing the right party to battle is very much important and as I said in a previous comment, the game offers ways for character builds, spells, abilities, skills, etc. to synergize with other characters

Gahahahahah omg no just no… the games you mentioned tried and failed , failed hard even

Also are you drunk or wtf? In Chained Echoes you bring everyone most of the time… what are you babbling about ‘bringing the right party’?? You’ll always be switching in and out lol man you people are really grasping at straws because you never experienced the magic of CT because you only played it decades later modern gamer style with guide in hand making you miss all that made it great. I feel sorry for this generation of gamers ruining stuff for themselves so much
Last edited by Rampage; Dec 31, 2022 @ 6:17am
Fate Dec 31, 2022 @ 7:42am 
Originally posted by RadicalDreamer1999:
Originally posted by Rampage:
yeah CT is so basic that to this day no game has managed to implement an equally great battle system.... Dual and triple techs are unrivaled in their mechanics and add another layer to party composition. Mentioning party composition, CT is the best example of a jRPG where it actually matters who you bring along and combine.

Also, this is literally all stuff you can do in I am Setstuna and Lost Sphear as well which are both inspired by CT and have combat that are literal evolutions of CT's combat lol.

I'll just talk about I am Setsuna though. The game's combat is basically the same as CT except you can do more like use certain techs to move enemies to different places in battle. certain techs can put your character in different positions to avoid attacks. Momentum mode also allows you to add customized effects to every single attack you do in battle if you press a button just as you attack in battle. It's honestly a really fun game with fun customization mechanics imo. The game also has dual and triple techs. The only problem I had with the combat is that most enemies die pretty quickly so the game is generally pretty easy aside from some of the bosses. Enemy HP should've been buffed in the game...

And aside from the techs, all of what you said is important in Chained Echoes... bringing the right party to battle is very much important and as I said in a previous comment, the game offers ways for character builds, spells, abilities, skills, etc. to synergize with other characters

Speaking of I Am Setsuna, it was a flawed game, but I felt a little underrated at the same time. No doubt the studio screwed their chance to make an incredible game and instead became mostly forgotten.

Either way I enjoyed it and I ended up finding out how the mechanics worked shortly after it came out as I neared the end-game with heavy testing to see how you can best utilize the momentum mode and boost the damage numbers as high as I could possibly conceive. Shared my findings on Gamefaqs since no one else seemed to have fully figured it out at the time.

That said, I enjoyed figuring it all out and it was certainly less simplistic than CT in that regard. Lost Sphear was pretty decent as well.

I don't mind enemies not being sponges, I typically find that a turnoff in RPG's as I like my random battles quick to keep the pace going. I'm sure there are ways to increase difficulty without simply an HP increase if that's your issue.

If you just like enemies to take longer to die then I guess that's a matter of differences in taste between us. I find it bogs the pace down specially if you like to grind like I do.

Battle Chasers was a very slow paced game so it was hard to finish for example.
Last edited by Fate; Dec 31, 2022 @ 7:45am
Fate Dec 31, 2022 @ 7:49am 
Originally posted by RadicalDreamer1999:
Originally posted by Fate:

I never said/meant that for Chained Echoes? It was a general statement.

But you do need to learn the unique mechanics and the system and think more than you do CT, considering you know CT like I do. Especially on higher difficulty settings.

Why throw shade?
The guy can't handle people saying something negative about CT lol.

Personally, I loved CT and was my favorite JRPG ever. but over time as I've played more JRPGs, I don't think too highly of it anymore. It's still a great game but I do agree with your comments about how its pretty basic.

And CE may not have techs but it doesn't really need to. There are many fun ways you can synergize your party members skills/abilities for different effects in battles just based on how you build them.

Well the funny thing is it wasn't even a negative remark from my point of view, it was a positive and I only have good things to say about CT.

It's why I still play it most years since it first released. And it's why I'm playing it now as we speak.
Last edited by Fate; Dec 31, 2022 @ 7:51am
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Date Posted: Dec 23, 2022 @ 1:11pm
Posts: 118