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You hit the nail on the head for the majority of people I think generally speaking.
Some may want more complexity, some may want more simplicity. The simplicity of CT is what I find so addicting and other RPG's like it. Granted I don't want and need only simplistic RPG's.
Sometimes I like interesting mechanics and systems that go outside the norm, but my favorite RPG's of all time are the ones where they have the highest replay value, and that is why CT, FF6, and Secret of Mana are among my favorites to this day. Not nostalgia like some people throw as the reason behind that.
Then the mechanics of 12 or so endings in play and other secret things and challenges. Oh yeah time travel and impact to future timelimes etc etc etc
Sooooo basic....
Well at least for me I'm talking about core gameplay mechanics being fairly basic, you just walk and battle and it's straightforward
Yea there are techs but you don't have to really think about much. You just select what you want and kill ♥♥♥♥ with relative ease barring you don't use an ability that they can absorb or negate. Even if that happens you quickly realize it and don't use that ability again.
Due to me knowing the game so well by now it's a lot more "basic" too, it wasn't as easy my first time playing as a kid.
It's just a game where I can mostly shut my brain off at will and that's a big part of why I love it. I don't have to read and figure systems and mechanics out for a set period of time, or be strategic with every move I make.
You really needed to do that for this game?! That explains a lot.
I never said/meant that for Chained Echoes? It was a general statement.
But you do need to learn the unique mechanics and the system and think more than you do CT, considering you know CT like I do. Especially on higher difficulty settings.
Why throw shade?
Ever played FF6? Far from shallow, pretty ♥♥♥♥♥♥♥ dark at points. The Chained Echoes story gives me crazy FF6 vibes precisely because of its dark tone and mature themes.
Overall, this game is good. You have great art style and pretty good combat system.
They're different. Better? Is Vanilla better than Chocolate? Depends on the person.
Nah buddy.
If we're talking about the base game you could be right.
But as soon as the add-ons come into play XIV becomes one of the top 5 games story wise.
By far the best story in a FF for example.
Best villain too (and music ofc)
Personally, I loved CT and was my favorite JRPG ever. but over time as I've played more JRPGs, I don't think too highly of it anymore. It's still a great game but I do agree with your comments about how its pretty basic.
And CE may not have techs but it doesn't really need to. There are many fun ways you can synergize your party members skills/abilities for different effects in battles just based on how you build them.
Also, this is literally all stuff you can do in I am Setstuna and Lost Sphear as well which are both inspired by CT and have combat that are literal evolutions of CT's combat lol.
I'll just talk about I am Setsuna though. The game's combat is basically the same as CT except you can do more like use certain techs to move enemies to different places in battle. certain techs can put your character in different positions to avoid attacks. Momentum mode also allows you to add customized effects to every single attack you do in battle if you press a button just as you attack in battle. It's honestly a really fun game with fun customization mechanics imo. The game also has dual and triple techs. The only problem I had with the combat is that most enemies die pretty quickly so the game is generally pretty easy aside from some of the bosses. Enemy HP should've been buffed in the game...
And aside from the techs, all of what you said is important in Chained Echoes... bringing the right party to battle is very much important and as I said in a previous comment, the game offers ways for character builds, spells, abilities, skills, etc. to synergize with other characters
Gahahahahah omg no just no… the games you mentioned tried and failed , failed hard even
Also are you drunk or wtf? In Chained Echoes you bring everyone most of the time… what are you babbling about ‘bringing the right party’?? You’ll always be switching in and out lol man you people are really grasping at straws because you never experienced the magic of CT because you only played it decades later modern gamer style with guide in hand making you miss all that made it great. I feel sorry for this generation of gamers ruining stuff for themselves so much
Speaking of I Am Setsuna, it was a flawed game, but I felt a little underrated at the same time. No doubt the studio screwed their chance to make an incredible game and instead became mostly forgotten.
Either way I enjoyed it and I ended up finding out how the mechanics worked shortly after it came out as I neared the end-game with heavy testing to see how you can best utilize the momentum mode and boost the damage numbers as high as I could possibly conceive. Shared my findings on Gamefaqs since no one else seemed to have fully figured it out at the time.
That said, I enjoyed figuring it all out and it was certainly less simplistic than CT in that regard. Lost Sphear was pretty decent as well.
I don't mind enemies not being sponges, I typically find that a turnoff in RPG's as I like my random battles quick to keep the pace going. I'm sure there are ways to increase difficulty without simply an HP increase if that's your issue.
If you just like enemies to take longer to die then I guess that's a matter of differences in taste between us. I find it bogs the pace down specially if you like to grind like I do.
Battle Chasers was a very slow paced game so it was hard to finish for example.
Well the funny thing is it wasn't even a negative remark from my point of view, it was a positive and I only have good things to say about CT.
It's why I still play it most years since it first released. And it's why I'm playing it now as we speak.