Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can see a demo on youtube with 3440x1440 support.
Edit: It turns out that you had to turn on the V-sync, then the game works at 165fps
I cant even get outa first shelter at start of the game the door wont open when hitting A on xbox 1 controller or even the E key on keyboard....so game is entirely broken for me as i cant even get outa the damn cabin -.-
So you are saying this is another poor console port to PC ?
Thanks! Is it possible that the FOV could go more than 60?
For ultrawide is would need to go to 120, but just another example of a poor console port, as this is the most common default value for 16:9 consoles.
I am the Creative Director, but also ui designer, programmer and as you can see tech support + community manager. Supporting a large aspect ratio is not trivial and it takes times. It will come, but I had to prioritize. The PC version, which is the base version and not a port, has a lot of options to fine tune your experience that consoles don't have. It's better in every possible ways.
I'll let you know when supports for it arrives.
You did not answer my other thread:
"Does this game not use Unity ?
Saw a video of Kona II Demo in 3440x1440, so why is this not an option at launch?
https://www.youtube.com/watch?v=Mwdnf38ZLr8"
Using Unity it is NOT a problem and NOT alot of work and NOT a problem with LOD.
We have heard this so many times from devs over the last 4-5 years, especially for UE4 and Unity games. And in each and every case, we can just change a few bytes in the exe file, to get perfect aspect ratio and higher FOV. I have done this so many many times or using UUU and FWS to fix it. If this game used UE4 I could this in a few minutes and also enable panini projecting at higher FOV.
If the PC version is the base, why do I read about these "console" problems at launch?
1. No support for 21:9 and 32:9 (even though 3440x1440 works?)
2. FOV limiited to 60
3. No FPS uncap
4. No mouse support in menus
-- Large resolution breaks the item reader, and makes many ui elements overlap
2. FOV limiited to 60
-- Above 60 you'll see lods of mountains spawning in the snow and blocking your entire view. Increasing this has implications, require testing, and is not essential to the game launch, so it is coming later.
3. No FPS uncap
-- You can disable vsync in the menu
4. No mouse support in menus
-- Mouse IS supported in the menus, just not for the sliders. It once worked, I just need to figure out what happened.
It looks fine in the 33 min long 1 year old demo on Youtube in 3440x1440
1. Bad UI programming
2. Bad 3D programming and should not be a problem in a real GE like Unity or use panini projection (UE4 command r.Upscale.Panini.D 1.0)
3. I read in another thread that with vsync off the FPS was locked to 60 ?
4. No testing
But what do I know; I have only be doing 3D programming since 1985 and professionally since 1994 (where I started a Ph.d. about "Solid Modelling in VR").
I recently did a plugin for FWS that allowed you the change the FOV realtime in "The Saboteur" one of the best OW games from 2009!
I could replay the hole game in 5120x1440 and world, menu, hud and map all worked fine, that is good programming.
What's the point of such low FOV? Thanks for the heads-up. Maybe the modders will ACTUALLY do some work to fix the game.
Unfortunately Unity games is pita to mod. If I remember corerctly the FOV is applied for each camera, so reset every time the camera change, compared to UE where FOV is for the scene (hole game). You can try to use the MelonLoader and if lucky it may work, but else it require some work, and I do not think this game will be worth it for anybody. But you can always ask on the WGF forum.