1428: Shadows over Silesia

1428: Shadows over Silesia

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Fallen King Jul 20, 2023 @ 8:52pm
Difficults with Chapter XIII
I came this far, by insistance, since I was trying to enjoy the story...
But for me, seems whatever person who build that level, make sure to piss off the player, and annoy as well, since:
-No map, you can't guide yourself there
-You can't see clearly where you're going, due the red glow and the foggy/blur in the character vision
-Theres tons of enemies, most of them are the worst ones, like Hell Knight, lots of them spread over the level, Devils and flying skulls
-You don't have potions either, so you can't fight and kill every single one, you have to run and a horde keeps tailing you everywhere
-Eventually you get cornered due not being to navigate, since theres no map, and the vision it's all messed up
-Theres no indicator of how many stones you have to touch, how many of them you already got to
-Scenario is very similar, very easy to get lost
So I got frustated playing your game, tired, and thats no fun, if the dev cared to think of the player playing, he maybe at least could have added a map to that level, like the previous ones.
Last edited by Fallen King; Jul 22, 2023 @ 3:45pm
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Showing 1-6 of 6 comments
pkubicek  [developer] Jul 20, 2023 @ 10:16pm 
I've been making this game solo, and of course I care. I'm sorry you're not enjoying it anymore, and I understand that I may have missed your taste. Frustration is kind of a part of the whole game, and then when you conquer something, you get a great sense of satisfaction. If you want, I can give you some tips on how to win the last final level. It's Hell, you know.

- Level is actually very linear. Just touch the stones one by one in the order you get them. It's no big deal, you don't have to backtrack anywhere far. Always look around for a gate that's newly opened. You have to run through the first fire gate quickly before it closes.
- You need to have the potions from the previous chapters. You won't find any in Hell. They're all good! Not only red ones, but use green ones for stamina (it also has a big effect on your performance in combat), yellow ones for strength and possibly others.
- You can find walkthrough videos online to help you get your bearings. I'm still adding the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=3007525695
Last edited by pkubicek; Jul 20, 2023 @ 10:18pm
Fallen King Jul 21, 2023 @ 2:53pm 
Originally posted by pkubicek:
I've been making this game solo, and of course I care. I'm sorry you're not enjoying it anymore, and I understand that I may have missed your taste. Frustration is kind of a part of the whole game, and then when you conquer something, you get a great sense of satisfaction. If you want, I can give you some tips on how to win the last final level. It's Hell, you know.

- Level is actually very linear. Just touch the stones one by one in the order you get them. It's no big deal, you don't have to backtrack anywhere far. Always look around for a gate that's newly opened. You have to run through the first fire gate quickly before it closes.
- You need to have the potions from the previous chapters. You won't find any in Hell. They're all good! Not only red ones, but use green ones for stamina (it also has a big effect on your performance in combat), yellow ones for strength and possibly others.
- You can find walkthrough videos online to help you get your bearings. I'm still adding the map here: https://steamcommunity.com/sharedfiles/filedetails/?id=3007525695
I should have stoped a bit and give it a try some other day. It's just seems too unbalanced and throw out of nowhere this entire level, since for example, Lothar gets to fight only one hell knight in the previous levels, now Hynekt must fight what? 5, 10 of them?
All of the previous levels are filled with usual low (sevants), mid tier (dedicated servant) type of enemies for example, and then at the last one we get numerous enemies to fight, that are both high on their health and strenght, also, they don't get tired like us, or they do?

UPTADE: I completed the game. And I also think I owe you a apology due my angry rant yesterday. You made a cool game, the art, music, story are 10/10, the controls and balancing of difficulty (Chapter XIII for example) are a few flaws, but I got used to how play there and for that I was able to have quite a bit of fun. Clearing Lothar Castle was very cool btw.
One of the points that also got on my nerves was fight with Lothar, the AI doesn't know much well how to retreat, doesn't expose their flank, etc.
So is kinda easy for the npc getting cornered and we having to hurry save their ass, instead of paying attention to our own ass.
Lothar got wrecked a lot in that last level by a Demon and two Hell Knights, while I was busy dealing with flying skulls and devils.
And I understand the limitations of being a indie dev, and i didn't experience crashes or stuff like that, so is a good game, and will not be getting a negative review from me anymore, thats for sure.
But I probably will not be replaying the game either, It's too frustating at some parts and I preffer spending the little time I have to play something having fun than being constant frustated.
Thanks for your attention, and good work for you!
:aod_salute: :cozybethesda:
Last edited by Fallen King; Jul 21, 2023 @ 5:31pm
pkubicek  [developer] Jul 21, 2023 @ 11:00pm 
You don't have to apologize at all. I know I made a lot of mistakes during development and the game is not perfect. I'm glad it ended up being a memorable experience for you, with all the good and bad.
Fallen King Jul 22, 2023 @ 3:50pm 
Originally posted by pkubicek:
You don't have to apologize at all. I know I made a lot of mistakes during development and the game is not perfect. I'm glad it ended up being a memorable experience for you, with all the good and bad.
For your first game, that was a very good work, the finished product isn't bad either. And indeed we all make mistakes and learn with them. Probably the next one will be even better.
The epilogue scene hints that. Going to do a positive review, since aside getting the game, thats the ways I can help you, I'm also letting it displayed on my profile with other games of medieval themes.
Count with my help if you make more games. :BEobserver:
pkubicek  [developer] Jul 22, 2023 @ 10:25pm 
Cool! That means a lot to me. Thanks! I'm already starting to prototype something new :) You can join the Discord, where I'll be showing the first things as soon as they're ready.
Fallen King Jul 23, 2023 @ 6:32am 
Originally posted by pkubicek:
Cool! That means a lot to me. Thanks! I'm already starting to prototype something new :) You can join the Discord, where I'll be showing the first things as soon as they're ready.
You're welcome :cozybethesda:
Didn't know about the discord, going to join for sure! Eager to know more about the project, good luck for you with that work. :aod_salute:
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