Despot's Game: Dystopian Battle Simulator

Despot's Game: Dystopian Battle Simulator

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entitale Nov 28, 2021 @ 7:45pm
swapping items
Tell me why i cant give my lv. 4 guy a better item in the same class, so i have to give it to a lv. 1 guy that dies right away. Explain that one to me
Originally posted by Antishyr:
Originally posted by entitale:
Tell me why i cant give my lv. 4 guy a better item in the same class, so i have to give it to a lv. 1 guy that dies right away. Explain that one to me
You seem tense so I will be as gentle as I can.

We abandoned this idea because it added an unnecessary layer or micromanagement. That was not fun. This also added a certain level of confusion with stats.

You can buy newbies and level them up in case someone dies and you need to hand an item over to a more powerful human.
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Showing 1-5 of 5 comments
Cap'n Darwin Nov 29, 2021 @ 3:41am 
Basic game design mechanic. Keeps things simple. Maybe they add the mechanic later or in a different game mode.
A developer of this app has indicated that this post answers the original topic.
Antishyr Nov 29, 2021 @ 8:21am 
Originally posted by entitale:
Tell me why i cant give my lv. 4 guy a better item in the same class, so i have to give it to a lv. 1 guy that dies right away. Explain that one to me
You seem tense so I will be as gentle as I can.

We abandoned this idea because it added an unnecessary layer or micromanagement. That was not fun. This also added a certain level of confusion with stats.

You can buy newbies and level them up in case someone dies and you need to hand an item over to a more powerful human.
entitale Nov 30, 2021 @ 1:24am 
Originally posted by Antishyr:
Originally posted by entitale:
Tell me why i cant give my lv. 4 guy a better item in the same class, so i have to give it to a lv. 1 guy that dies right away. Explain that one to me
You seem tense so I will be as gentle as I can.

We abandoned this idea because it added an unnecessary layer or micromanagement. That was not fun. This also added a certain level of confusion with stats.

You can buy newbies and level them up in case someone dies and you need to hand an item over to a more powerful human.
There is not enough micromanagement in the game.
Antishyr Nov 30, 2021 @ 1:37am 
We will add more features in the future.
Pola Dec 3, 2021 @ 8:08pm 
It would be helpful to be able to drop the item on a unit and have it swap the item putting the previous one into the inventory sidebar. Otherwise you are locked into what you have, either throwing experience away and potentially sacrificing a unit to equip a new newbie (this only really bothered me when I could afford the items for the achievement of 46 unique items in a team, but meant my existing KotH team had to sacrifice themselves due to duplicate units (something I imagine fairly common).

It adds more friction to adapting your team based on mutation and event luck, but being able to flexibly change teams like this might impact the whole balance since you can usually predict what the enemies will be prior to battle. Maybe that's not so bad, since it adds strain maintaining a team that can survive all the different enemy types styles and one wrong move and you lose the run (unless you have a certain mutation, but often that rarely makes a difference)
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