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I would guess that player has boosted magic damage to probably at least +300% and has the mutation that randomly does 50 damage (+300%) every time he casts a spell. Consider that they're also casting probably thunderbolts with the chain lightning mutation, that's anywhere from 4-6 1050 (+300%) spells that jump multiple times. Then they each cast a fireball for 120 (+300%), the shockwave AoE spell for (+100%), and then maybe the shield spell that absorbs 500 damage, but still triggers the ability damage spell. You take all that damage, then multiple the number of troops by 50 (+300%) for the mutation typed to spell abilities, and that's a TON of nuking power.
babschild's suggestion would probably work since the fencers would get into melee range and could start their death spin for good AoE damage, however if they have the "spiky armor" trait and reflect 50% of that damage back at you, you might still be in trouble.
I beat the super tough all mage team in my league by out-sustaining them. I put 7 healers in the back with remote heal and wore them down. Mages have no HP regen mutations so if you can more or less facetank their opening salvo without taking massive losses, you'll eventually win in a war of attrition.
Hmmm I did 2 tries with very powerful shooters (2 rows) and tricksters (2 rows), and a handful of healers. Extra damage, extra AS, rubber, perforating, life steal on shooters. Extra dodge, extra damage, life steal %, life steal flat, shield buff, dodge = splash damage, 25% resurrect on tricksters.
Latest attempt with full magic res + silence (couldn't get fear a well) = not even close to winning.
Previous attempt with 3x magic res + fear = not even close to winning.
Also he's still rank 1, and I see others are struggling as well, new players are hitting rank 2, 3, 4. Seems a bit OP.
I haven't played with fencers a lot, they feel so much more weak than tricksters, I feel they can't hold their own and need to rely on tanks, which I'm not fond of. But I guess I could learn and experiment with them more.
I keep forgetting to do this.
Seeing how they melt my tricksters down so fast, I can't see how fencers could get in there, but I definitely want to try more with fencers.
Where do fighters stand in this situation?
In my attempts I had 3 or 4 healers, but they weren't a factor, I could try with more, but I found healers less efficient in lategame overall.
Re: fighters, I haven't seen any in the top 10, and when I've tried fighter builds they just don't seem to get it done in KotH. They do have some good upgrades through quests though. I haven't experimented enough