Trigon: Space Story

Trigon: Space Story

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Ciaina Apr 29, 2022 @ 2:50am
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1
Tips and tricks if the game is too hard.
So, here is the thing. The game is not hard. It's just.... weird. even if you have experience with FTL. So here are some tips to roll over the game:

1)Weapons. Rare weapons. Unique weapons. You got to unlock them. So a couple of failed runs to unlock them are needed. Aim for undiscovered sectors. There are amazing ones, that require VERY little energy. Completely upgrading your weapon system is NOT MANDATORY. You can have 4 amazing weapons and not need more than 6 energy.

2)Stealth. You WANT it. No need to super upgrade it, It kills enemy teleport.

3)Crew abilities. Some are STUPIDLY overpowered. Like the pilot one that cuts enemy evasion to ZERO for 10 seconds (basically erasing them), or the shield operator ones that passively increase shield by 10 for any point of energy (bringing you well over 140 shield) and the active one that for the crazy, crazy price of ONE fuel instantly refills your shields.
Not to mention the passive from engineers that give 2 energy to the room they are in.

4) Meteor shower locations: GO AWAY. Asap. Meteors ignore your shield and wreck your systems. Don't stay there and repair: GO. AWAY.

5)Food. Just upgrade your life system, it cuts down cost significantly.

6)SAVE MONEY for weapons in station. You might just get lucky (you usually do).

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand here is a little addendum for the third adventure. The one based on the idea of "invading ships". Gonna put it into spoilers for formatting concerns.


So, pretty standard fare. except it is not. You got 2 rocket launchers. Pretty sweet, They ignore shields. But they need ammo economy and that is a pain. Sooooooo:

1) Teleportation. Useful. But honestly, there is only one target you want: THE ENEMY COMMANDER: So, at the start, nuke the infirmary. Once that is done, feel free to send you minions in it and finish the job. Or stay put and finish the job if the enemy's commander didn't run in there.
You WANT as many surviving enemy people as possible. So if the infirmary has only 2 spaces (instead of 4), just use teleportation on your warriors OUTSIDE of the infirmary.The enemy will run from that room, remaining alive. And that brings us to....

2)NOT ALL STATIONS ARE EQUAL. The one to the right of the starting zone, the one managed by the robotic people. You WANT that one. They buy prisoners for cash. And you can hire people that consume no food. Just find it, farm around that area, pimp your ride to satisfaction. Speaking of.....

3)EMP weapons. I know, I know. Your ship is garbage. Two weapons slots? I KNOW believe me. Now, having RNG on your side get some lovely rare/unique weapons. One emp, one whatever you want. Just leave those damn rockets aside.

4)Once that is settled, it's drones time (if you find an amazing drone launcher before, BUY IT and keep it aside. Now you have stupidly high emp, drones, and invasion. GG.


There we go. You can finish it without taking damage in the biggest encounters.
Last edited by Ciaina; Apr 29, 2022 @ 2:11pm
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Showing 1-15 of 33 comments
Sernur.tech  [developer] Apr 29, 2022 @ 2:56am 
Hey everyone! Thank you for playing Trigon!

We are now carefully collecting data and feedback and already working on updates with hotfixes and balance.

Thank you!
purplemonkey Apr 29, 2022 @ 5:23am 
Good tips there, on my first few runs I thought the difficulty level was ridiculous but it got far more manageable once I'd unlocked the best weapons!

Something I've found when using the crew teleporter is you only need to kill the enemy captain to win the battle, and if you aim your weapons at their medbay at the same time it usually fills up with regular crew fixing it, meaning the captain often stays in place and fights to the death.

The payouts for this are supposedly better than destroying the enemy ship too. You nearly always capture the enemy crew who can be transferred to space stations for a reduction in your bounty, or very occasionally sold if you get one of the rare events or stations that buy prisoners.

Also works both ways, if the enemy kills your captain its game over, even if you've got other crew left alive.
Last edited by purplemonkey; May 4, 2022 @ 2:06am
the~jack Apr 29, 2022 @ 6:56am 
4 runs in 44mins , and before the difficulty hits 2. It's impossible to past the first gate. Or if you go straight to the pupu .. he will wreck you.

Camping at a Station 2 jump's away and just farm the easy npcs.. will hit the darksouls experience. I don't know it's on easy.. and I can't even workout a way that is not frustrating
Ferth Apr 29, 2022 @ 8:37am 
These tips are nice, but there is definitely something wrong the the difficulty delta in the game.

There are encounters where the enemy is basically superpowered and you stand zero chance of winning. It has nothing to do with flawed player strategy, sometimes the rng decides that you are going to die. It is incredibly jarring going from fighting unmanned venator ships that can't break your shields to a crewed vessel of 7 with 9 energy in weapons that melt your 80 shields and half of your hull through the ACE perk and kill you in two attack rounds.

I also feel like the food consumption rate is prohibitive. I have had only a handful of games where I am not constantly buying out all of a stations food stock, then flying away and coming back to do it again just so I can move to a new sector without starving. And that is with making it a priority to upgrade life support systems to 3 asap.
PlateNum Apr 29, 2022 @ 9:33am 
So far ive managed to beat the first 2 chapters with not much of a problem. chapter 1 took me 8runs and chapter 2 well i got REALLY lucky and got very good weapons so i ended up first trying it, only struggling a little bit in the early game.

though I feel that the difficulty settings are very misleading since alot of the things you need to rely on to win is RNG and grinding. theres never a point where i wont go through every single unexplored sectors before fighting the gate keeper.

The problem ive run into now is chapter 3 where the difficulty just spiked like insane. It supposedly encouraging you to win fights by sending in warriors to the enemy ship but due to having 10 shield and 10 dodge is outrageously low so you die before a single enemy crew member is even killed. even if you send them to the weapons room and disable the weapons. i found that my warriors literally lose against their crew bec they keep going back and forth to heal and fight while my guys are sitting ducks.

its also really annoying when you have the possibility to losing so many crew members in one fight.
Last edited by PlateNum; Apr 29, 2022 @ 9:36am
sokolov Apr 29, 2022 @ 2:39pm 
Originally posted by PlatinumYamato:
So far ive managed to beat the first 2 chapters with not much of a problem. chapter 1 took me 8runs and chapter 2 well i got REALLY lucky and got very good weapons so i ended up first trying it, only struggling a little bit in the early game.

How did you do it? I am on my 18th try on Campaign 1 and it's become so repetitive. Every game I get a couple yellow and a purple weapon, but it doesn't matter because then some enemy will just absolutely destroy me randomly as though I was a flea.

This last game I got boarded by so many aliens that all I could do was run them away, but they destroyed my weapons immediately then nearly my whole ship before running out of air, and then their ship finished me off because I wasn't attacking them.

I just want to unlock a ship, different crew, some new quests or something, instead I am stuck playing the same 30 minutes of game over and over and over.
Last edited by sokolov; Apr 29, 2022 @ 2:40pm
Bahamut Apr 29, 2022 @ 5:54pm 
Sokolov, i have the same Problem...I am an FTL Player and I thought FTL was hard sometimes but this Game is insane even in "EASY" Mode. Why is there even a difficulty "Easy" when the first Gatekeeper ♥♥♥♥♥ you up even after the 10th run......
Jack the Roamer Apr 29, 2022 @ 6:11pm 
Honestly, these tips are great, but if you're already doing all these things, nothing is going to change the balance of the game unless you have luck of the RNG, patience, and on "Easy Mode" I guess, emphasis on the "easy". what a joke, balance the game!
DarkLegion Apr 29, 2022 @ 7:18pm 
Also avoid combat in areas where there are solar storms.

Solar storms can and will wreck havoc on your ship.
Saint Aldritch Apr 29, 2022 @ 7:54pm 
tbh the best trick and tips is rebuy or buying this game later, dont want to spend money to become raging "beta testers" lol.
PlateNum Apr 29, 2022 @ 11:45pm 
How did you do it? I am on my 18th try on Campaign 1 and it's become so repetitive. Every game I get a couple yellow and a purple weapon, but it doesn't matter because then some enemy will just absolutely destroy me randomly as though I was a flea. [/quote]

crews and upgrades:
Honestly, definitely a lot of luck was involved. But each run ive always tried to focus on getting the engineer have either the two extra energy or two extra upgrade slots, which helps out so much on saving so much power for other upgrades. in the run i won in i had 5slots for shield and 6for weapons only upgraded the weapons once while the rest went into shield, o2 and the reactor. i always focused on upgrades of the crew that relieves energy from the system their sitting in so i can efficiently spend my scrap on fewer systems than spreading it all around.
you definitely want a shield operator or a weapons operator. if you get both thats practically gg. getting bullseye as the active is insane and getting double shield upgrade is fantastic *not the active*. if you get a warrior or medic, either vent it out or get a cryochamber and sell them. practically most useless crews you could get. having more than 1 engineer is completely fine, honestly has the best upgrades to buff up your ship.

strategy:
you always want at least 3 weapons before fighting a get keeper. with only two even if you have very good weapons you can struggle ALOT bec of the inconsistency of the shots. less shots=less chances of disrupting incoming dmg.
before fighting popo, you want have 50 shield, 4weapons and a good active, like bullseye or manoeuvre. if you know all the right choices for the small quests, you should get enough resources to accomplish this pretty fast.
when dealing with a ship that has a teleporter, i always use a rocket on o2 or med bay which makes the AI focus on repairing those systems than standing on a teleporter. the rest of the weapons are aimed at the bridge, no matter how high their engines are upgraded at long as you dmg the bridge, their dodge chance plummets. aiming at shields is pointless.
If enemies do manage to teleport in, best way to deal with them is gas them out, but this does depend on where they appear. worst case scenario they appear in you door system since destroying that wont let you open the doors. weapons is also pretty bad but you can gas them out very quickly and get your crew out to atleast two rooms away. from what ive seen, the AI either chooses to destroy the system and dont move or immediately go to the next room.

also if you fight a boss that has 2laser cutters in the first gate, ye that runs over. absolutely nothing you could do about that, you just die in mere seconds.

this is how i dealt with chap 1. for chap 2 i just got extremely lucky early on getting a purple plasma cannon and soon after a yellow rocket launcher so. but same overall strategy to chap 1. hopefully this helps
SidneyBoo Apr 30, 2022 @ 4:36am 
Originally posted by Ciaina:
So, here is the thing. The game is not hard. It's just.... weird. even if you have experience with FTL. So here are some tips to roll over the game:

1)Weapons. Rare weapons. Unique weapons. You got to unlock them. So a couple of failed runs to unlock them are needed. Aim for undiscovered sectors. There are amazing ones, that require VERY little energy. Completely upgrading your weapon system is NOT MANDATORY. You can have 4 amazing weapons and not need more than 6 energy.

2)Stealth. You WANT it. No need to super upgrade it, It kills enemy teleport.

3)Crew abilities. Some are STUPIDLY overpowered. Like the pilot one that cuts enemy evasion to ZERO for 10 seconds (basically erasing them), or the shield operator ones that passively increase shield by 10 for any point of energy (bringing you well over 140 shield) and the active one that for the crazy, crazy price of ONE fuel instantly refills your shields.
Not to mention the passive from engineers that give 2 energy to the room they are in.

4) Meteor shower locations: GO AWAY. Asap. Meteors ignore your shield and wreck your systems. Don't stay there and repair: GO. AWAY.

5)Food. Just upgrade your life system, it cuts down cost significantly.

6)SAVE MONEY for weapons in station. You might just get lucky (you usually do).

Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand here is a little addendum for the third adventure. The one based on the idea of "invading ships". Gonna put it into spoilers for formatting concerns.


So, pretty standard fare. except it is not. You got 2 rocket launchers. Pretty sweet, They ignore shields. But they need ammo economy and that is a pain. Sooooooo:

1) Teleportation. Useful. But honestly, there is only one target you want: THE ENEMY COMMANDER: So, at the start, nuke the infirmary. Once that is done, feel free to send you minions in it and finish the job. Or stay put and finish the job if the enemy's commander didn't run in there.
You WANT as many surviving enemy people as possible. So if the infirmary has only 2 spaces (instead of 4), just use teleportation on your warriors OUTSIDE of the infirmary.The enemy will run from that room, remaining alive. And that brings us to....

2)NOT ALL STATIONS ARE EQUAL. The one to the right of the starting zone, the one managed by the robotic people. You WANT that one. They buy prisoners for cash. And you can hire people that consume no food. Just find it, farm around that area, pimp your ride to satisfaction. Speaking of.....

3)EMP weapons. I know, I know. Your ship is garbage. Two weapons slots? I KNOW believe me. Now, having RNG on your side get some lovely rare/unique weapons. One emp, one whatever you want. Just leave those damn rockets aside.

4)Once that is settled, it's drones time (if you find an amazing drone launcher before, BUY IT and keep it aside. Now you have stupidly high emp, drones, and invasion. GG.


There we go. You can finish it without taking damage in the biggest encounters.
The starting station in campaign 3 has NEVER bought my prisoners for cash, not once.
Sernur.tech  [developer] Apr 30, 2022 @ 5:09am 
Hey everyone!

First of all, thank you for playing Trigon.

We are now making the first patch and while it is assembling build for Steam I can be here with you.

We are trying to read all comments here and on our discord channel and I guess we see what we can do fast to make it a bit better. And of course we will continue working on game polishing and balancing the game.

For players who found this game absolutely impossible to play because it is hard - this is a hardcore strategy roguelike where main meta progression is you learning to make smart and fast decisions as a spaceship captain to survive in dangerous Galaxy. But if you would like to know how to handle it fast - we have a wonderful video by one of our CBT players

https://www.youtube.com/watch?v=OGKIf9v0lDU

Hope it also could help you and you will enjoy your Space Story.
karl_de_cori Apr 30, 2022 @ 5:12am 
Teleport?! Seriously? Due to the fact that here every battle begins with already loaded guns, this is the most useless unit of the ship. Even if you only need to kill the captain, he is still useless. Since preparation for the teleport takes time, and the ship is actually without shields. And even a couple of insect warriors eat too many supplies. It is more profitable to invest in engineers and weapons than in a teleporter and warriors. The destruction of the enemy ship and the presence of a cryochamber, completes the battle with the arrest of those who were on your ship. Strengthening the doors to the maximum is very cheap. You will destroy the enemy ship faster than the landing force will have time to inflict at least some significant damage.

Starting a fight with loaded guns, in non-pause mode, always puts you in a situation where you shoot much later than the AI, sometimes even two volleys. Doing so was a very bad decision. It was necessary to add a module as in FTL for this function. A person needs to have time to determine where to shoot and set targets.
Last edited by karl_de_cori; Apr 30, 2022 @ 5:14am
karl_de_cori Apr 30, 2022 @ 5:40am 
Originally posted by Sernur.tech:
Hey everyone!

First of all, thank you for playing Trigon.

We are now making the first patch and while it is assembling build for Steam I can be here with you.

We are trying to read all comments here and on our discord channel and I guess we see what we can do fast to make it a bit better. And of course we will continue working on game polishing and balancing the game.

Исправил, так как были ошибки с моей стороны насчет механик.

Сбрасывайте КД навыков после перелета/ожидания дня из-за апгрейда, ибо тупо просто сидеть на перекуре после боя, пока счетчик тикает 120/90 секунд до нуля. Это тупо затягивает игру.

Уберите нафиг в начале боя уже заряженные орудия. Это ломает весь баланс боя, нет смысла собирать быстрое оружие, выгоднее мощный урон, который сразу разрывает в лейте из-за навыка оператора орудия, пилота + инженера => - 40 щита, -100% уклонения/100% точности + 50% скорости стрельбы/50% уклонения. Это взрывает любой корабль врага, так как первый же залп разносит все к чертям. Если нет возможности добавить это отдельным блоком для корабля как в FTL, то хотя бы дайте пассивку оператору орудий, вместо бесполезных 20% на урон или вероятность зарядки. Не говоря уж про режим "без паузы", нет даже пары секунд чтобы понять с чем ты столкнулся и где находятся отсеки у врага, а в тебя летит минимум один залп, а по факту два.

Уберите разогрев телепорта. Это тупое решение. Особенно когда начала боя начинается с полного залпа.

Уберите у лазеров урон по щиту (касаемо боя с Миротворцем). И исправьте с ним баг: после выхода из боя и возвращения в его сектор, он производит атаку еще до начала боя. Т.е. к моменту когда корабли встали на боевые позиции он уже нанес 120 урона = 80 щита и 40 по корпусу + из-за того что это лазер, какой-то отсек уже горит.
Last edited by karl_de_cori; May 1, 2022 @ 3:17am
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