Kingpin: Reloaded

Kingpin: Reloaded

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What exactly is improved and not improved?
Hi, I've been very curious about playing kingpin ever since i was a little kid. kind of waited for this to come out to try it and now i can see the error in that. I'd like to know what is improved and what has not been improved or just made worse. thank you!
Originally posted by Mostly Harmless:
Gameplay changes that I've noticed.

- Weapons can now be individually assigned to individual hotkeys, and the game now has next weapon and previous weapon on the mouse wheel unlike the original which just had next weapon like Quake 2 did.

- The Pawn-O-Matic is no longer a separate map that needs to be loaded.

- Enemies drop money on the ground you can pick up by walking over it. In the original you had to search each body individually.

- Items you can pick up now have a slight on-and-off white glow to them (pretty typical of modern FPS).

- All those rats running around no longer damage you (this was very annoying in the original back in the day).

- You can now walk through followers so they don't block you in tight corridors.

- Followers no longer have the "Half-Life Barney" issue where they wouldn't follow you to the next map if they aren't standing right next to you when you cross the level transition threshold. Now they follow you to the next level regardless of their position on the map as long as they're still following you.

- The game now informs you when you've found a secret area.

- The new HUD doesn't tell you the exact numerical value of your armor, it's just a color showing the general condition (white for good, yellow for damaged, or red for almost gone)

- Some crouch-jumps seem slightly easier to perform, i.e. the body armor on top of the crates in the Poisonville warehouse.

- Weapons are more accurate, particularly the pistol and tommy gun.

- Enemies take somewhat less damage to kill. In the original even the starting enemies can survive a close-range shotgun blast unless the barrel is literally poking into their chest, that's no longer the case in Reloaded. They're still fairly tanky by modern standards, especially later in the game. The first two bosses (Jesus and Nikki part 1) seem a little TOO easy to kill, though.

- Followers seem tougher, especially later in the game. From the Docks onward I was able to get my followers from the start of the mission to the end without them getting killed. I even had 1 Joker able to 1v1 the Kingpin and win as long as I killed the bodyguards and kept Blunt occupied.

- Enemies seem to get stunlocked more easily. This is especially noticeable on the bosses, who you can completely freeze just by shooting them with the tommy gun.

- The AI currently is kind of borked. Enemies prioritize running around rather than fighting much more than in the original. In the original they did run away to find help or reposition in an intelligent manner (which was part of what made the original AI so impressive), but here they often run back and forth with no clear reason.

- Save system is completely changed and you can't make more than 1 manual save anymore. You now only have 1 mission autosave, 1 map autosave, and 1 quicksave, while in the original you had 1 autosave, 1 quicksave, and something like 10 manual saves.

Also, despite being willing to make some fairly major changes, they've also kept some questionable stuff from the original. I.E. followers still die on elevators due to clipping into the side walls unless they're standing perfectly in the center, and they still have hair-trigger tempers and will turn on you immediately if they catch more than 1 stray bullet, even if it's their fault for running in front of your line of fire.
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Showing 1-5 of 5 comments
Spiele mit Lenkrad Dec 10, 2023 @ 12:41pm 
Originally posted by Michael Melt:
Hi, I've been very curious about playing kingpin ever since i was a little kid. kind of waited for this to come out to try it and now i can see the error in that. I'd like to know what is improved and what has not been improved or just made worse. thank you!
The marketing is deceptive. they're not selling you a improved kingpin, but their failed attempt at rebuilding kingpin in their crappy fork of the unity engine.

You're better off with the original game and fan patches since the demaster is barely playable and performs terribly.
Dec 10, 2023 @ 1:58pm 
Nothing is improved, i decided to buy it after the second patch but damn, its so so bad.
The game start to lag when you strafe jump xD
Also the new graphics are so so ugly. First thing I did was turn off bloom, and then just switch back to original graphics.
I ended up refunding it.
The author of this thread has indicated that this post answers the original topic.
Mostly Harmless Dec 10, 2023 @ 7:32pm 
Gameplay changes that I've noticed.

- Weapons can now be individually assigned to individual hotkeys, and the game now has next weapon and previous weapon on the mouse wheel unlike the original which just had next weapon like Quake 2 did.

- The Pawn-O-Matic is no longer a separate map that needs to be loaded.

- Enemies drop money on the ground you can pick up by walking over it. In the original you had to search each body individually.

- Items you can pick up now have a slight on-and-off white glow to them (pretty typical of modern FPS).

- All those rats running around no longer damage you (this was very annoying in the original back in the day).

- You can now walk through followers so they don't block you in tight corridors.

- Followers no longer have the "Half-Life Barney" issue where they wouldn't follow you to the next map if they aren't standing right next to you when you cross the level transition threshold. Now they follow you to the next level regardless of their position on the map as long as they're still following you.

- The game now informs you when you've found a secret area.

- The new HUD doesn't tell you the exact numerical value of your armor, it's just a color showing the general condition (white for good, yellow for damaged, or red for almost gone)

- Some crouch-jumps seem slightly easier to perform, i.e. the body armor on top of the crates in the Poisonville warehouse.

- Weapons are more accurate, particularly the pistol and tommy gun.

- Enemies take somewhat less damage to kill. In the original even the starting enemies can survive a close-range shotgun blast unless the barrel is literally poking into their chest, that's no longer the case in Reloaded. They're still fairly tanky by modern standards, especially later in the game. The first two bosses (Jesus and Nikki part 1) seem a little TOO easy to kill, though.

- Followers seem tougher, especially later in the game. From the Docks onward I was able to get my followers from the start of the mission to the end without them getting killed. I even had 1 Joker able to 1v1 the Kingpin and win as long as I killed the bodyguards and kept Blunt occupied.

- Enemies seem to get stunlocked more easily. This is especially noticeable on the bosses, who you can completely freeze just by shooting them with the tommy gun.

- The AI currently is kind of borked. Enemies prioritize running around rather than fighting much more than in the original. In the original they did run away to find help or reposition in an intelligent manner (which was part of what made the original AI so impressive), but here they often run back and forth with no clear reason.

- Save system is completely changed and you can't make more than 1 manual save anymore. You now only have 1 mission autosave, 1 map autosave, and 1 quicksave, while in the original you had 1 autosave, 1 quicksave, and something like 10 manual saves.

Also, despite being willing to make some fairly major changes, they've also kept some questionable stuff from the original. I.E. followers still die on elevators due to clipping into the side walls unless they're standing perfectly in the center, and they still have hair-trigger tempers and will turn on you immediately if they catch more than 1 stray bullet, even if it's their fault for running in front of your line of fire.
ChubbiChibbai Dec 11, 2023 @ 8:50am 
Originally posted by Michael Melt:
Hi, I've been very curious about playing kingpin ever since i was a little kid. kind of waited for this to come out to try it and now i can see the error in that. I'd like to know what is improved and what has not been improved or just made worse. thank you!



It works out the box. No messing around with user made mods or patches.
Runs on steam deck out the box.
Textures are better and you have way more settings (for example the skybox in the original is stupid - this version allows you to add proper sky fog).

I'm playing with zero issues and zero complaints especially after they patched the bloom.
While peopl's complaints might be valid based on whatever their expectations were - for me my expectations were to play an updated and improved version of a game that i was aware of but never played back in the day.

Go play the original if you want. Install the community patch.
Or buy the reloaded version of you can't be bothered with that, wants something that runs out the box and is being actively improved by the developers based on user feedback.
Damien Azreal  [developer] Dec 12, 2023 @ 7:54am 
Crowbar & pipe damage range,
Damage adjustments to the flamethrower,
Damage & accuracy of the pistol,
Damage, accuracy, spread & amount of pellets for the shotgun,
Damage & accuracy adjustments to the tommygun.

Rates no longer bit player, can be killed by stepping on.
Enemies now have to turn around before they can start shooting.
They'll have worse accuracy when they start shooting and slowly start getting more accurate the longer they shoot
You can walk through hired goons, so they can no longer block your path.

Add in other things like the weapon wheel, dialog wheel and interact prompts.
Updated inventory and controller support.
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