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classic vertex wobble
It's part of the experience.
I'm not sure technically why it's happening. Maybe UV's slipping around on the low poly geo. But i honestly love it. Shadow-man remaster has this, Quake has this, Turok has this.
There are even some retro looking games made in UE5 that deliberately add this :D
So, any animations of character models, weapons.. was done by the animators moving the various vertices, which could cause the "wobble" as the spaces between the vertices would change.
Since the source code, and source files for Kingpin completely lost.. this also means the model sources are long gone. So, updated the models was not possible.
What is SIN?
It's really charming. That is a good word for it. I love it because it reminds me of playing the games back in the day when this tech was ground breaking.
I'd like to know this as well... I always disliked the wobbling, even back in the nineties. The latest Quake II remaster had the wobbling - thank f*cking God - removed.
Why take several years to rebuild from scratch, run textures through an upscaler, add all kinds of fancy bloom effects (that turn out sh*tty) but make models look exactly the same? That's quite a weird decision.
What the hell happened?
https://store.steampowered.com/app/1313/SiN_Gold/
Did you know that these models can be re-saved in the newer model format to exclude that atrocious wobbling?
Don't mind me wrong, but looks like that your team just doesn't know how to fix that, obviously, disgusting bug or they just doesn't wanted to spent their time on that particular thing in whole project.
For those who "loves" that wobbling - they always can let that wobbling stay in "classic" render mode, but "enhanced" one must look ideal.
Also, AI upscaled textures looks really bad on old models with low polygon count...
Elsewhere I read something along the lines of "wobble=soul" and "charming".
It wasn't charming back in '99, and it sucks even worse in 2023. It was a technical limitation back in the day. A f*ckin' game like this, with all the f*ckin' cursin' and all the f*ckin' bloodshed and all the f*ckin' bad taste doesn't need to be charming. That's just bullsh*t.
Anywayz. I can live with the blobby, squeaky chew toy, cutesy models, but rest is in quite an atrocious state. Rushed out the door because of... Reasons. It took 'em three years to sh*t out this thing in this state. Like I asked before:
What the hell happened?
You can't just throw a thing like this in some kind of magical oak cask, hoping it will be matured three years later.
We did not recreate the source code.
That is not possible.
The team reverse engineered the game to make it work on a new, custom engine. Kingpin Reloaded has it's own "source code", but that code is unique to Reloaded... it is not the same as Kingpin's original 1999 code.
I really appreciate the fact that you are still here to provide us with answers, getting all the flak while you're trying to contain this dumpster fire. All credit goes to you. I'd hate to have your job at this moment...