Cloud Meadow
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Cloud Meadow

farming help/questions
i am new and have some questions as to how the farming works. (also it is the 10th day of the first spring)
1. in the guide book there is mention of a scarecrow. is it replaced by the board near the house?
2. in the board i have put 2 monsters on my field. a wolf and a holstaur. on the board it says that they can water 0.4/hr. so would that mean that they can water 9 crops per day? if not how does watering work? i had 9 crops (3 macrinas, 3 cremetin & 3 boozant) but at the end of the day all the boozants died because they didn't get watered.
3. how do the monsters fertilize? it's spring so when i hover over my cats it says "!OUT OF SEASON FERTILIZER!". does that mean they use their own essence and not cells from my inventory? or do they use cells from my inventory but they can only use their own kind's?
4. is fertilizing a plant actually fertilizing the soil it's in? cuz some of my plots still have the "sub-optimal" aura thing on them even though nothing is planted there.
5. is me watering, fertilizing, etc different from the monsters doing it? as far as i read the only thing they can't do is plant.
6. same thing with watering but with harvesting,clearing and digging. if it's not "0.4/hr = ~9 per day" then please explain.
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Showing 1-8 of 8 comments
Pertsa Aug 8, 2024 @ 9:06pm 
1. Buildings
The game does not have scarecrows but the icons closest to it are the pasture/training ground icons. Pastures allow for more space for monsters on the farm and Training Grounds allow monsters' stats to be boosted, making them more effective.

2. Farming
Monsters' workload is based on their stats. These are determined by a monsters Traits, Stat ranges and their level altogether.

As the monsters are low leveled during early game, it's advised to also water crops manually with [2].

3. & 4. Fertilizing
Each specie withholds and uses a specific one:

Spring:
  • Holstaur
  • Harpy
Summer:
  • Demon
  • Cyclops
Autumn:
  • Centaur
  • Cat
Winter:
  • Crab
  • Lamia
Universal:
  • Wolf
  • Chimera
  • Dragon

Universal means the fertilizer can be applied during any season. Note that when the Season changed the game will register an universal fertilizer as out-of-season, meaning it has to be manually changed with an optimal one.

When the red X icons pop out from a crop indicating an out-of-season fertilizer is being applied, this can be negated by manually fertilizing the crop with a seasonal one; The cells used for this can be harvested from monsters (Go to barn > Open the breeding UI > [Harvest]).

Monsters fertilize the entire farmfield they're in. This means that if a monster is using sub-optimal fertilizer, it will be applied on every crop and empty plot (unless the crop is already fertilized).

5. & 6. Monsters' Tasks
As mentioned, monsters can water, fertilize and harvest crops as well as dig holes for new ones to be planted. Assuming you have optimal monsters on fields, the outcome will be the same as doing the work manually.

0.4/hr means a monster waters, fertilizes and harvests a single crop in around three in-game hours.

(125 > 1 plot/hr):
  • Physique > watering
  • Stamina > fertilizing
  • Swiftness > harvesting, digging

Stats
Monster stats are increased 50/50 by food and training. The most optimal way of training monsters is in the Dungeon as well as on the farm in training grounds - having an entire area for just them is beneficial for adjacency bonus as it allow for monsters to be trained by multiple trainers.

What to focus on:
Trainers: Physique
  • Traits (Demon's Physique, Strong, Herculean, Green Thumb).
  • Food (Bose Jerky, Shrubstick, Starshine wine).
  • Equipment (Modest Rake, the Way Digger).
    (5 Physique = +1 exp/h)

Trainees: Experience
  • Bose Jerky, Starshine Wine, Mado, Speedwheel etc.

Traits
Breeding the same species increases Magical Saturation for their off-spring which in turn boosts the chances for the traits to increase in grade, (over 50 is the requirement). Cross-breeding on the other hand will lower the Saturation.

If the MS reaches 100 the monster will hatch as feral and leave the farm; this can be mitigated by breeding with the player/low MS monster as well as equipping the pair with Thaumaturgical Absorption Guidebook and Collar of the Companion.

Tip💡: Before hatching an egg, you can save and reload afterwards to try and get the optimal Traits for the off-spring.

Maximum base traits for monster:
  • Demon's Physique 50-600
  • Harpy's Swiftness = 50-600
  • Lamia's Intuition = 50-600
  • Cyclops' Stamina = 50-600
Last edited by Pertsa; Aug 8, 2024 @ 9:08pm
farhood3000 Aug 9, 2024 @ 1:22pm 
i want first to say thank you for replying and trying to help. but this post gave me more questions than answers lul.

Originally posted by Pertsa:
1. Buildings
The game does not have scarecrows but the icons closest to it are the pasture/training ground icons. Pastures allow for more space for monsters on the farm and Training Grounds allow monsters' stats to be boosted, making them more effective.
in [Your Guidebook] from the top > [Homestead] bookmark/tab > page 2 [2/10 Field Buildings], it says "You can check the stats of the plants by clicking on the scarecrow". so is the scarecrow replaced by the "job board" and it hasn't been changed by the devs in the guidebook?
also, what are the training ground icons? i have built 2 training grounds next to each outer in the first farm expansion and i can use them in the job board but idk what you mean by "their icons being the closest to the scarecrow"

Originally posted by Pertsa:
2. Farming
Monsters' workload is based on their stats. These are determined by a monsters Traits, Stat ranges and their level altogether.

As the monsters are low leveled during early game, it's advised to also water crops manually with [2].
what does the monster level do/mean?

Originally posted by Pertsa:
3. & 4. Fertilizing

Universal:
  • Wolf
  • Chimera
  • Dragon

Universal means the fertilizer can be applied during any season. Note that when the Season changed the game will register an universal fertilizer as out-of-season, meaning it has to be manually changed with an optimal one.
it isn't said in the [Guide Book] > [Cell] that chimera and dragon are universal too (maybe cuz i don't have them?) so thanks for that. also is the universal fertilizer becoming out-of-season after season change a bug?

Originally posted by Pertsa:
Monsters fertilize the entire farmfield they're in. This means that if a monster is using sub-optimal fertilizer, it will be applied on every crop and empty plot (unless the crop is already fertilized).
do they use the cells from my inventory or not?

Originally posted by Pertsa:
5. & 6. Monsters' Tasks
0.4/hr means a monster waters, fertilizes and harvests a single crop in around three in-game hours.
so if my farm has 0.4/hr for watering, fertilizing and planting, it takes 3 in game hours to do all of them or 9 in game hours to do all of them? if it takes 3 in game hours to water a plant why did 3 of the 9 plants die? shouldn't only 1 of them die since 24/3=8?
is it calculated like 1 / 0.4 = 2.5 => 3 how long it takes to water a plant(rounded up), 24(hours in day) / 3 = 8 plants watered per day; or 24(hours in day) / 0.4(water pe hour) = 9.6 => 9 plants watered per day (round down)

Originally posted by Pertsa:
(125 > 1 plot/hr):
  • Physique > watering
  • Stamina > fertilizing
  • Swiftness > harvesting, digging
125 what? like 125 physique means it takes 1 hour to water a plot?

Originally posted by Pertsa:
Stats
Monster stats are increased 50/50 by food and training. The most optimal way of training monsters is in the Dungeon as well as on the farm in training grounds - having an entire area for just them is beneficial for adjacency bonus as it allow for monsters to be trained by multiple trainers.
ok so if my monster has a physique range of 30 - 375, that mean i can train them on the training ground for (max range - min range)/2 which rounds up to 173? and feed them the same amount to get to max physique?

Originally posted by Pertsa:
What to focus on:
Trainers: Physique
  • Traits (Demon's Physique, Strong, Herculean, Green Thumb).
  • Food (Bose Jerky, Shrubstick, Starshine wine).
  • Equipment (Modest Rake, the Way Digger).
    (5 Physique = +1 exp/h)

Trainees: Experience
  • Bose Jerky, Starshine Wine, Mado, Speedwheel etc.
so the trainer needs physique to train better and training gives the trainee exp right? a bit confused because there is food mixed in so i want to make sure.

Originally posted by Pertsa:
Traits
Breeding the same species increases Magical Saturation for their off-spring which in turn boosts the chances for the traits to increase in grade, (over 50 is the requirement). Cross-breeding on the other hand will lower the Saturation.
so if both parents have a trait it is guarantied for the child to have it too; and if the child's MS is above 50 then the trait will upgrade? if so then is it a chance to upgrade or granted?
Last edited by farhood3000; Aug 9, 2024 @ 1:29pm
Pertsa Aug 9, 2024 @ 8:41pm 
1.
The guidebook is extremely outdated at the moment. The scarecrow in fact, is referring the to job board in front of the farmhouse.

2.
Monsters can be leveled up by feeding them with stat-boosting food and training them in the Dungeon/training grounds. Both amount to 50/50 of the monsters overall stats.

3. 4.
Most likely as this has never been pointed out by the developers and only been discovered by the players.

Each monsters specie uses their own cells to fertilize the crops. The ones in the player's inventory are left untouched.

5. 6.

Stats
Correct, 125 is the requirement for a monster to do each farming task once/hr based on the aforementioned stats.

Also correct, the stat range determines how high a monster can be leveled up. Having certain Traits such as Herculean, Atlas' Will etc. will boost the range up to 750. For more information about Traits and how they work, consider checking out the wiki: https://cloudmeadow.miraheze.org/wiki/Traits

Trainers with higher physique will generate Exp faster for the trainee and feeding Exp food on top will make the progress faster.

Traits
Depends on the Trait type:
  • Species - cannot pass to different species, and a monster may have only one of these traits (or none at all).
  • Bloodline - every monster has space for up to four Bloodline traits, which can be transferred from parent to offspring. They develop in the corresponding species, but can be passed to offspring of any species.
  • Universal - appear randomly when a monster hatches. Every monster can have up to ten of these following traits.

Having MS over 50 will increase the chances of Traits to upgrade in tier but it's not always guaranteed. Traits cannot be upgraded for a monster itself but only for their off-spring.
farhood3000 Aug 9, 2024 @ 9:38pm 
thank you very much. that cleared up basically everything and helped a lot.
the only question remaining is how is watering per day calculated from the 5 & 6 parts.
Last edited by farhood3000; Aug 9, 2024 @ 9:38pm
Pertsa Aug 9, 2024 @ 9:57pm 
For example, two monsters with 50 Physique are working on a field (50 + 50 = 100 Physique overall). This amounts to around one crop being watered/hr in one area. In a day they can water 24 crops.

The math is a bit off but this is roughly how the output is calculated.
farhood3000 Aug 9, 2024 @ 10:03pm 
then if one has 40 and the other has 10 it would be 40+10=50, 50/125 = 0.4, 24 / 0.4 = 9.6.
so they should be able to water 9 crops per day right?
Pertsa Aug 9, 2024 @ 10:08pm 
Originally posted by farhood3000:
then if one has 40 and the other has 10 it would be 40+10=50, 50/125 = 0.4, 24 / 0.4 = 9.6.
so they should be able to water 9 crops per day right?
Yes
farhood3000 Aug 9, 2024 @ 10:40pm 
...but they didn't. idk if it was a bug but i will try again and see if it happens again.
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