Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
• Negative traits have a chance to appear when a monster is hatched, they can be bred out for their off-springs.
• Monsters can be sold (graduated early) by talking to Montalvo the stork man and choosing the dialogue option 'I think a monster is ready to join a society'.
• Same-specie breeding will increase the off-springs Magical Saturation which in turn increases the chance of Traits to upgrade in tier for the off-spring (50+ MS required). Note that a monster born with 100MS will turn out as feral and will automatically leave the farm.
Crops
• High quality crops can be obtained by:
◦ starting with 1-star crops bought from Jaero / obtained from the Dungeon etc.
◦ watering and fertilizing the crops with a corresponding fertilizer in the hopes of them coming out as higher tier.
◦ refining the higher tier crops in the mill into seeds and planting them.
◦ rinse and repeat.
Food
• Monsters can't get negative Traits from getting hungry but their loyalty will decrease double the amount from each day they're kept hungry (-,2 -4, -8 etc.)
• Birma sells bread in front of the Barracks which works as an easy food source. Otherwise it's good to plant crops which grow over in just 2 days.
• For easy source of profit, the Essence Market also via Montalvo can be exploited. The prices range between -5 to +5; buying at low and setting at high can get the player at 100k+ in a matter of weeks.
Yeah I have been buying bread and hand feeding them when the crops are growing. I'm in spring and the only 2 day crop I know is macrina I think it's called? So been planting that. I hear the dragons are good for tending the fields? I never let them go hungry for more than a day, but it gets tricky trying to explore the dungeons because time passes by so quickly you know? I got excited about the breeding and have quite a few. I feel like maybe I need to sell some off because my farm doesn't have enough capacity to support them maybe? I have full capacity in the barn, and one pasture which I think is 30 monsters. Then I have one upgraded field and one standard one.
I don't have access to the mill yet but can hopefully get it soon. Good to know you can breed negative traits out too. Can breeding with a different species with good traits breed out negative traits too? I also have one impotent one I can't harvest essence or breed (other than the fun scene). I heard there's a bug that means he'll still have offspring, but don't want to take the risk. Graduate him with Montalvo, or keep around to the work the farm?
◦ Breeding with the player
◦ Being Pet
◦ Being added to the party (dungeon)
◦ Being harvested
◦ Talking to them
As well as if:
◦ The monster has the Friendly trait, and they're petted.
◦ When eating the first time each day, (hand fed/combat fed/silo), higher quality food gives bigger boost.
• Dragons, Wolves and Chimeras all use universal fertilizer which makes them great fieldworkers.
• In the early game it's better to keep the monster count minimal. After having 2 more field spaces from the first farm expansion, one of them can be spared for regrowing crops which can be harvested between 2-3 days.
• Mill unlocks after clearing Tro's Lab on F6 and returning to Cloverton.
• Bloodline and species traits (if the off-spring is a same species as the parent) have a chance to be inherited and replace the negative traits for the off-spring.
• Although the negative traits can be bred out, sometimes it's better to let the monster go and try for another.
• The Impotent trait prevents a monster from producing children or essence. As of now, the trait is ineffective and the monsters can still produce children.