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Of course you now have to choose between Two-Handed or Sword-and-Board. S&B is slightly tankier but I'm not crazy about their starting skills. 2H Fighters are slightly more vulnerable but do considerably more damage and I find their initial skills more intuitive.
For race...if you read the descriptions it will tell you what each race's strengths and weaknesses are. Humans get an extra skill point; elves have significantly better defense against twangers; dwarves, against magic; and finally Qunari have all-around better defense against physical attacks.
Dwarves cannot be mages--though I'd urge you to avoid that class anyhow for your first playthrough--and Qunari can't wear conventional helmets. There's also some items that are reserved for humans only, and a small handful for the elves and dwarves.
In the early phases of the game an extra skill point means a lot, but then again, so do the improved defenses, and those have an effect throughout the game. The extra skill point, OTOH, is very big when you've only got two to begin with, but once you've gone up a few levels it's less significant: obviously one of three is bigger than one of thirteen.
I see you have a pref for CQB so I'd recommend a Dwarf Two-Handed Fighter.
Dunno if this is any help but it's what I've got.
I read somewhere that if you want to be immersive in the history make a mage with rift specialization elf and female and have a romance with solas. I like role play so play as a female is no no to me, not sure you. Don't know why this recommendation i still trying to finish the game since 2014.
Basically choose what you think will be most fun, If you don't enjoy it you can always play the NPC party member instead, or just switch around and then the main character just becomes another NPC so to speak.
The only time your locked into your character is in skyhold, and all your doing there is talking, So decide what perspective you want to hear the story and use that as the way to pick your starting class.
For instance, if you want a balanced party, Pick the NPC's you want to play, then make the character that fills out the party. Like say you want Iron bull, Casandra and Sera.. you might need a mage to balance the party. But for the combat you can just take over Iron Bull all the time for the two handed melee fighter play anytime your not in skyhold. (which is where the combat happens) then in skyhold you see the story from the mages perspective, but it's only minor changes to the over all story. And i mean VERY minor.
No, should be fine. I was just suggesting what I thought might be best for your parameters.
I was actually doing this exact thing, but i abandoned the play. It's actually fairly solid as far as story goes. Add Sera for lots of fun anti-Solas banter, and blackwell to round out the team. Swap him with Casandra when you fight mages, Her solas banter is worth it as well. It's actually quite a good group combo over all.
The reason why they say that is, there is a DLC about solas called the trespasser, which is what is leading up to DA4. So lore wise it's pretty solid, though honestly i'm not sure if you really need to be a rouge, i think any class would still give the same vibe. I think solas also has some Mage only banter as well, but it's been like 8 years since i played with HIm and a mage so it is fuzzy. But i do recall some specific magic stuff, i wonder if he has unique stuff with an eleven mage too. I have not played enough combo's to know that for sure.