Dragon Age™ Inquisition

Dragon Age™ Inquisition

View Stats:
Legendary Edition of Dragon Age Trilogy
Hey, guys, I just had a thought about it. Since Mass Effect had the Legendary Edition that contains 3-in-1, why not Dragon Age have something like that as well? That way, we don't have to worry about doing separate versions, if you guys know what I mean.
< >
Showing 1-11 of 11 comments
Blurey Mar 5, 2024 @ 3:57am 
I dont think you understand couple of things;
1. The Legendary Edition is Remaster of the 3 games, better graphics and reworked combat (ME1)
2. They still sell ME1,ME2,ME3 seperatly from ME LE.
3. " we dont have to worry" with my point's 1. and 2. we are going to have the separtated versions as you are somehow trying to say we wount have to worry.

Think the mod community has DA Org covered, but maybe as a last ditch effort Bioware outsources it for a Remaster if they flop the Dreadwolf, or at least make a remaster as part of Dreadwolf promotion.
barzai Mar 5, 2024 @ 4:40am 
I would be all in for a remaster of DAO and DA2, with full controller support, upgraded graphics, and--for DA2--better DLC integration.

I'd take anything else they wanted to throw into the mix, but those would be my threshold requests.
Mewsha Mar 8, 2024 @ 5:07pm 
Because the Mass Effect series was very easy to remaster.

All three games were made in Unreal Engine 3, a widely used and understood engine. It's very easy to slap a fresh coat of paint on Unreal Engine games for all the criticism they get.

In contrast Dragon Age Origins was made on the Eclipse Engine. It was created for DAO, so few people are going to understand its quirks, and it has a lot of quirks. To this day memory leaking issues cannot be solved for that game no matter how much you mod it.

Dragon Age 2 was made with the Lycium Engine, which is an upgrade of the Eclipse Engine. Again, no other game uses it so if you weren't part of those teams it's going to be much harder to remaster. Bioware has had a lot of turnover, especially in recent years, so I don't even know if the people who made those games work at Bioware anymore. It's also been well over a decade.

DAI was made on Frostbite 3, which is owned by EA. I bet that would be easy to remaster, but the other two games would require full reworks. I think there's a lot of interest in reworking those games, especially DAO. However, Bioware is on the edge. If Dreadwolf flops then I wouldn't expect anything like that to happen ever.

I would hope that they kept the source code for those games as well, but who knows. There's tons of games from the 1990s and 2000s that were popular and successful, but their source code is missing which almost makes them a form of lost media.
Babbles Mar 9, 2024 @ 8:59pm 
The problem with a Legendary DA is it will sadly include content from number two ;)
barzai Mar 9, 2024 @ 9:07pm 
Originally posted by Babbles:
The problem with a Legendary DA is it will sadly include content from number two ;)

<shrug> Once you get past the copy-and-paste play areas, it's finally not such a bad little game. And it makes a nice palate-cleanser from DAO and DAI, since it's both more intimate--no world-saving here, you're lucky if you can save your sibling!--and takes place over a longer timeframe, thus providing more scope for character development.
miakisfan Mar 10, 2024 @ 12:54pm 
Originally posted by barzai:
Originally posted by Babbles:
The problem with a Legendary DA is it will sadly include content from number two ;)

<shrug> Once you get past the copy-and-paste play areas, it's finally not such a bad little game. And it makes a nice palate-cleanser from DAO and DAI, since it's both more intimate--no world-saving here, you're lucky if you can save your sibling!--and takes place over a longer timeframe, thus providing more scope for character development.

I have to agree. I can see why DA2 would be a turnoff for some but I enjoyed it enough to play it over and over and that was on the PS3. I didn't care all that much about the reusable areas either. I saw the same thing in DA: O to a certain extent as well with outside areas.
barzai Mar 10, 2024 @ 2:17pm 
Originally posted by miakisfan:
Originally posted by barzai:

<shrug> Once you get past the copy-and-paste play areas, it's finally not such a bad little game. And it makes a nice palate-cleanser from DAO and DAI, since it's both more intimate--no world-saving here, you're lucky if you can save your sibling!--and takes place over a longer timeframe, thus providing more scope for character development.

I have to agree. I can see why DA2 would be a turnoff for some but I enjoyed it enough to play it over and over and that was on the PS3. I didn't care all that much about the reusable areas either. I saw the same thing in DA: O to a certain extent as well with outside areas.

As I think about it more, the one thing that DID annoy me, but is perhaps inexorable, is that the third chapter in the story felt really truncated and rushed. I expected a much more leisurely denouement of the whole mages-versus-Templars thread which pervades the game.

I was especially annoyed that there's no meaningful difference--other than who comes along for the ride--as to which side you pick: either way, you have to fight a whole mess of mages, demons and abominations, followed by a whole mess of Templars.

But in a sense that was a foreshadowing of Mass Effect 3: you make a whole series of "choices that matter," and in the end...well, they don't, really :steamfacepalm: :steamsad: :steammocking:
Migromul Mar 10, 2024 @ 9:17pm 
I would also appreciate a remaster. I find the combat of 2 and 3 just better than that of 1. And at least, DA 2 would run again... (It somehow doesn't go on anymore after starting the gam in ♥♥♥♥♥♥ EA-App...)
ObsidianFox Sep 13, 2024 @ 9:39pm 
Originally posted by Mewsha:
Because the Mass Effect series was very easy to remaster.

In contrast Dragon Age Origins was made on the Eclipse Engine. It was created for DAO, so few people are going to understand its quirks, and it has a lot of quirks. To this day memory leaking issues cannot be solved for that game no matter how much you mod it.

they could probably just move the game to a new engine, either by somehow porting all the game's assets or just remaking everything, which if they decide to make it in a new engine and it's going to be a remaster, they will probably have to remake all the assets anyway.
Jarsonne Sep 14, 2024 @ 4:09am 
Originally posted by ObsidianFox:
if they decide to make it in a new engine and it's going to be a remaster, they will probably have to remake all the assets anyway.
There's no need of new engine or for a full remake not a remaster. MEL kept its engine EE3 despite EE4 is from 2014.

Past the problem of abstruse engine not many dev know, it cannot be like MEL because:
1. It's a too huge sum, DAI is a lot too big, and even DAO with extension and all DLC merged to main play is rather big too.
2. They aren't one story through 3 games like MEL. I played all 3 DA chained recently (skipped DAO extension), and noticed how they was closely linked story wise, but it's far from MEL for a trilogy making one full story.

The more coherent would be a DAO remaster because it suffered more of its age.
Last edited by Jarsonne; Sep 14, 2024 @ 4:11am
Сааребас Sep 14, 2024 @ 10:34am 
Originally posted by Babbles:
The problem with a Legendary DA is it will sadly include content from number two ;)
DA2 maybe wasn't a great game as a game in and of itself, it was a great DA game though.
Story, writing and companions were great.
< >
Showing 1-11 of 11 comments
Per page: 1530 50