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1. The Legendary Edition is Remaster of the 3 games, better graphics and reworked combat (ME1)
2. They still sell ME1,ME2,ME3 seperatly from ME LE.
3. " we dont have to worry" with my point's 1. and 2. we are going to have the separtated versions as you are somehow trying to say we wount have to worry.
Think the mod community has DA Org covered, but maybe as a last ditch effort Bioware outsources it for a Remaster if they flop the Dreadwolf, or at least make a remaster as part of Dreadwolf promotion.
I'd take anything else they wanted to throw into the mix, but those would be my threshold requests.
All three games were made in Unreal Engine 3, a widely used and understood engine. It's very easy to slap a fresh coat of paint on Unreal Engine games for all the criticism they get.
In contrast Dragon Age Origins was made on the Eclipse Engine. It was created for DAO, so few people are going to understand its quirks, and it has a lot of quirks. To this day memory leaking issues cannot be solved for that game no matter how much you mod it.
Dragon Age 2 was made with the Lycium Engine, which is an upgrade of the Eclipse Engine. Again, no other game uses it so if you weren't part of those teams it's going to be much harder to remaster. Bioware has had a lot of turnover, especially in recent years, so I don't even know if the people who made those games work at Bioware anymore. It's also been well over a decade.
DAI was made on Frostbite 3, which is owned by EA. I bet that would be easy to remaster, but the other two games would require full reworks. I think there's a lot of interest in reworking those games, especially DAO. However, Bioware is on the edge. If Dreadwolf flops then I wouldn't expect anything like that to happen ever.
I would hope that they kept the source code for those games as well, but who knows. There's tons of games from the 1990s and 2000s that were popular and successful, but their source code is missing which almost makes them a form of lost media.
<shrug> Once you get past the copy-and-paste play areas, it's finally not such a bad little game. And it makes a nice palate-cleanser from DAO and DAI, since it's both more intimate--no world-saving here, you're lucky if you can save your sibling!--and takes place over a longer timeframe, thus providing more scope for character development.
I have to agree. I can see why DA2 would be a turnoff for some but I enjoyed it enough to play it over and over and that was on the PS3. I didn't care all that much about the reusable areas either. I saw the same thing in DA: O to a certain extent as well with outside areas.
As I think about it more, the one thing that DID annoy me, but is perhaps inexorable, is that the third chapter in the story felt really truncated and rushed. I expected a much more leisurely denouement of the whole mages-versus-Templars thread which pervades the game.
I was especially annoyed that there's no meaningful difference--other than who comes along for the ride--as to which side you pick: either way, you have to fight a whole mess of mages, demons and abominations, followed by a whole mess of Templars.
But in a sense that was a foreshadowing of Mass Effect 3: you make a whole series of "choices that matter," and in the end...well, they don't, really
they could probably just move the game to a new engine, either by somehow porting all the game's assets or just remaking everything, which if they decide to make it in a new engine and it's going to be a remaster, they will probably have to remake all the assets anyway.
Past the problem of abstruse engine not many dev know, it cannot be like MEL because:
1. It's a too huge sum, DAI is a lot too big, and even DAO with extension and all DLC merged to main play is rather big too.
2. They aren't one story through 3 games like MEL. I played all 3 DA chained recently (skipped DAO extension), and noticed how they was closely linked story wise, but it's far from MEL for a trilogy making one full story.
The more coherent would be a DAO remaster because it suffered more of its age.
Story, writing and companions were great.