Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But from the second angle, DPS in this games is above all other things, and Guard is useless on my difficulty settings, only Barrier is effective, and Barrier is limited time, so due that time Reaver can do some damage, but Champion and Templar — cannot.
2) I need tank, only because I not learned "Provoke" on my protagonist char (Warrior).
3) Beardy-guy I am using as a warrior with two-handed sword. Only short-haired and horned dudes is 'true-tanks', Seeker with mace, and horned dude with sword.
4) I have top-schematics from Antiquarian before Skyhold. But it still not enough. Good against weak enemies, but decent one is no joke, hard battles.
I will craft Masterworksbecause of arcanist from DA: Origin, that you helps in Orzammar to study magic.
5) Nah, I do not think it possible to play solo on my difficulty, well at least with experience of game like I have. The point common archer will one-shot warrir, potions do not regen HP (Healing Potion and Regeneration Potions is useless), in addition enemies scaling level with character (they cannot be lower level) and have far more enhanced stats comparing to vanila 'Nightmare'.
And solo play is boring, so many companions in the game.
Yeah same, I still take my companions with me for their banter hah!
I have recently tried 'the Thing' companion (the one in the hat and two daggers) as a melee-demager with +200% backstab/flank damage Sigil, and top-Antiquarian daggers with elemental runes, actually good against common archers, just archers never going alone, and almost any meele fighter simply tearing apart that Thing.
Also I have realized how to use Focus — not a bad stuff, especially in a very intensive battles, but only with range-demagers, the melee one is useless in case of Focus because they cannot do enough of DPS to fill the bar.
Champion or Reaver for warrior, the wielder of two-handed Greataxe — this is the question...
And if I have Chamption, I can pick another demage dealer in group... 3x DD + Champion, high group DPS. In addition my character is more like a noble Champion than blood-drinking something...
Wrath of Heaven + Spell Purge is instant 6k damage vs humanoid-sized enemies that can be stunned. For most humanoid groups this is instant death.
For large enemies and bosses that cannot be stunned, Whirlwind + Rising Winds along with deployed Blessed Blades solves all of my damage problems. Each iterative rotation gets a stacking damage buff and with a Sigil of Great Bear as well as an Amulet of Renewal I can spin pretty much forever unless I get staggered or knocked down.
Moreover, since Whirlwind provides the 2h-wielder with a high attack rate, it has good synergy with the Fade-touched Dawnstone masterwork that has a 10% chance to proc 5 seconds of Walking Fortress. Coupled with a Fade-touched Silverite masterwork that generates 5 Guard on hit, you can stand and trade with anything with virtually zero risk as long as you're not getting knocked down.