Dragon Age™ Inquisition

Dragon Age™ Inquisition

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pjedilord Jun 10, 2023 @ 2:43pm
What Would Rate Dragon Age 3?
So what would people rate Dragon Age 3?I think about 85 due to exploring is hard
to get to places and while most aspects is great and I enjoy and is great game.
But other aspects I prefer in the prequels, like companions talking missions.

I hate we can only use 8 skills and have to change to why so limited?prequels were not.
Dragon Age Dreadwolf,They mention we don't need to play trilogy to play new game.
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Showing 1-15 of 18 comments
Vul†s Jun 10, 2023 @ 3:35pm 
DA:I has most of the aspects of its predecessors, but much like DA2, it's a game that sits in the shadows of DA:O. In short, it's a great RPG but Origins was superior even years ago.
Metallicus Jun 10, 2023 @ 4:12pm 
I love both both DA:O and DA:I. I give DA:O a 10 of 10 and I give DA:I and 8 of 10.
JC Jun 10, 2023 @ 8:20pm 
I actually like it more than dA:O, the first was really good in it's own way for sure, but somethings haven't aged as well. DA2 i also enjoyed but it had faults too, like the reused areas and 3 wave combat. (if it didn't have those i think it might be in the running for first, But over all i think 3 hits the nice middle on so many aspects. If you direct your play verse trying to do every single thing and explore everything like doing that dreaded skull cave find the shiney quest, then i think it's just a really solid group RPG.
Aidrijah Jun 10, 2023 @ 9:44pm 
i hope they will add cutscene and choices for small bosses in the new game. i really like communicating and giving opinion for chaotic evil and chaotic good characters. I also like to have to hit if someone is down with my axe. :steamthis:
barzai Jun 11, 2023 @ 8:34am 
Well, I assume my play stats speak for themselves. I'm all in for DAI. As I wrote in my review, I think DAI represents the apogee of Bioware's work, better than ME--and I'm a huge ME fan.

Don't get me wrong. I loved DAO when it came out. But even then, I thought the interface clunky and awkward, even when I was playing the Xbox 360 version--and it only got more so when I started playing it on PC.

Incidentally allow me to remind you that the PC version of DAO assigned your powers and items to a toolbar, and while it was certainly possible to add extra items to the toolbar as required, that, too, was awkward and confusing. Also IIRC there was still an actual limit, which there were mods to circumvent.

And while it's certainly true that you can only have eight skills assigned to the combat popup in DAI, a lot of things that would normally be in a toolbar are in their own popup wheel to be used as required.

Also, they found a workaround in Trespasser for adding an extra skill, and I'll venture to guess that might find its way into [Dread Wolf[/i] as well. I've also sometimes used a mod called something like "Barrier for All" which allows you to substitute Barrier for the Horse Mount/Dismount selection on the wheel. So even before Trespasser it was possible to add extra skills if you modded the wheel.

I honestly don't see a problem with the limited skill set anyhow. If anything it's a reversion to the original DnD concept, where spells had to be memorized before you could use them, and there were very strict limits on how many you could have memorized at any given time.

That system was heavily influenced by the magic system from Jack Vance's Dying Earth series of short stories and novels, in which even the most powerful mages could only memorize 4-6 spells in total--and once they used them, that was it for the day, they had to rest up and then relearn them.

As to the banters--I've watched videos of the DAO and banters on YouTube and frankly they don't compare to DAI. I've been playing DAI a long time and I still get to hear things I've never heard before.
NeutronVortex Jun 11, 2023 @ 1:10pm 
I'd give each game an 8/10 personally. My order of preference is: DA:I > DA:2 > DA:O

Originally posted by barzai:
I honestly don't see a problem with the limited skill set anyhow. If anything it's a reversion to the original DnD concept, where spells had to be memorized before you could use them, and there were very strict limits on how many you could have memorized at any given time.

That system was heavily influenced by the magic system from Jack Vance's Dying Earth series of short stories and novels, in which even the most powerful mages could only memorize 4-6 spells in total--and once they used them, that was it for the day, they had to rest up and then relearn them.

This was a big reason why I lost interest in DnD as a kid. It was fun in the beginning but the strict rules on magic use killed it for me(and just the strict rules-sets in general).

I had a buddy who mained a wizard and put insane hours into him over the course of a year or two, and then when he was finally actually badass with a bunch of powerful spells he got one-shoted by a falling boulder during a random rockslide before we even got to the dungeon proper, lol.(we played with perma-death). Dude was crushed both figuratively and literally.
pjedilord Jun 11, 2023 @ 3:21pm 
Originally posted by JC:
I actually like it more than dA:O, the first was really good in it's own way for sure, but somethings haven't aged as well. DA2 i also enjoyed but it had faults too, like the reused areas and 3 wave combat. (if it didn't have those i think it might be in the running for first, But over all i think 3 hits the nice middle on so many aspects. If you direct your play verse trying to do every single thing and explore everything like doing that dreaded skull cave find the shiney quest, then i think it's just a really solid group RPG.


Originally posted by barzai:
Well, I assume my play stats speak for themselves. I'm all in for DAI. As I wrote in my review, I think DAI represents the apogee of Bioware's work, better than ME--and I'm a huge ME fan.

Don't get me wrong. I loved DAO when it came out. But even then, I thought the interface clunky and awkward, even when I was playing the Xbox 360 version--and it only got more so when I started playing it on PC.

Incidentally allow me to remind you that the PC version of DAO assigned your powers and items to a toolbar, and while it was certainly possible to add extra items to the toolbar as required, that, too, was awkward and confusing. Also IIRC there was still an actual limit, which there were mods to circumvent.

And while it's certainly true that you can only have eight skills assigned to the combat popup in DAI, a lot of things that would normally be in a toolbar are in their own popup wheel to be used as required.

Also, they found a workaround in Trespasser for adding an extra skill, and I'll venture to guess that might find its way into [Dread Wolf[/i] as well. I've also sometimes used a mod called something like "Barrier for All" which allows you to substitute Barrier for the Horse Mount/Dismount selection on the wheel. So even before Trespasser it was possible to add extra skills if you modded the wheel.

I honestly don't see a problem with the limited skill set anyhow. If anything it's a reversion to the original DnD concept, where spells had to be memorized before you could use them, and there were very strict limits on how many you could have memorized at any given time.

That system was heavily influenced by the magic system from Jack Vance's Dying Earth series of short stories and novels, in which even the most powerful mages could only memorize 4-6 spells in total--and once they used them, that was it for the day, they had to rest up and then relearn them.

As to the banters--I've watched videos of the DAO and banters on YouTube and frankly they don't compare to DAI. I've been playing DAI a long time and I still get to hear things I've never heard before.




Why they took out upgrading are stats?DAI is more advance of trilogy.
barzai Jun 11, 2023 @ 3:58pm 
Originally posted by pjedilord:
Why they took out upgrading are stats?DAI is more advance of trilogy.

Not sure I understand what you're asking. Your stats upgrade automatically when you level up and when you add passives on your skill trees. Now you don't have to spend an inordinate amount of time fiddling around.

Pretty much everything people kvetch about that's been streamlined and simplified over the course of the trilogy has been an improvement. I suppose some folks would rather spend an inordinate amount of time agonizing over essentially meaningless choices, to which I say, too bad, so sad.
florianemory Jun 11, 2023 @ 7:44pm 
My biggest gripe with DAI versus DAO is the lack of tactics. I really liked the way DAO let you configure each party members tactics in detail and I find DAI severely limited in this. I know there is a tactical camera but I hate it and rarely use it unless absolutely necessary. I prefer DAO overall for story as well, and characters. DA2 is definitely last for me with DAI in the middle somewhere.
Tommy Wiseau Jun 11, 2023 @ 9:03pm 
4/10 better than da 2 thats not saying much. Very boring, best part is killing the dragons everything else sux and romance options are extra bad.
barzai Jun 11, 2023 @ 9:04pm 
Originally posted by florianemory:
My biggest gripe with DAI versus DAO is the lack of tactics. I really liked the way DAO let you configure each party members tactics in detail and I find DAI severely limited in this. I know there is a tactical camera but I hate it and rarely use it unless absolutely necessary. I prefer DAO overall for story as well, and characters. DA2 is definitely last for me with DAI in the middle somewhere.

Can't argue with that. But honestly I spent ages faffing around with the tactics menus in DAO and never could get a particularly satisfactory outcome. Eventually I threw up my hands and just made the basic decisions--attack/defend, melee/rangestrike, and so on--and let it go at that.

I'd actually argue that the highly-granular tactics system in DAO was to compensate for the terrible AI of the era. But I'd also argue that the AI has made enormous strides between DAO and DAI, and with a few tweaks, the DAI teammates do a decent job.

The main thing is to make a few basic adjustments on the tactics screen--I set everyone to follow themselves, to avoid the idiocy of having mages and twanger-rogues rush into the melee because they're on the default "Follow Controlled Team Member." Also, I set the mana/stamina reserve to zero, so they actually use their skills occasionally, instead of constantly being reduced to "Basic Attack."

Beyond that I rarely use the tactical camera, except for the one thing I wish you could set, which is to chug potions and such--Regen, Mana, and the various tonic buffs--that aren't the simple healing potions. I'm not sure it's feasible to do a proper AI for the grenades though, so I always make them fling those using the tactical camera as well, and probably still would even if I could get them to chug a Regen potion every time the old one ran out.
Last edited by barzai; Jun 11, 2023 @ 9:05pm
florianemory Jun 13, 2023 @ 11:09am 
Those are some good setting changes, I have done something similar to compensate for lack of granular tactic settings. You do make very valid points about AI improvement, and I agree that even just being able to tell characters to use their tonics would be incredibly helpful. Most times I end up just swapping to the characters with grenades and using them myself when heeded, same with tonics. I find that quicker/easier than using the tactical camera.
barzai Jun 13, 2023 @ 1:14pm 
Originally posted by florianemory:
Those are some good setting changes, I have done something similar to compensate for lack of granular tactic settings. You do make very valid points about AI improvement, and I agree that even just being able to tell characters to use their tonics would be incredibly helpful. Most times I end up just swapping to the characters with grenades and using them myself when heeded, same with tonics. I find that quicker/easier than using the tactical camera.

It is both quicker and easier, but it loses the element of simultaneity. When you're in the thick of a tough fight, seconds count, and the last thing you want is to get yourself or a teammate killed for want of that.
pjedilord Jun 13, 2023 @ 4:41pm 
Originally posted by Tommy Wiseau:
4/10 better than da 2 thats not saying much. Very boring, best part is killing the dragons everything else sux and romance options are extra bad.

Sera is good to date who dated?
Jack The Dripper Jun 21, 2023 @ 6:23am 
70% good

good story
skill tree mid but they their reason on incompetent development

doodoo side quests and makes it feel empty
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Date Posted: Jun 10, 2023 @ 2:43pm
Posts: 18