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It is a quest. Since you spend a considerable--disproportionate--amount of time traveling from point A to point B in the HW, you can encounter the Chanter multiple times. If you encounter and speak with her four times, you get a pretty decent--not great, but decent--bow.
...I assume you're not oblivious to the existence of the Dragon Age Wiki, which has the answers to all your questions and more, yes?
In Hissing Wastes there is a womans character which I have found, she is only sing a song of Church, and then she dissapeared, and I never found she again despite explored the whole map! I thought it should be another quest, story or something.
About Dragons on the difficulty I playing and all that Trials — for now I have hell no idea how to defeat them, my plan for now is next: farm Fade-Touched Everite and Fade-Touched Dawnstone, Fade-Touched Royale Sea Silk, and then buy proper armore schematics from Black Emporium and then chellange dragons.
I have actually alot of increadibely rare crafting materials, also because when playing with always Trials, from time to time the reward shipment is going into the chest at the base of Inquisition — good actually, helpful.
https://steamcommunity.com/sharedfiles/filedetails/?id=3023754471 I do not like spoilers, so I using Wikipedia only with things like list of crafting materials, or after I explored location on 100% and cannot find some small text note. To be said, some Codex text is inaccessible. For an example in the mansion of Emerald Grave textbook is inaccessible.
https://steamcommunity.com/sharedfiles/filedetails/?id=3023757302
The minus of Roguge with two daggers only that AI cannot control it normal, it is the only one, single class that player should not to trust Artificial Intelligence.
There are a handful of items--that one included--that are placed just slightly too high to be accessible from ground level. If you jump on top of the place it's located you can read it with no problem.
Also I have tested Templar class (the stupid lokin character with a scar) - Wrath of Heaven is useless due to the stun is much more deadly to my own group than to enemies.
Two-Handed Weapon
Mighty Blow: AoE skill that can knock back enemies in front of warrior on short distance
Damage — Very Low
Main targets — Non-Barrier, weak opponents
Usefulness — Not very useful actually, due to low damage and AoE, only if the group have no any other close combat character
Block and Slash: Block and counter-strike, that eating stamina during use
Damage — Very Low
Main targets — Anything that hit in close combat
Usefulness — Helpful due to to direct close combat attacks invulnerability during parring, useless against large and dangerous enemies
Whirlwind: Kind of vortex AoE, with no stun
Damage — Low
Main targets — Anything no-Barrier, small size, low HP
Usefulness — In case your party have no any other close combat characters, have some minimal use
Pommel Strike: Single target stun
Damage — Very Low
Main targets — Non-Barrier mages, archers
Usefulness — Pretty useful
Earthshaking Strike: AoE stun
Damage — Very Low
Main targets — Very weak enemies
Usefulness — Better avoid, due to AoE stun friendly-fire = death to your party
Vanguarg
Challendge: Aggression single target skill
Damage — None
Main targets — Anything
Usefulness — Extremely useful, without it the fight will be chaotic madness, the main skill of warrior
War Cry: Pretty weak AoE version of Challendge, powerful debuff
Damage — Debuff seriously increasing dmg to taget
Main targets — Anything
Usefulness — Pretty useful, in weak fight can grant Guard, which is helpful, in serious battles, not very usefull
Charging Bull: Fast run, AoE damage, knock-back weak enemies
Damage — Extremely Low
Main targets — Anything
Usefulness — Very useful skill, as to start the fight, and run away, be careful to avoid friendly-fire
Livid: Buff for damage reduction and damage
Damage — None, but some addition to output damage exist
Main targets — Mobs
Usefulness — Not very useful, the strong enemies do not care Livid, only against weak one
Bodyguard: Buff for damage transfer, aggression
Damage — None
Main targets — None
Usefulness — Not very useful, of course if you do not want to resurrect two characters instead of one
Weapon and Shield
Shield Wall: Buff for armor
Damage — None
Main targets — None
Usefulness — Nearly useless
Payback Strike: Single target stun, aggression
Damage — Very Low
Main targets — Anything
Usefulness — Have some use due to stun and agression
Shield Bash: Stun, Guard-damage, attack debuff
Damage — Low, but it have some damage against Guard
Main targets — Anything
Usefulness — A very useful due to debuff and guard damage
Lunge and Slash:
Damage — Very Low
Main targets — Weak enemies
Usefulness — Useless
Battlemaster
Grappling Chain: Drug the target, stun
Damage — Neglectable
Main targets — non-Barrier, Rouges, Mages, Archers
Usefulness — A very useful skill due to stun
Combat Roll: Roll forward through enemies
Damage — Neglectable
Main targets — Anything
Usefulness — Extremely useful skill due to powerful enemies AoE avoiding and cancel any disables
Horn of Valor: Party-buff
Damage — Not a bade add to damage output
Main targets — Anything
Usefulness — A pretty useful skill
War Horn: A powerful AoE debuff
Damage — Heavy
Main targets — Anything
Usefulness — A very useful skill against Guard
Champion
Line in the Sand: Blockin thing
Damage — None
Main targets — Anything
Usefulness — Useless
Counterstrike: A powerful Focus-buff
Damage — Low
Main targets — Any weak enemies
Usefulness — Not very useful due to serious enemies doing a massive amount of elemental damage that cannot be countered
To the Death: A very powerful single debuff
Damage — Extreme
Main targets — Anything
Usefulness — Probably the most powerful thing among second Classes of characters, single target debuff that can make insane amount of damage to a single target
Walking Fortress: A powerfull buff
Damage — None
Main targets — Anything
Usefulness — Your best friend-skill in the battlefield, massive Focus bonus
Templar
Spell Purge: A very powerful cancel-magic AoE
Damage — Moderate
Main targets — Mages, Barriers
Usefulness — A very useful
Blessed Blades: Debuff against demons
Damage — Moderate
Main targets — Demons
Usefulness — A pretty useful
Rally: Moderate power Focus party buff
Damage — None
Main targets — Anything
Usefulness — Pretty useless
Wrath of Heaven: A moderate damage AoE, stun, heal
Damage — Moderate
Main targets — Anything
Usefulness — Pretty useless due to friendly-fire
Reaver
Ring of Pain: Moderate AoE damage buff
Damage — Moderate
Main targets — Anything
Usefulness — Useful due to your party always on less than 10% HP due to all Heal Potions is not usable
Rampage: Moderate power Focus-buff for attack speed and heal
Damage — Moderate
Main targets — Anything
Usefulness — Useless
Devour: A powerful damage buff, life-steal
Damage — Moderate
Main targets — Anything without Barrier
Usefulness — Pretty useless
Dragon Rage: Moderate power damage bonus buff
Damage — Moderate
Main targets — Anything
Usefulness — Pretty useless
Anyway, I am not preapared my group yet. I left Tier 4 craft for dragons, but it seems I should use it earlier. I think to use masterwork crafts material to create powerful weapons and armors (1 HP damage, Walking Fortress, Fade Cloak and so on).
Dragons have a lot of armor, they casting Guard from time to time. Also they have totally devastating abilities: fireball shot, vortex and dragon breath.
1) Armor: no need to make any Armor Penetration items, it is enough of some skills of characters in the group with Sunder, it is additive.
https://steamcommunity.com/sharedfiles/filedetails/?id=3029015135
2) Guard: this is kind of problem, but not much in this case. Actually dragon do not generate significant amount of guard.
3) Fireball Shot — a totally devastating thing, especially by its perma AoE burning, do not try to manually Revival char when he is lying in burning place, obviously. Dragon breath totally devastating too — just go close to the dragon, and this is because if your character is not a mage, you should control a mage in your group manually. Otherwise if the mage is dead, more likely it is defeat.
Vortex — stay close toward the dragon or your party will face a wipe out.
https://steamcommunity.com/sharedfiles/filedetails/?id=3029017578
4) Imbued debuff of rings that stick to your group, to every character. Can be defeated only by using of Dispel, otherwise your party will fall on the ground faster than you can say 'Mississippi'.
https://steamcommunity.com/sharedfiles/filedetails/?id=3030096412
5) Summoning of minions — a pretty devastating ability of dragons. Should be countered with a lot of damage (simply focus on dragon and ignore minions), or some tanks in group.
6) Equipment: Kitty's Collar, Fade-Touched Dawnstone armor, Dawnstone is in Emprese Du Lion can be farmed. In Deep Roads can be found powerful shields with the same bonus as Dawnstone: 10% chance to cast Walking Fortress.
What you need, of course somebody can defeat the monster with other strategy, but your humble servant will tell the one that I won.
1) Use amulet of reset abilities on Sera (if she already not two-dagger rouge), and make from she two-daggers wielder. Why? We need her Thousand Cuts.
2) Equipment: on Sera The Bosun's Blade + Silencer, armor with 10% Chance To Grant 5 Second Walking Fortress + Sigil of the Deepstalker.
3) Group: Sera (Thousand Cuts), Vivienne (Resurgence), Dorian (Haste). Of course before the start of mission gather 300 Focus. And do not spent it until the final fight with cursed abomination.
Tactics
Defeat two pathetic large hammers wielders. Do not go close to mages until trash-can Avvars with hammers fall, make battle right near the rock thing where your group entered battler area. Mages on 26the level (with the above mentioned difficulty the level of enemies will always be no less than level of the protagonist, hello 25th+ Fenecs/Nugs...) — is kind of totally devastating enemy, minimum is need 2x Dispel and a hell a lot of damage to beat ~5% of Barrier left...
Use 300 Focus Mark Of The Rift and Thousand Cuts ring on evil magicians! Also you good to have Spirit Mark — It will a spirit of a dead magician to fight on for your group, a powerful spell.
After mages defeated go to the farther from enter fireplace and use Aegis Of The Rift when archers will appear. Focus on the main abomination, I did not remember how many armor and HP he has, but the point on this difficulty it is something like 130+ Armor and 200k - 300k HP, which is actually pretty low, due he have no ability to purge Sunder and To The Death (the most powerful debuff in the game), it is a pretty low, so do not focus on his minions.
https://steamcommunity.com/sharedfiles/filedetails/?id=3030086876
After the battle, Sera can be returned to her loved bows and arrows using by buying another amulet of skill reset.
P. S. As a reader may see, Armor is the pretty useless stat in this game, such a poor tradition from Dragon Age: Origin...
P. P. S. Before the entrance to The Old Temple can be found a very weird box...
https://steamcommunity.com/sharedfiles/filedetails/?id=3030100717
In The Old Temple can be found a weird snowman...
https://steamcommunity.com/sharedfiles/filedetails/?id=3030099687
https://steamcommunity.com/sharedfiles/filedetails/?id=3031401454
Things such as Berserk +30% with masterworks on archer can help, for an example on Varric. To make the battle not so tough, the group should have 2x mages (Barrier).
Order the group to Hold Position, take control of the archer and shot into Lyrium Clusters, ignore Rock Flails. No any difference in which cluster to shot, can change target from time to time, HP of monster will go down regardless of chosen cluster. Kitty's Collar is a very advised equipment on the archer.
https://steamcommunity.com/sharedfiles/filedetails/?id=3035465965
Not to much to say, there is suppose to be main 'boss' fight in the end, but I have never witnessed it. My advice — due to quest, as many other quests and story, lets say not very developed not very good, so better we must read Wikipedia from the start despite of spoilers.
Yes, it is stupid, but at least no need to replay because you opened wrong door with limited pathetic Halla statues... You is free to lost something like few dozens of Court Approval due to timer-based locations — another 'amazing idea', who will watch good design and explore location if timer tic-toc? — Dunno...
Kitty's Collar
On the above mentioned difficulty, simply the most powerful artifact in the game. It is a necklace. Must be used on Rouges or Warriors. Location: Western Approach - Griffon Keep.
Greatest Hits
If player using somebody with one-handed sword in the group for often - the best sword. Of course somebody may want to use one-handed axe or a mace, but this sword will overdue any of one-handed weapons for warriors. Location: Quest in Ministrel in the Inquisition tavern in Val Royeaux, you need to complet few main quests and then "!" will appear in Skyhold tavern.
Isatunoll
The best shields in the game. Location: Deep Roads.
Bosun's Blade
The most damage dagger in the game. Combination with Sigil of Deepstalker and some critical damage bonus can do insane damage. Location: operation Scout Ruins with diplomacy, then Locate Heretic Sister. After some large main quest missions.
"Spirit Mark" + "To the Death"
Probably the most powerful 'combo' in routine fights — you will get a spirit on your side, the damage of which will increase with time. This thing can win some hard common battles.
Daggers + "Thousand Cuts" (Tempest class)
Can win Jaws of Hakkon battle against mages.