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Twanger-rogues I find a bit...boring. It's not like they have a lot of options: buff, twang-twang-twang, rebuff, ... not the most exciting way to spend your combat IMHO. But they're certainly a safe choice, since the enemies don't do a great job attacking rangestrikers in general if they stay back from the furball.
Incidentally you should set each of your companions to "Follow" themselves rather than the "Controlled Character." That way you won't have to deal with the frustration of watching your rangestrikers rushing into the melee and constantly falling over.
I find 2H-warriors kinda OP myself. Whirlwind is a big deal for them. Also, Charging Bull is a good power, especially since you start with one of the Guard-generating powers that lead to it. And if you take a look at their weapons, they mostly blow the doors off the 1H weps.
One approach you may want to consider which i have largely adopted: put all your skill points in the non-specialty trees: Battlemaster and Vanguard for warriors, and Sabotage and Subterfuge for rogues. That way you needn't be too concerned about which path to go down, since you can switch between 1H/2H and Stabby/Twanger between fights with no wasted skill points.
I like to build up Cass through the Battlemaster tree until I get her to Horn of Valor with the Fortifying Blast upgrade. When everyone in your party is getting Guard each time they hit...well, it's pretty OP. "I...AM...IN-VEEN-CIBLE!!!" :-)
I tried cole with the assassion skill tree and he wasn't able to kill a single enemy before dying, i think it may be my daggers that are too weak, but they don't hit nearly as hard as Verric does with crossbow skills.
I ended up reseting my rogue to bow and yeah, i didn't died anymore, and i'm able to get at least 2 enemies before they even notice me, i'll may try the melee rogue after some levels and when i get better daggers and a specialization.
And about the warrior, i was using him on the A.I, and with a very underpowered weapon, now i crafted the best armor and find an unique 2 handed hammer for him, and he's doing a pretty decent amount of damage / CC while being kinda hard to kill, i don't know if he will be tanky enough being the only melee there, i may have to switch Verric out with Cassandra with full tank build.
Blackwall just got his champion skill tree, do you think he can hold his own as the only melee with that skil tree?
I find the only real weakness with warriors is the lack of a rangestrike, and those two powers largely compensate. Bull Charge is like the Vanguard's Biotic Charge in Mass Effect, if you play that.
All the specialization trees are pretty powerful: wait until you see Sera's Tempest skill tree! :-) Of the three rogue specializations, i think that one's the best...but it takes practice to use it effectively.
And like you I found Cole's Assassin specialization to be the weakest of the rogue specializations. But that may just mean I don't understand it yet.
Yeah, i guess i'll go for dual warriors, i really liked blackwall, but i don't think he is holding the frontline by his own with a 2-handed weapon, so i'll replace Verric with cassandra, so me and the mage won't have to run around this much, i only now learned about the guard mechanic, so i think 2 warriors is the way to go in this dif, especially since i'm lazy and want the A.I play by themselves
The most broken thing I've experienced here was the "Desperation?" skill from the Spirit tree resurrecting him, giving him 50% attack speed and 200% damage. Alongside with the Reaver build he can deal ~10000 a second for about 10 seconds, which lets be fair is enough for most fights on NM.
My Inq is a bow build and with some luck on crit I can one shot smaller enemies, which is nice, but compared to Reaver everything seems meaningless.
I'm wondering how you just learned about the Guard mechanic though, it should have been visible right with Cassandra in the tutorial part? Or do they just not explain anything about it?
I don't remember much of the tutorial already, i was just trying to climb up every cliff i find and get as much iron / herbs i could
Understandable though, while the area was nice it felt lacking a little and I did the same.