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I'm having a blast, i can only take out on 2 rifts before having to refill my potions, but it feel great to win in this diff.
I'm planing on keeping the standard party, but i noticed that some guides have other skills tree to pick, like Cassandra having templar skills, how do i get access to those?
Also, in dragon age 2, i remember the party members having unique skill trees that you couldn't get anywhere else, like Fenris with that lirium stuff, is this present here?
Also also, is open locks restricted to rogues only like previous dragon ages?
These skilltrees unlock later in the game. Your char can choose from 3 and all other chars are locked into one.
See above, not absolutely unique, but different rogue chars for example have different specialization.
Yes
And regarding that...if you pick your skills from the trees that aren't tied to either bows or daggers, you can swap back and forth so long as you aren't actively engaged in battle.
I could give you my own prefs but I'd imagine you'd prefer to learn this stuff on your own! :-)
Nice, thanks. I got a nice dagger and armor from the inquisition chest somehow (i think it was dlc?) and my rogue isn't dying nearly as much as i thought, Solas's AI is doing a great job on landing those barriers, but i'm currently controling Varric atm and i'm having a blast
I can't talk for nightmare, but I had the same doubt and I can say if you aren't sure, play on hard.
I just did a 7k damage crit with the regular archer skill, and i still have no specialization on me
If you really want a serious challenge, do all that, plus the second challenge option (I think it's called) "Tread Lightly," the one where "Opponents may have unexpected extra powers." That can be pretty rough, especially in the opening phases.
I'm also informed--I've never done this myself--that the "Friendly Fire" option makes life even tougher for you since now all those AoE powers your party throws around with such careless abandon will affect you and your allies as well! :-)
Hi! I definitely wouldn't say that picking a melee class for nightmare is a mistake, it's just that ranged archer is arguably the most OP class to pick. I am currently playing dual dagger rogue myself on nightmare and I think it's a solid choice. If you found the prologue bearable you'll be fine for the rest of the game because the early game is the hardest! Also keep in mind that on nightmare there are parts of the maps you will need to put off and revisit at a higher level (fade rifts in the Hinterlands, areas with Dragons).
For companion skill trees I think that depends on your party composition. If you're a rogue (dmg) then you would want a tank (warrior), healer (mage), and another dps (preferably not another dual wield rogue, you have to babysit them). It's also preferable to have someone from each major class so that you can fix bridges/holes (mage), break down walls (warrior), and pick locks (rogue). And for context each class has 3 skill trees + a special tree (specialization) they unlock later in the story.
Tank Warriors = Cassandra (Templar spec for anti-magic), Blackwall (Champion spec, which i like because it makes him more tanky).
Healer Mage = Solas (Rift mage spec for crowd control).
Note: You can respec any mage to have barrier and such but Solas is the best suited for it. Mages like Dorian are better suited for damage because of his Necromancer spec he gets later works well with the fire tree, etc.
DPS = For nightmare it's preferable to have a ranged DPS, you could pick Dorian (mage), Varric (archer rogue), Sera (archer rogue), etc.
Have fun!
I also play a Knight Enchanter because they are super survivable and do great damage. I usually take Solas (crowd control), Cole equipped with a bow (DPS and opens locks), and Blackwall (Tank/DPS) with me. I also find Cole's banter to be very telling... he reads minds and gives you a lot of information in a very subtle way that is easily missed.