Dragon Age™ Inquisition

Dragon Age™ Inquisition

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Mods Working Without Launching Through Frosty
I have been struggling to get mods to work with the Steam version of the game, after hours of trying to fix it, I ended up using Frosty Fix and it seemed to finally make mods work.

Something I noticed however, is even when I launch the game through Steam and not Frosty, the mods seem to still be working without the need to launch via Frosty.

But everywhere online says you need to launch the game via Frosty for mods to work. I'm wondering if this is the same for anyone else modding the game?

The mods I'm using are a black hair mod, the companion dialogue timer mod, the increase radius of the search function,remove wait times from the war table and fast looting.

All appear to be working without the need to launch the game via Frosty after using Frosty Fix.

It's very convenient and great since I can just launch the game normally via Steam now.
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Showing 1-4 of 4 comments
z3r0t3n™ Nov 25, 2022 @ 1:26am 
I do use DAIModManager and it works fine for me. You can simply run the game with Steam.
barzai Nov 25, 2022 @ 8:39am 
Originally posted by z3r0t3n™:
I do use DAIModManager and it works fine for me. You can simply run the game with Steam.

I expect that's the difference. DAIMM apparently mods the game each time you fire it up: that's presumably how they can support "configurable mods" i.e. mods with options selectable at launch.

Frosty doesn't work the same way apparently as they explicitly do NOT support configurable mods.

But I'm no programmer, so I could be completely wrong in my surmises.
z3r0t3n™ Nov 25, 2022 @ 8:41am 
As far as I'm aware of from using DAIMM, that tool does create a patch based on the present patch in the game folder and the game will load that patch on startup. Configs are only changable at merge time (the time the patch is created).
barzai Nov 25, 2022 @ 11:33am 
Originally posted by z3r0t3n™:
As far as I'm aware of from using DAIMM, that tool does create a patch based on the present patch in the game folder and the game will load that patch on startup. Configs are only changable at merge time (the time the patch is created).

Fair enough, and that is really what I was thinking of, sorry for the confusion.

But the larger point remains the same: there is an explicit difference between how DAIMM and Frosty actually mod the game, and thus a solution for one will probably not work out so well for the other.

Although I noticed that I don't get that thing where Origin wants to "update my game" each and every time I fire up a modded game through Frosty anymore. I used to cure that simply by closing down Origin completely (i.e. from the Taskbar) each time I exited DAI, but recently I forgot and it still fired up without a hiccup.

I've been using a newer version of Frosty so that may be the reason. As I said I'm no programmer, I just try to pay attention to things when they happen.
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Showing 1-4 of 4 comments
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Date Posted: Nov 25, 2022 @ 1:24am
Posts: 4