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Your decisions didn't seem to matter much to the events of the story (which players noticed on their second playthrough) and The ending.
Hawke basically had a "funny," "good," or "bad" personality, with little nuance
It no longer felt like a tactical strategy game due to, among other reasons, unpredictable waves of enemies.
The same maps were revisited often (and different locations would even recycle each others' designs).
DA:i
Each one of the huge zones that you can explore has personal touches and small details
The tactical combat mode was improved.
Dialogue options became more varied and could be hidden or revealed depending on the Inquisitor's background and previous choices.
Your choices have a drastic impact on the world during the game and after it's over.
and the Dlc is just amazingly woven into the world storey and Lore along with companions being a lot more expanded
But DA:O has to be the best of them all.. no needed explanation.
We could pick to join mages or templars DA 2 i done tons of different choices
in the game, companions are cool,was hard to join darnel templar i did thanks.
But trash combat system... At least close eyes and play
Dragon Age 2, despite having been able to finish it I would have to say is probably the worst overall package just due to how much is reused in the game, and its rushed development is REALLY something you can feel quite heavily throughout the game. Its also the most different of the three by far, and while I personally enjoyed Hawke, a lot of people probably won't enjoy the swap from a more open and fully customized character like the Warden or Inquisitor into a more Mass Effect sort of voiced protag whose personality and decisions you can influence. The combat in the game I would say was a step up in a lot of ways from the first, while also just being incredibly annoying at times since, in my one playthrough at least, I remember some insane difficulty spikes that took some serious cheesing to get past on the hardest difficulty. Despite all of this though, the story itself is pretty good, if perhaps the least dynamic overall, and I do think some of the characters here are actually superior to ones you'll interact with in Origins even.
Inquisition personally sits at the bottom for me, mostly just due to the fact I can never seem to get the motivation to finish it, but it has a lot of solid things going for it, namely its combat and return to a more fully customized character and grand adventure sort of deal attempting to thwart a great evil akin to Origins by amassing allies and power. It even has a lot of cool tie ins to previous games which, for being the third game ins a series heavily revolving around making player decisiosn feel like they matter, is pretty awesome, and as far as I can tell, it seems to handle it better then ME3 did for a lot of players, though might also help this game isn't a definitive end to a series as ME3 attempted to be. The real lack luster aspect for me just kinda comes down to its pacing, and some of its world design which just feels... really tacked on. It suffers from MMO style design in its side world content it feels like, and just kinda pads out the games side content, which at least is truly "side" content as far as I understand, without ever making it feel too impactful, which might be something that changes in the late game for all I know but I've never quite made it that far. While I do find its action combat to be quite good as well, I find on higher difficulties swapping to the tactical mode, which feels, at least to me, inferior to DAO somewhat impacts the games enjoyment at least when playing on said difficulties. The characters I can't speak on too much as, aside from returning ones, I haven't fully experienced any of their arcs/stories, but not many of the new ones grabbed my attention the same way many did in Origins, and some special few did in DA2.
All in all, Origins stands pretty tall as the pinnacle of the series still I find for myself, and its not exactly an unpopular opinion I find, but which one you prefer will rely on whatever elements of the games you enjoy most, and what characters/setting you enjoy the most. Kirkwall for as samey as its environments get and how long it drags on is still one of my favorite settings in the entire series just due to how large they managed to make the town feel, and I can only imagine what it would have looked like as a game had they more time to properly develop it, and the world just around Kirkwall, and I've always been a fan of stories that take place over large swathes of time and allow you to see a character grow and change over said time, so the idea is sound and is one I do hope they return to for a future installment.
in DAI why change? thanks.
There's only eight skills that the player can activate at any one time. You can use the character manager to map your powers to the eight available buttons (or F-keys if playing with KBM).
Indeed you can map the other (NPC) powers as well, so if you ever find yourself "...assuming full control..." (heh) of one of your teammates you will be able to invoke the ones you want.
But I think they can use all their powers themselves.
All that being said, between the passives and the power upgrades, I'm currently at 13th level and I've still got empty spaces to add powers.