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Thank you!
I played hundreds of hours on the Origin release with both mod managers and never had an issue, but today I switched all my Origin games to Steam games because it was cheap now and even tho it still uses Origin, I find a native Steam version where the playtimecounter, achievements, shared screenshots, etc are all in Steam nicer than running it as non-Steam game in Steam, as well as the discussion pages and such being nicer. I don't even hate Origin per se, but I liked everything on one place and Steam is much nicer anyways.
Anyways, the administrator thing together with removing the ModData folder to force it to regenerate from scratch (which is a common Frosty issue to sometimes break it) caused it to work. Yes, even despite having a fresh install of Frosty where I made the ModData on the Steam install, it still needed to be forced to regenerate the modded patch. Sometimes Frosty just needs that.
Personally, I like to just rename the original Patch folder to Patch_bak and rename the Patch_ModManagerMerge to just Patch, then edit the package.mtf to remove the line about the modmanager and change the version number to 12. It's nice if you often alter your modlist, as you can just delete the Patch folder and remove the _bak from the backup one and your back at a clean install. It saves a few copy-paste actions and having to press override prompts, but it comes down to the same result
It really shouldn't be this hard to mod a game, I also assume Origin is the culprit this time
That really is the crux of it. ;)
I'm running with 8 .daimod files patched in now, with no particular issues, but I haven't bothered with anything requiring frosty.
But how?
I also only use .daimod files, but can't get them to work with only DAI mod manager either..
If you don't mind my asking, is there some reason that you use DAI Mod Manager at all? I have about a half-dozen .daimod flies I'm using (Ancient Sigils, Easy Runes, Fonty - Georgia, No Perk Requirements, TMM Irritating Dialogue Combined, and Unlock Masterwork Crafting) but Frosty loads 'em up just fine.
I do appreciate that you can't load configurable .daimod files from Frosty but most of those (e.g. Fonty and TMM Irritating Dialogue) have been supplemented by a basket of non-configurable versions or superseded by Frosty versions.
At a guess, whatever server the DAI Tool Suite loader is trying to download the files from doesn't exist anymore(and hasn't for years, I know I tried it long ago.)
Thankfully, you can download the DAIModManager directly from the link on this forum post(choose Direct Link 64 bits):
https://www.tapatalk.com/groups/daitools/latest-version-announcement-t1068.html
DAIModManager can't read mods from inside .zip or .rar files so you must extract them first.
Create a Mods folder and place all your mods inside(they can be in sub-folders) -- the path to this folder is the 'Mod Path' you must set in DAIModManager. Enable/Disable the mods you want to use and sort their priority with the up/down arrows at the bottom if needed and choose merge.
If you don't plan on ever using Frosty, you can ignore steps 3-10 of the OP's post.
Works like a champ. No fussing required.
Frosty Mod Manager has probably been updated since this thread was started 2.5 years ago
DAIMOD is just so much simpler, you install the mods, and that's it, no need to fiddle with launcher and stuff. It's just a shame that nobody makes DAIMOD anymore now. Even for something simple such as the one I'm trying to use.
Just be sure: You have the Ultra Settings on Mesh Textures? Because thats NEEEDED for it to work.
I use the Morrigan Hairstyle for Frosty and it works flawlessly. Throw it into Frosty, activate and Ultra Mesh should be the only things you need.