Dragon Age™ Inquisition

Dragon Age™ Inquisition

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How good is the Combat?
Hi! how good is the Action combat? does it play out fluid and smooth or does it feel janky? I bought Elex a few weeks ago and it's very stiff and janky but enjoyable because of the world exploration and freedom,then this popped into my recomendations. I have nearly completed Dragons Dogma Dark Arisen and looking for the next RPG.
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Εμφάνιση 1-15 από 65 σχόλια
I feel the combat is very smooth and can be quite tactical.

Another RPG I would look into is Divinity Original Sin 2.
Its feels more like a MMO light kind of combat.
You have a full party but only control a single character. you have a standard attack you can spam and abilities with cooldowns that also need Stamina/Mana to trigger.

Its definitely not dependant on any great player skills like rolling, evading, or anything like that.
Really, feels very like MMO combat.
Like a mix between DA 1 and 2 combats systems.

You can also go into a tactical bird eye view to pause and give commands to your team members.
But thats really only nessesarcy on the higher difficulties, on easy/normal you can just spam your attacks/skills without much thought.
Overall i would say the combat is "ok" , its not amazing in any form but its flashy, fast and not very complex.


The world exploration, quests and so on definitely are the focus point of Inquisition.
Combat exist but its only a small part of the gameplay in my opinion.
Αναρτήθηκε αρχικά από Ogami:
Its feels more like a MMO light kind of combat.
You have a full party but only control a single character. you have a standard attack you can spam and abilities with cooldowns that also need Stamina/Mana to trigger.

Its definitely not dependant on any great player skills like rolling, evading, or anything like that.
Really, feels very like MMO combat.
Like a mix between DA 1 and 2 combats systems.

You can also go into a tactical bird eye view to pause and give commands to your team members.
But thats really only nessesarcy on the higher difficulties, on easy/normal you can just spam your attacks/skills without much thought.
Overall i would say the combat is "ok" , its not amazing in any form but its flashy, fast and not very complex.


The world exploration, quests and so on definitely are the focus point of Inquisition.
Combat exist but its only a small part of the gameplay in my opinion.

Yeah but someone asking about the combat with their gaming history/ rpg experience is most likely going to be playing on the higher difficulties which is where the games combat really shines and it actually does get tactical.
Τελευταία επεξεργασία από Starwight/ttv; 5 Ιουν 2020, 6:10
I've currently played, Dark Souls 2, Code Vein, Monster Hunter World, Remnant from the Ashes, Ashen, Dragons Dogma and Elex in the last 3 months. I didn't like The Witcher 3 because it felt more like a movie with average combat and then Elex which has a good story, good world but then the combat is also very janky. This looks like fun, with the GOTY edition being 20€ it's ok even if I don't complete the game. If the action combat is above average then i'm fine with it.
Αναρτήθηκε αρχικά από Dani Mcfly:
I've currently played, Dark Souls 2, Code Vein, Monster Hunter World, Remnant from the Ashes, Ashen, Dragons Dogma and Elex in the last 3 months. I didn't like The Witcher 3 because it felt more like a movie with average combat and then Elex which has a good story, good world but then the combat is also very janky. This looks like fun, with the GOTY edition being 20€ it's ok even if I don't complete the game. If the action combat is above average then i'm fine with it.

Inquisition actually has an interesting approach to combat, it's not actually action oriented, is more a combination of old school isometric rpg and action, is definitely dynamic though. It's mostly party based, while you control only one character it's how the team works that makes the difference as there's an emphasis on combo (which are explained in the Skill Tree which types of skill combines with).

It's definitely above average, most importantly is a very original approach.

Since you aren't new to rpg I'd advise to up the difficulty, Normal is in reality a cakewalk as it's mostly for experiencing the story and doesn't require any real thinking, while Nightmare is totally a different league as Resistances and Weaknesses play a role; Hard is somewhat in the middle, you can change difficulty at any time if you wish.

What I'd really recommend beside difficulty setting is to switch Friendly Fire on as the game is balanced around it, without it positioning and many skills are not important at all; most people that considered the combat shallow at release didn't take this in consideration, which is a huge factor

There are also two options that are considered a must in the community, which are Even Ground and Take it Slow, the former scaling all enemies to at least your level (they tend to be one or two lower levels than the party) and the latter halving the xp gain in half, as Even Ground will net you more, without this option you'll likely be max level somewhere mid game before even touching the DLC.

The good thing about DAI is can be as hard or easy as you want thanks to the Trials options, the mechanics are balanced to work in different ways.
Τελευταία επεξεργασία από Eddie Latium; 5 Ιουν 2020, 7:32
Αναρτήθηκε αρχικά από EA Latium:
Αναρτήθηκε αρχικά από Dani Mcfly:
I've currently played, Dark Souls 2, Code Vein, Monster Hunter World, Remnant from the Ashes, Ashen, Dragons Dogma and Elex in the last 3 months. I didn't like The Witcher 3 because it felt more like a movie with average combat and then Elex which has a good story, good world but then the combat is also very janky. This looks like fun, with the GOTY edition being 20€ it's ok even if I don't complete the game. If the action combat is above average then i'm fine with it.

Inquisition actually has an interesting approach to combat, it's not actually action oriented, is more a combination of old school isometric rpg and action, is definitely dynamic though. It's mostly party based, while you control only one character it's how the team works that makes the difference as there's an emphasis on combo (which are explained in the Skill Tree which types of skill combines with).

It's definitely above average, most importantly is a very original approach.

Since you aren't new to rpg I'd advise to up the difficulty, Normal is in reality a cakewalk as it's mostly for experiencing the story and doesn't require any real thinking, while Nightmare is totally a different league as Resistances and Weaknesses play a role; Hard is somewhat in the middle, you can change difficulty at any time if you wish.

What I'd really recommend beside difficulty setting is to switch Friendly Fire on as the game is balanced around it, without it positioning and many skills are not important at all; most people that considered the combat shallow at release didn't take this in consideration, which is a huge factor

There are also two options that are considered a must in the community, which are Even Ground and Take it Slow, the former scaling all enemies to at least your level (they tend to be one or two lower levels than the party) and the latter halving the xp gain in half, as Even Ground will net you more, without this option you'll likely be max level somewhere mid game before even touching the DLC.

The good thing about DAI is can be as hard or easy as you want thanks to the Trials options, the mechanics are balanced to work in different ways.

OH and lets not forget the modding community. Nexus has a LOT of mods for the game, so I'm sure if OP is REALLLLY wanting to ramp things up, there's probably mods that can make it even harder!
Αναρτήθηκε αρχικά από alonesilverwolf:
OH and lets not forget the modding community. Nexus has a LOT of mods for the game, so I'm sure if OP is REALLLLY wanting to ramp things up, there's probably mods that can make it even harder!

Good call!
PIT_DEFENDER (Αποκλεισμένος) 5 Ιουν 2020, 10:51 
Combat is a complete failuire, its the same system as in previous parts, mmo-style pausable combat where you control your party by setting their behaviour in combat rather than give them commands, except they completely broke it, and characters dont follow your orders and its just one big long boring mess.

Oh and also they banned me for saying that on their forums.
Τελευταία επεξεργασία από PIT_DEFENDER; 5 Ιουν 2020, 10:52
Thanks for the replies, I have been looking at the Combat, it doesn't have parry / jump / dodge roll as starndard but can be adquired as skill. Are there any mods that lets you have those at start? i would probably start this on Hard with friendly fire ON as mentioned above to make it more tactical but still only use the Action Combat. I saw a mod called Enhanced Camera which makes it look really good but didn't find anything specific on combat just stats Overhaul etc.
Αναρτήθηκε αρχικά από Dani Mcfly:
Thanks for the replies, I have been looking at the Combat, it doesn't have parry / jump / dodge roll as starndard but can be adquired as skill. Are there any mods that lets you have those at start? i would probably start this on Hard with friendly fire ON as mentioned above to make it more tactical but still only use the Action Combat. I saw a mod called Enhanced Camera which makes it look really good but didn't find anything specific on combat just stats Overhaul etc.

Welcome! For the skills don't worry about it, those you mention are all pretty much among the first ones in the various skill trees, so depending by your class you'll be able to get them in the first hours; you may definitely want to check the Rogue class, it's the most action oriented. The tac cam can be useful at times, but it's really needed, the AI is pretty good on its own, just tweak their behaviour (is very straightforward now). When you are fighting there's a lock on option, that will change the camera to more a 'traditional' 3rd person style.
The game reminds me of Diablo 3 combat (in a good way).. Many of the builds are snappy with good synergy among abilities that feels well thought out.. Best of all, all the classes feel very powerful.. That's the thing I DID NOT like in Dragon Age Origins, mages were entirely too powerful... And a absolutely neccesity to have in a party.
The combat's fun and smooth. You can make a number of cool builds and synergise between characters.
Αναρτήθηκε αρχικά από Surge:
It's bad. Mages look so damn dumb when they attack.

You hate it yet you can't stop commenting. You alright there?
The combat seems good, I like that you can pause and use strategy to mix up things. I think on going full Warrior for that hack and slash.
C0mbat is an action type game ..not turn based. Its pretty fun. However its the exploration of a gigantic world filled with quests and places to explore that stands out in the game.
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