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my desktop has a 7800X3D cpu, 7900XTX gpu and 32GB of DDR5 @6000MT/s ram.
at 4k with 100% render scale, I capped the game to 120fps which utilises gpu about 80% and cpu maybe 50-60% (tbh never paid much attention to it). shadows and post processing are set to high or medium, rest is ultra.
I never tried any fixes myself as I'm happy with performance, but as long as the game uses all your cpu cores it really shouldn't be an issue at 60fps.
Do you have any programs running in background that might leech performance?
Your usage and such should not matter until you know what settings are you using that will give you stable frame times. 144 (138with gsync) is 7.2 ms frame time. not every game is optimized but this one has a lot of video memory usage (GDDR6x is faster than gddr6 so I can stream 1440p in these older titles just fine) and the CPU usage might be that your CPU is giving unstable clocks and so your Frame times will never actually be stable - you could lock the cores that are being used for this.It gets more complicated when you start learning which core is fastest but it doesn't matter much, you can underclock and get the same results with great frame times and settings, although I know we amd cpu users have many options for overclocking, stick to what's comfortable ig.
Game is the issue, not your hardware. Unbound plays fine. Ghost botched optimization.
In all seriousness I experience the same problem with modern hardware.