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My definition of bad grinding is, for example...say I need to buy something worth 500k (currency) that's vital to gameplay or even story progression. If the fastest way for me to get that much is winning a race that takes ~4 minutes and pays out only ~30k per win (or a ~10 minutes marathon race that pays ~60k per win), I'd consider that unhealthy.
Those are rough numbers, but I think it conveys the idea mathematically. I myself also play a game with grinding in some aspects (Final Fantasy XIV) currently, so I'm not particularly averse to the concept - only to especially bad cases of it.
The expensive cars aren't vital to the story, many of them are heavy and slow. The meta car is available early on and has a cheap engine swap.
Spend all your money before doing night mode though. Otherwise if you get busted you lose a lot.
The drifting mechanic in the game is terrible, and you have to use it, e brake drifting just don't work well even with a car you spec out for drifting, and you pretty much need to drift even for none drift cars by letting go of the gas and slamming on the gas again to make the car drift, and it doesn't always work even on drift cars... Can get ya in trouble trying to get away from the cops or in a close race.
Another thing, if you like to play with a manual gear box, the default buttons to shift are the bumper buttons on the Xbox controller, dumbest decision ever, and you can't down shift when you use the e brake, it messes me up, have to turn rear fast because of a cop, but need to down shift from 5th to 2nd and it stays in 5th, pretty annoying.
Oh and the cops, they play aggressive, it takes them smacking you twice from the rear to pretty much completely damage your car, and the fuel station where you repair, can only be used 3 times so you have to end the night to get more repairs, daytime it's unlimited.
The storyline is kinda generic and feels rushed, it doesn't make me want to keep playing, I felt more like I want to get threw it so I can play something else.
The game does look better than the crew 2, but it's definitely not Forza level graphics, not even close!
On avoid using Easy, like it's beyond easy other than the cops, they don't care, a 3 lap race you can almost lap last place twice lol.
Oh and the game is sorta a treasure hunt kind of game, Forza has the signs and speed and drift zones, so does nfs heat, but way way more of it, and like no story, like you can max out you level without actually racing, just run from the cops, story don't even have to beat to unlock upgrades.
It's different, game feels vary cheap compared to any Forza, but I do like the progression in nfs heat better and who don't like running from the police in a 1,000hp car with out and safety concerns about public safety lol.
Good luck!
But Forza does win in more areas, especially important ones like tuning and handling model, content amount, updates and UI (I can see torque-speed curves and gear ratios instead of vague numbers!).
Sounds are better? What headphones do you use, because they don't hold a candle to FH5 on my Sennheisers in anyway, and night time? The only time the game looks alright at night is when it rains if you can get over the ♥♥♥♥ road textures and vegetation textures and repeat water puddles on the road, And dirt, oh man!
I just can't agree with some of these points, yeah its got a proper city, its also got better traffic which is still dumber than a sack of rocks so idk if I'd even consider that much of a win for a game that came out in 2019, its like Indie level quality.
In nighttime, Forza's textures are better for sure. I usually put the focus on the car so they usually end up blurred and I don't notice 😆. But I like Heat's art direction more, since the background tends to be more lit up, though part of that goes back to countryside vs city.
Agree , Forza sounds like the real thing from my apple AirPod MAX
& BOWERS & WILKINS
BLACK PX7 S2 WIRELESS HEADPHONES
I was shocked the guy trying to compare Forza with need for speed series lol
I'm not against this, I just don't understand why we're making comparisons when one is clearly more based on arcade racing while the other is closer to a racing sim.
It's not about arcade vs simcade but about how the game makes choices clear.
In Forza if a car can't cut it you can look at the stats and see how to fix it, and if you can't you can choose not to buy extra parts at the end and save the cash.
In NFS Heat if a car is junk you don't know until after buying and swapping a new engine and slotting in all the parts to see a 390 at the end, and have no idea how to fix an 8.4/10 Speed.
I don't mind arcade style as long as it's balanced and has its own way of telling me what I'm buying, like a transparent bar showing the max potential stat for Speed, Acceleration etc so I know what it's good or bad at, and add Turning as a stat too.