Need for Speed™ Heat

Need for Speed™ Heat

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Graphics
Why are they terrible on ultra???
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500cc 9. Juni 2020 um 12:32 
Ursprünglich geschrieben von Flightpath:
Ursprünglich geschrieben von svn x:
It's because it's constantly loading all of the textures very slowly. It only looks good at night + rain for me.

I don't have this issue. What are your specs, perhaps you're bottle-necked somewhere? Assuming you're using an NVIDIA card what settings does GeForce Experience say are optimal for you?
i5 7600k OC @ 4.2 GHZ 16GB 3200 MH G skill RAM and a GTX 1080. No bottleneck.
do not use trash like anti anialising

it makes the graphic so blur and feels like poor textures

counts in every game i do not understand why max graphic always turning on AA it makes it look so bad

if disable this the graphic looks so amazing sharp and textured

is just my oppinion ofc but i always hated AA
The game looks very poor to me as well coming from Forza Horizon 4... I run Heat on Ultra no problem, it just looks awful.
Ursprünglich geschrieben von Shistar Skylar:
The game looks very poor to me as well coming from Forza Horizon 4... I run Heat on Ultra no problem, it just looks awful.

FH4 looks like heaven xD
Ursprünglich geschrieben von Zvitatzki:
do not use trash like anti anialising

it makes the graphic so blur and feels like poor textures

counts in every game i do not understand why max graphic always turning on AA it makes it look so bad

if disable this the graphic looks so amazing sharp and textured

is just my oppinion ofc but i always hated AA
:steammocking:
Ursprünglich geschrieben von Masterpiece 🔴:
Ursprünglich geschrieben von ⋠Ĝ๏ą✞⋡'ƦэŁĨq.:
Use Nvidia Filters, ALT+F3. Game looks great.

i'm using amd RX590
Well there is your problem, why in the world would anybody use AMD when there is Nvidia is beyond me :)
Graphics became godlike as soon as i moved NFS Heat files from HDD to SSD <3
Have you people not seen the minecraft bushes up close?
Lazarus 10. Juni 2020 um 19:52 


Turn HDR in graphics settings completely off. I believe it when it is on automatic, it basically loads what textures decides to automatically while playing making many things look like piss.

ketrub 11. Juni 2020 um 4:14 
Ursprünglich geschrieben von Masterpiece 🔴:
Graphics became godlike as soon as i moved NFS Heat files from HDD to SSD <3
all NFS games on frostbite have issues with HDDs
thank you Frostbite, you piece of sh|t
Zuletzt bearbeitet von ketrub; 11. Juni 2020 um 4:14
Ursprünglich geschrieben von ketruB:
Ursprünglich geschrieben von Masterpiece 🔴:
Graphics became godlike as soon as i moved NFS Heat files from HDD to SSD <3
all NFS games on frostbite have issues with HDDs
thank you Frostbite, you piece of sh|t
I keep reading this but after moving it to my SSD it doesn't launch properly. It stays permanently minimised and every time I click on it it just minimises again.
Well I've kinda figured out my own problem. I can play it fine in windowed mode but for some reason fullscreen just does not want to know. Annoyingly you can't change the resolution in those modes though and as I'm using a 4k display I think it might be using that resolution when I don't want it to.
Astasia 11. Juni 2020 um 15:16 
Ursprünglich geschrieben von ketruB:
Ursprünglich geschrieben von Masterpiece 🔴:
Graphics became godlike as soon as i moved NFS Heat files from HDD to SSD <3
all NFS games on frostbite have issues with HDDs
thank you Frostbite, you piece of sh|t

It's not a problem. The game streams textures in while you are playing, starting with very low res textures then upgrading them as they load in based on a priority. This is done to cut down load screen times significantly. On a SSD it's barely noticeable, on a HDD you will see some LoD textures fairly often, but the alternative would be load screen times like 10 times as long as we have.

The engine doesn't have a problem with discs, it's the opposite, it's designed specifically around it because that's what consoles are. The load screens would be pretty atrocious on a console without texture streaming, not to mention the extremely limited memory they have to work with so loading it all at once often isn't possible.
Ursprünglich geschrieben von Astasia:
Ursprünglich geschrieben von ketruB:
all NFS games on frostbite have issues with HDDs
thank you Frostbite, you piece of sh|t

It's not a problem. The game streams textures in while you are playing, starting with very low res textures then upgrading them as they load in based on a priority. This is done to cut down load screen times significantly. On a SSD it's barely noticeable, on a HDD you will see some LoD textures fairly often, but the alternative would be load screen times like 10 times as long as we have.

The engine doesn't have a problem with discs, it's the opposite, it's designed specifically around it because that's what consoles are. The load screens would be pretty atrocious on a console without texture streaming, not to mention the extremely limited memory they have to work with so loading it all at once often isn't possible.

nice explanation!!
i kinda knew something about this before, as this is not the only game using this feature.
metro 2033 used it also.
ketrub 12. Juni 2020 um 4:33 
Ursprünglich geschrieben von Astasia:

It's not a problem. The game streams textures in while you are playing, starting with very low res textures then upgrading them as they load in based on a priority. This is done to cut down load screen times significantly. On a SSD it's barely noticeable, on a HDD you will see some LoD textures fairly often, but the alternative would be load screen times like 10 times as long as we have.
if you really think NFS Heat doesn't have a problem with texture streaming you have seen nothing. same applies to other NFS games on Frostbite.
I know what texture streaming is, I am not a complete imbecile that needs your explanation that makes you sound like a pseudo intelligent smart-ass.


Ursprünglich geschrieben von Astasia:
The engine doesn't have a problem with discs, it's the opposite, it's designed specifically around it because that's what consoles are. The load screens would be pretty atrocious on a console without texture streaming, not to mention the extremely limited memory they have to work with so loading it all at once often isn't possible.

Again, no. Just no. On PC the texture streaming is usualy acceptable but on a console especially you will be seeing lowest LOD buildings and bushes that look straight outta Minecraft on every other street. It's significantly better than how it was on launch though, where even in the prologue, none of the bulidings in Palm City loaded properly until you were 10 meters in front of them.
This is still a significant improvement from NFS 2015 of course, since that game had the collision fail to load on HDD's and medium range CPUs of the time. Wish you saw this game on launch. Wish you played 2015. We'd see how your "it's not a problem" would hold up then.
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