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It's similar to when sims are having a convo outside and another sim suddenly pops up into the conversation and your sims are just standing there looking at each other waiting for the sim to approach. They would need to rework the way the game basically operates to fix it.
Usually I'll just shift-reset the sim and it'll break out of it.
Let's see, my graphics drivers are maintained by my operating system vendors: Valve for one device, Fedora Linux for another and Apple, Inc. for the last. It's safe to say they're up to date.
Second, on Windows sfc /scannow has never worked in the past and will never work in the future. I have no idea why people recommend it, because it does absolutely nothing. Never has, never will. Stop vomiting that useless copypasta.
There's a handful of mods that are supposed to catch that problem and throw an exception that fixes it. (In programming, you can "catch an error" and then "throw an exception" which could be an action to fix what caused the error in the first place, and not just an error log.)
From what I recall of those mod makers explaining things, behind the scenes there's a master clock and each action is expected to take so many ticks. The mods will notice if an action is taking too many ticks to occur and then kill it if its stuck. (Kill in the UNIX sense of having the Kernel itself force a program's thread to end, rather than let the program shut down on its own.)
I think the Sims 4 had something like that, but after the Lovestruck DLC it seemed to stop. I'd notice every now and then at venues several sims would auto-reset, T-pose and all, then go about their business again. After Lovestruck they seem to just get stuck and I would need to manually reset. It's especially noticable at venues with a lot of sims. Probably doesn't help that I bump up the zone population to 38 either, but I like a lot of sims at nightclubs and other venues. 😁