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You'd stated you've checked your CAS settings to match preferences? As I've seen, it'll definitely exclude options if romance and whoohoo orientations aren't set in CAS as compatible between sims.
Sims may not necessarily need to interrogate each other about their whoohoo preferences as the general default is both MF, but I'm uncertain of romance and boundaries. I've gotten into the tedious habit of editing these categories in CAS for each significant sim, then having my sims ask lovers for their full details.. Yeah, lovers with full romance bars.. Good grief. I've no idea how sims can get to that point yet must ask these things. Also, it doesn't appear sims require a specific relationship be established (bfs/gfs partner, whoohoo partner, spouse) in order to unlock romance/whoohoo options.
There are certain NPCs which can be tasking if they can't be edited via manage households.. Grim Reaper, as example, doesn't appear there. (I've had to use cheats to acquire a Grimborn child).
I'd guess if both sims are fully compatible/romance bar is quite full up, it could be bugged or, perhaps, one or another mod needs an update??
Yeah, it's actually older than Lovestruck and its update. I'm not entirely positive, but I think this sort of thing started, maybe with High School Years. ??
Edit: Whenever it was they'd introduced Orientations as a separate category. Suddenly everyone's sims were at default settings.. None Romantic - Yes Searching - Both Whoohoo.. which is strange.
It's a bit easier with newly created couples because you can adjust everything before you let them move into a house, but with existing Sims, it's terribly annoying. And it seems the whole thing works differently for couples or Sims that were created before that update. While the couple I mentioned above constantly has to work on their relationship, another couple I created months before Lovestruck is peachy, no matter how long I don't play their household. Romance bar is always full, they don't fret about ending up alone and don't have to do any romantic interactions at all. The only thing these two have always had is the option to "confess to betrayal" even though neither of them has betrayed the other so I ignore that one.
They don't. One of my Sims went on a date she found on the dating app, and they immediately hit it off in pretty much every way. That romance bar more or less skyrocketed during their first date, and they ended up back in her apartment and spent the night together😁
The bars are full for both of them.
They live in the same household.
They are newly created.
I do not have Lovestruck (I am too poor).
There are only: flirt, massage, gift and serenade appeared.
Please someone help me. What can I do to have it working again. For me the romance was the biggest fun with this game. Now, when it is gone, the game is dull.
You can check these things in CAS:
- Do the Sims have the same likes/dislikes? If one of them loves nature and the other doesn't, that can be a problem. Or if one prefers active Sims while the other is more into artistic Sims. I have a Sims couple who's been together forever but started to run into trouble because they didn't match 100 %.
- What makes them become jealous? There are a few settings for this, and I recommend turning all of them off because they do nothing but cause chaos and extra work.
- I'm not sure if the update introduced the option to talk about those romantic boundaries. If so, you should find those under "relationship" when you click on a Sim. It's stupid, but even Sims who are compatible have to talk about their romantic boundaries, what they are attracted to and if they are satisfied with their relationship.
Romantic options keep disappearing for some of my Sims, too, and that's usually a sign that they are either unhappy (even with full romance bar) or not 100 % compatible. I've had the woohoo option disappear completely at one point for no reason.
Oh, that reminds me: check their mood. If they are sad or distressed, they're not up for romance because they are too distressed.
This is why I won't buy Lovestruck. It's a game, not a job. Thankfully, the update didn't include Turn Ons/Offs nor Romantic Satisfaction features without the EP installed. But it did include the Boundaries system and the new Relationship pie menu.
When I do edits, I also edit my sims Likes/Dislikes to match as well as Orientations and, well.. Boundaries are straight NOs for all. That leaves them with amazing compatibility (Growing Together's system). I'd presumed Likes/Dislikes would have an impact on romance with Lovestruck, along with its Turn Ons/Offs. It seems it's a bit more than I'd thought.
It saddens me, really. I'd otherwise like to have the Lovestruck EP, but my sims' relationships aren't up for bargaining with code. If ever Maxis offers the option to turn off Romantic Satisfaction in Pack Settings and romances remain stabilised, I'll consider it. I think we can manage our sims' relationships, ourselves.
Fully agree. What's happened to 'Play With Life'? .. or 'Every Simmer Is Unique'?
I expect to play the game rather than the game play me. It seems majority rules, though. Apparently, more simmers want the game to play for them. In effect, there's a continual deficit in personal play styles.
I don't mind the option to talk about relationships and the status of a relationship, but it shouldn't be a requirement. In short, if there would be an option to disable certain aspects of the gameplay, it would be way more fun.
Lovestruck could be such a great pack if these annoying features were at least optional and could be disabled. It's a shame, really, because there are features in Lovestruck that I really like, such as creating individual dates both for new couples and couples that have been together for a while. Blind dates are great fun, too, because they can have very funny outcomes.
And the relationship counsellor is hilarious 😁 He told one of my Sims she needed to be more introspective and look inside herself like she would look into a mailbox, quote: "Be like a mailbox, Becca!" What that gameplay feature does really well is take into account the Sims' relationship status and the difficulties they are having as well as their personalities. In this case, the husband thought that first session had gone pretty well because he's too self-absorbed to realise how unhappy his wife his and that she wants different things in life. She, on the other hand, was like "What a waste of time and money, I'm gonna flirt with that hot firefighter who saved our house from burning down". Sooner or later, those two will get a divorce because they are horribly incompatible. I specifically created them to play around with the Lovestruck gameplay.
I noticed that, too. I don't mind new gameplay if it adds to the game, but I don't want it to interfere with how I play. I KNOW my main couple is happy, they've been married since forever, raised five kids and do romantic stuff on their own (I have autonomy on), like the husband walking up to his wife to kiss her out of the blue. They also automatically cuddle when going to bed (that's probably the cutest feature Lovestruck introduced), and they woohoo without me telling them they should. Yet the game thinks they need to have in-depth conversations about their romantic satisfaction and how attracted they are too each other.