The Sims™ 4

The Sims™ 4

Difficult romance
Has romance became difficult? I changed romance difficulty to 5, i.e. 500% easier. I checked my settings and there are no obstacles of an easy romance. Both protagonists are fully in love. And yet, all I get are: flirt and offer massage. Is it something wrong with my settings, or there are new difficulties in the game?
Last edited by Andromeda; Jan 9 @ 4:55am
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Showing 1-15 of 24 comments
Phae Jan 9 @ 8:09am 
I noticed yesterday that my couple agreed to being romantic partners however, when I click on Romance it only allows try for baby in shower or just try for baby. So I thought (mind you they just met when this partnership was agreed to they have only hugged and embraced not even kissed at this time) I had my sims ask to try for baby and the other refused. I stopped sweating lol What is it that they offer the baby choices but nothing else that is it. just baby. I don't get flirt choices and in the other I get hug, a gift, and something else that is it. This is really crazy. This just started yesterday but romancing has been much more difficult since Lovestruck. I now own and that part is even more of a pain. It is not fun to romance it is a major job. I don't even have the choice to date yet. ?
Yes, I have forgotten to mention a gift. This is available and that's it. I hope that they will fix it soon. There are some nice and interesting changes to the game, but this is a clear mishap. Something must have gone wrong.
I don't (won't) own Lovestruck, but the update for that pack had changed some things.. imho, for the worse.
You'd stated you've checked your CAS settings to match preferences? As I've seen, it'll definitely exclude options if romance and whoohoo orientations aren't set in CAS as compatible between sims.

Sims may not necessarily need to interrogate each other about their whoohoo preferences as the general default is both MF, but I'm uncertain of romance and boundaries. I've gotten into the tedious habit of editing these categories in CAS for each significant sim, then having my sims ask lovers for their full details.. Yeah, lovers with full romance bars.. Good grief. I've no idea how sims can get to that point yet must ask these things. Also, it doesn't appear sims require a specific relationship be established (bfs/gfs partner, whoohoo partner, spouse) in order to unlock romance/whoohoo options.
There are certain NPCs which can be tasking if they can't be edited via manage households.. Grim Reaper, as example, doesn't appear there. (I've had to use cheats to acquire a Grimborn child).

I'd guess if both sims are fully compatible/romance bar is quite full up, it could be bugged or, perhaps, one or another mod needs an update??
Thanks. I will check it up. I can see that the only option is to try and fail process. It is really weird.
Originally posted by Andromeda:
Thanks. I will check it up. I can see that the only option is to try and fail process. It is really weird.

Yeah, it's actually older than Lovestruck and its update. I'm not entirely positive, but I think this sort of thing started, maybe with High School Years. ??

Edit: Whenever it was they'd introduced Orientations as a separate category. Suddenly everyone's sims were at default settings.. None Romantic - Yes Searching - Both Whoohoo.. which is strange.
Last edited by Sovereign Dark; Jan 9 @ 3:54pm
Jehane Jan 10 @ 6:25am 
Originally posted by Sovereign Dark:
I don't (won't) own Lovestruck, but the update for that pack had changed some things.. imho, for the worse.
You'd stated you've checked your CAS settings to match preferences? As I've seen, it'll definitely exclude options if romance and whoohoo orientations aren't set in CAS as compatible between sims.
True, and even if a couple is 100 % compatible, romance might be difficult or require work. I have a Sim couple that I created almost two years ago. They never had any issues, were always very much in love, started a big happy family... and then the update you mentioned and Lovestruck messed things up. Whenever I visit that household, I make sure to send them on at least a date per week and have them do romantic interactions when they are at home to keep that romance bar full.
Originally posted by Sovereign Dark:
I've gotten into the tedious habit of editing these categories in CAS for each significant sim, then having my sims ask lovers for their full details.. Yeah, lovers with full romance bars.. Good grief. I've no idea how sims can get to that point yet must ask these things.
It's a bit easier with newly created couples because you can adjust everything before you let them move into a house, but with existing Sims, it's terribly annoying. And it seems the whole thing works differently for couples or Sims that were created before that update. While the couple I mentioned above constantly has to work on their relationship, another couple I created months before Lovestruck is peachy, no matter how long I don't play their household. Romance bar is always full, they don't fret about ending up alone and don't have to do any romantic interactions at all. The only thing these two have always had is the option to "confess to betrayal" even though neither of them has betrayed the other so I ignore that one.
Originally posted by Sovereign Dark:
Also, it doesn't appear sims require a specific relationship be established (bfs/gfs partner, whoohoo partner, spouse) in order to unlock romance/whoohoo options.
They don't. One of my Sims went on a date she found on the dating app, and they immediately hit it off in pretty much every way. That romance bar more or less skyrocketed during their first date, and they ended up back in her apartment and spent the night together😁
They have been on a date.
The bars are full for both of them.
They live in the same household.
They are newly created.
I do not have Lovestruck (I am too poor).
There are only: flirt, massage, gift and serenade appeared.
Please someone help me. What can I do to have it working again. For me the romance was the biggest fun with this game. Now, when it is gone, the game is dull.
Jehane Jan 10 @ 7:50am 
There was an update for everybody before Lovestruck was released, and that update introduced a few game mechanics from Lovestruck for everybody. Like the likes/dislikes/turn-ons/turn-offs and I think romantic boundaries and a new jealousy system. And these things can be really, really annoying because they need a lot of adjusting.

You can check these things in CAS:

- Do the Sims have the same likes/dislikes? If one of them loves nature and the other doesn't, that can be a problem. Or if one prefers active Sims while the other is more into artistic Sims. I have a Sims couple who's been together forever but started to run into trouble because they didn't match 100 %.

- What makes them become jealous? There are a few settings for this, and I recommend turning all of them off because they do nothing but cause chaos and extra work.

- I'm not sure if the update introduced the option to talk about those romantic boundaries. If so, you should find those under "relationship" when you click on a Sim. It's stupid, but even Sims who are compatible have to talk about their romantic boundaries, what they are attracted to and if they are satisfied with their relationship.

Romantic options keep disappearing for some of my Sims, too, and that's usually a sign that they are either unhappy (even with full romance bar) or not 100 % compatible. I've had the woohoo option disappear completely at one point for no reason.

Oh, that reminds me: check their mood. If they are sad or distressed, they're not up for romance because they are too distressed.
Andromeda Jan 10 @ 8:59am 
Thanks Jehane. If this is like you have written, it is horrible. I do not know, if I am in the mood to satisfy artificial humans. I thought they were there to make ME happy. In fact, I think that I just lost my appetite to play in this direction. It should be for fun. I will see if there are some other funny things (jungle is boring. Do not buy. But witchcraft is fun), if not, I will give up this game. I have enough to care about moods of people around me. It was supposed to be a get away. But thanks a lot again.
Originally posted by Jehane:
True, and even if a couple is 100 % compatible, romance might be difficult or require work.

Originally posted by Jehane:
There was an update for everybody before Lovestruck was released, and that update introduced a few game mechanics from Lovestruck for everybody. Like the likes/dislikes/turn-ons/turn-offs and I think romantic boundaries and a new jealousy system. And these things can be really, really annoying because they need a lot of adjusting.

This is why I won't buy Lovestruck. It's a game, not a job. Thankfully, the update didn't include Turn Ons/Offs nor Romantic Satisfaction features without the EP installed. But it did include the Boundaries system and the new Relationship pie menu.
When I do edits, I also edit my sims Likes/Dislikes to match as well as Orientations and, well.. Boundaries are straight NOs for all. That leaves them with amazing compatibility (Growing Together's system). I'd presumed Likes/Dislikes would have an impact on romance with Lovestruck, along with its Turn Ons/Offs. It seems it's a bit more than I'd thought.

It saddens me, really. I'd otherwise like to have the Lovestruck EP, but my sims' relationships aren't up for bargaining with code. If ever Maxis offers the option to turn off Romantic Satisfaction in Pack Settings and romances remain stabilised, I'll consider it. I think we can manage our sims' relationships, ourselves.

Originally posted by Andromeda:
I do not know, if I am in the mood to satisfy artificial humans. I thought they were there to make ME happy.

Fully agree. What's happened to 'Play With Life'? .. or 'Every Simmer Is Unique'?
I expect to play the game rather than the game play me. It seems majority rules, though. Apparently, more simmers want the game to play for them. In effect, there's a continual deficit in personal play styles.
Phae Jan 10 @ 1:30pm 
Originally posted by Phae:
Originally posted by Andromeda:
Thanks Jehane. If this is like you have written, it is horrible. I do not know, if I am in the mood to satisfy artificial humans. I thought they were there to make ME happy. In fact, I think that I just lost my appetite to play in this direction. It should be for fun. I will see if there are some other funny things (jungle is boring. Do not buy. But witchcraft is fun), if not, I will give up this game. I have enough to care about moods of people around me. It was supposed to be a get away. But thanks a lot again.

It should be fun and at one time it was really fun. But now it is just a headache. I am just about to the point that I am going to stop even trying to have relationships at all. Do the Don't need no one in Aspirations and just play with just getting scientific babies. What once was a blast and a way to have fun is a nightmare and even worse than real life relationships. Course all people in real life are not as flipping moody as sims are. Some are but not all. With the traits anymore you have to be extremely careful what is chosen and going in to do the other ones with Lovestruck I have one that can't seem to even strike up a flirty conversation with anyone. I keep changing settings but so far they can't even get a date. So have to be real careful with the settings now and like Jehane said those settings can reek havoc if they are not 100 % matched which this one couple I mentioned earlier they are and still have not had a date or a kiss. So whoever came up with Lovestruck must have a really horrible love life.
Jehane Jan 10 @ 1:50pm 
Originally posted by Sovereign Dark:

This is why I won't buy Lovestruck. It's a game, not a job. Thankfully, the update didn't include Turn Ons/Offs nor Romantic Satisfaction features without the EP installed. But it did include the Boundaries system and the new Relationship pie menu.
When I do edits, I also edit my sims Likes/Dislikes to match as well as Orientations and, well.. Boundaries are straight NOs for all. That leaves them with amazing compatibility (Growing Together's system). I'd presumed Likes/Dislikes would have an impact on romance with Lovestruck, along with its Turn Ons/Offs. It seems it's a bit more than I'd thought.
I have boundaries and jealousy turned off, too, because it keeps getting in the way. The turn ons/offs wouldn't be that bad if they didn't mess with the gameplay that much, and it's just ridiculous that two Sims have to be almost 100 % compatible to keep their relationship intact. It's unrealitisc, too.

I don't mind the option to talk about relationships and the status of a relationship, but it shouldn't be a requirement. In short, if there would be an option to disable certain aspects of the gameplay, it would be way more fun.




Originally posted by Sovereign Dark:
It saddens me, really. I'd otherwise like to have the Lovestruck EP, but my sims' relationships aren't up for bargaining with code. If ever Maxis offers the option to turn off Romantic Satisfaction in Pack Settings and romances remain stabilised, I'll consider it. I think we can manage our sims' relationships, ourselves.
Lovestruck could be such a great pack if these annoying features were at least optional and could be disabled. It's a shame, really, because there are features in Lovestruck that I really like, such as creating individual dates both for new couples and couples that have been together for a while. Blind dates are great fun, too, because they can have very funny outcomes.

And the relationship counsellor is hilarious 😁 He told one of my Sims she needed to be more introspective and look inside herself like she would look into a mailbox, quote: "Be like a mailbox, Becca!" What that gameplay feature does really well is take into account the Sims' relationship status and the difficulties they are having as well as their personalities. In this case, the husband thought that first session had gone pretty well because he's too self-absorbed to realise how unhappy his wife his and that she wants different things in life. She, on the other hand, was like "What a waste of time and money, I'm gonna flirt with that hot firefighter who saved our house from burning down". Sooner or later, those two will get a divorce because they are horribly incompatible. I specifically created them to play around with the Lovestruck gameplay.
Originally posted by Sovereign Dark:
Originally posted by Andromeda:
I do not know, if I am in the mood to satisfy artificial humans. I thought they were there to make ME happy.

Fully agree. What's happened to 'Play With Life'? .. or 'Every Simmer Is Unique'?
I expect to play the game rather than the game play me. It seems majority rules, though. Apparently, more simmers want the game to play for them. In effect, there's a continual deficit in personal play styles.
I noticed that, too. I don't mind new gameplay if it adds to the game, but I don't want it to interfere with how I play. I KNOW my main couple is happy, they've been married since forever, raised five kids and do romantic stuff on their own (I have autonomy on), like the husband walking up to his wife to kiss her out of the blue. They also automatically cuddle when going to bed (that's probably the cutest feature Lovestruck introduced), and they woohoo without me telling them they should. Yet the game thinks they need to have in-depth conversations about their romantic satisfaction and how attracted they are too each other.
Jehane Jan 10 @ 1:52pm 
Originally posted by Phae:
So whoever came up with Lovestruck must have a really horrible love life.
Or none at all 🤭
I align all relationships in testingcheats in CAS so they work. When you look at them the ones they got assigned are like goofy like attraction for broke,lazy,etc. testingcheats on . wait 20 seconds then cas.fulleditmode Now select mate shift and change to match your turn on and off and whatever you want. Then I do testingcheats off and restart to main menu . It take you sometimes to your home just click on you and go back to the bar or wherever you were.
Last edited by Marks fun; Jan 10 @ 3:16pm
Andromeda Jan 11 @ 12:18am 
Originally posted by Jehane:
Originally posted by Sovereign Dark:

Yet the game thinks they need to have in-depth conversations about their romantic satisfaction and how attracted they are too each other.

I have an impression that this starts to be more like an educational program than a game. This is a trend spreading across many games. Take Civilization. What started as a fun is now telling you how to mend to world falling apart.
I cannot understand why I have to go in settings and modulate the sim to be able to have a relationship. Wherever you go you hear: be yourself. Why sims cannot be themselves? This game starts to be very weird, and very artificial.
Last edited by Andromeda; Jan 11 @ 12:21am
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Date Posted: Jan 9 @ 4:53am
Posts: 24