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Ironically, if the female werewolf bodies looked more feminine they would look even more like they are wearing costumes than if they looked more gender neutral as originally designed. When you look at real dogs for example it is harder to distinguish between genders, unless if the owner(s) knows the pet's gender or pay closer attention to the private parts of dogs (with the latter of which is easier to recognize for dogs with short fur coats instead of long). If you want to avoid gender confusion just make the female werewolves wear feminine clothing.
The heads need to be able to be made bigger so they look less solid through the body (would also help soften and feminise the overall look as well).
Feminine clothes do not help at all.
Those horrible human legs need to be up on tip toe and shaped more like a wolf.
The upright human posture needs to hunch forward more.
And the tiny cat heads need to be larger with longer snout.
It just looks like the devs took a cheating way out and decided just to give us wolf(ish) costumes to wear, no different from the hot dog or the hamster or the mascot costumes, and somehow expected us to take them in any way seriously.
Throwing human-like breasts on the top of these already horrible things would make them look even more ridiculous.
They just need to adjust it, take a few of the ideas up there on board and make the thing look acceptable.
What i said a while back about one werewolf body shape that females have to use and not one peep on the matter from anyone. i also mentioned sexual dimorphism between male and females in the animal kingdom is lacking where this pack is concerned.
No one can fix this one size fits all werewolf, it would mean building a whole second werewolf for the female and that's something that EA were obviously too cheap to spring for.
Yes there's sexual dimorphism in nature, but not really in wolves. You really can't see the difference between a male and female wolf from looking at their body shape or colors.
People need to be able to relate.
They are already cartoony, so I know we're not being asked to watch a nature show. Inside of a cartoony style there is plenty of space to make the characters something we want to actually play.
Or, you could try both out at the same time. Werewolves game pack mainly for more lore, secret tunnels, and some amazing CaS and build items. Perhaps trying out a few werewolves in the mix as well from the game pack, because do not expect mod werewolves to have the same exact abilities as game pack werewolves. And then of course using some mod werewolves too and perhaps using them more frequently than game pack Werewolves.
They might look better than Sims 4 game pack werewolves and Sims 3 werewolves, but are they are more boring to play with than the game pack werewolves that are more similar to that of werewolves from The Sims 3 than The Sims 4? Werewolves were interesting from The Sims 3, but their abilities were more limited than The Sims 4 werewolves at the same time. Also, the mod werewolves were added as well before the moon was added into basegame meaning that the moon may not enhance their abilities and have no effect on them.