The Sims™ 4

The Sims™ 4

James3157 Oct 31, 2024 @ 11:16pm
San Myshuno apartment bug (Resolved)
When my sim goes to visit an apartment the door is missing, I cannot knock, and I cannot replace the door. Anyone else having problems with this? It is perhaps one of the worst bugs that I have encountered.

Not bad enough to be game breaking type of bad, but the simple fact there is no way work around it besides the EA team fixing this bug that I think is dlc related instead of mod related. I used to be able to knock at San Myshuno apartment, but I can't anymore. This is only in reference to City Living and perhaps Eco Lifestyle apartments and not towards penthouses or For Rent. (Edit) If you look at one of my more recent comments I resolved the issue by switching from 6.1 to 6.2 with my MCCC mod meaning it is mod related instead of dlc related.
Last edited by James3157; Nov 1, 2024 @ 4:56pm
Originally posted by Angela:
Originally posted by James3157:
Originally posted by Angela:
If you haven't updated Basemental you should do that.

If you saved with doors in this state you'll have to start a new game to get the doors back.

I do not use Basemental mod and never have used it. My MCCC mod is also updated.
It'll be one of your mods.
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Showing 1-15 of 15 comments
Angela Nov 1, 2024 @ 12:27am 
If you haven't updated Basemental you should do that.

If you saved with doors in this state you'll have to start a new game to get the doors back.
James3157 Nov 1, 2024 @ 7:13am 
Originally posted by Angela:
If you haven't updated Basemental you should do that.

If you saved with doors in this state you'll have to start a new game to get the doors back.

I do not use Basemental mod and never have used it. My MCCC mod is also updated.
Last edited by James3157; Nov 1, 2024 @ 7:13am
The author of this thread has indicated that this post answers the original topic.
Angela Nov 1, 2024 @ 8:33am 
Originally posted by James3157:
Originally posted by Angela:
If you haven't updated Basemental you should do that.

If you saved with doors in this state you'll have to start a new game to get the doors back.

I do not use Basemental mod and never have used it. My MCCC mod is also updated.
It'll be one of your mods.
James3157 Nov 1, 2024 @ 8:43am 
Originally posted by Angela:
Originally posted by James3157:

I do not use Basemental mod and never have used it. My MCCC mod is also updated.
It'll be one of your mods.

I could try to temporarily remove all mods (although it is probably not caused by cc) and start a temporary new save before deleting it, but if it is still an issue then it is not mod related.
Last edited by James3157; Nov 1, 2024 @ 8:43am
James3157 Nov 1, 2024 @ 9:00am 
After some testing done with temporary new save and temporarily not using mods it is officially confirmed that it is mod related. However, I am probably not going to delete any legacy saves that I have playing for a while. It will require some more testing done which I plan on doing later, but I think it is mod related and not cc related. Not basemental mod related, but caused by other mod potentially. I know that MCCC is a big mod that can potentially have issues from updates, but I am not sure of what other mod I am using that could potentially cause issues towards apartments at San Myshuno and Evergreen Harbor. I was unable to test Evergreen Harbor because the apartment lots are vacant, but it probably would not have been bugged similar to San Myshuno when starting a new game without any mods.
Last edited by James3157; Nov 1, 2024 @ 9:03am
Apocaleptic Nov 1, 2024 @ 3:51pm 
1 day after the "big" update. you shouldnt play with mods this soon
James3157 Nov 1, 2024 @ 4:11pm 
Originally posted by Apocaleptic:
1 day after the "big" update. you shouldnt play with mods this soon

I put all mods and cc back in, except for MCCC. I suspected that the MCCC mod is the culprit and that turned out to be the case. I tested a new game with every other mod and cc besides MCCC (because I do not use basemental) and this mod made the doors stop working properly at San Myshuno and probably Evergreen Harbor apartments as well if visiting a neighbor. I have not noticed issues with other mods besides MCCC mod which is surprising because it was updated for October 22nd.
Last edited by James3157; Nov 1, 2024 @ 4:13pm
James3157 Nov 1, 2024 @ 4:16pm 
Originally posted by Apocaleptic:
1 day after the "big" update. you shouldnt play with mods this soon

Just as a disclaimer I already need to get the 6.2 version for the October 31st update meaning that 6.1 (October 22nd) switched to 6.2 (October 31) in a relatively short period of time. I am going to remove the older version of MCCC mod and test a new game with 6.2 to see if the apartment doors are working as normal. (I am not noticing issues with other mods and cc from update as mentioned from previous comment.)
Last edited by James3157; Nov 1, 2024 @ 4:18pm
Wintermist Nov 1, 2024 @ 4:18pm 
Aha, I remember having this once while playing the Ghosthunter career, it was something to do with showing walls or something like that. Like, toggling that button a bit brought the door back.
Last edited by Wintermist; Nov 1, 2024 @ 4:19pm
James3157 Nov 1, 2024 @ 4:55pm 
The issue is resolved now after I got the 6.2 version of MCCC mod from the October 31st update. I first tested a newer save from San Myshuno and the door appeared normal when visiting an apartment. I then tested with an older saved game and to my relief the door came back and I can knock again. I was worried about having a corrupted save file, but that turns out to not be the case here.
James3157 Nov 1, 2024 @ 4:58pm 
Originally posted by Wintermist:
Aha, I remember having this once while playing the Ghosthunter career, it was something to do with showing walls or something like that. Like, toggling that button a bit brought the door back.

I did not know that, but fortunately it is only mod related instead of dlc related which I originally assumed it was, but that did not turn out to be the case.
Angela Nov 1, 2024 @ 9:45pm 
Originally posted by James3157:
The issue is resolved now after I got the 6.2 version of MCCC mod from the October 31st update. I first tested a newer save from San Myshuno and the door appeared normal when visiting an apartment. I then tested with an older saved game and to my relief the door came back and I can knock again. I was worried about having a corrupted save file, but that turns out to not be the case here.
:steamthumbsup:
Sovereign Dark Nov 2, 2024 @ 12:08am 
Originally posted by James3157:
The issue is resolved now after I got the 6.2 version of MCCC mod from the October 31st update. I first tested a newer save from San Myshuno and the door appeared normal when visiting an apartment. I then tested with an older saved game and to my relief the door came back and I can knock again. I was worried about having a corrupted save file, but that turns out to not be the case here.

@James3157 Yeah, Deaderpool had done two updates to MCCC on the 22nd and the 31st (L&D pre-patch hotfix and full update on release).

I don't have it installed, but for some reason I thought Curseforge would alert players to mod updates just as soon as they're available. I'll guess that's wrong, then?
Since I'm subbed, I wouldn't mind alerting players of the latest public releases as they come into email. I think the vast majority of us use MCCC if we use mods.
James3157 Nov 2, 2024 @ 12:32am 
Originally posted by Sovereign Dark:

@James3157 Yeah, Deaderpool had done two updates to MCCC on the 22nd and the 31st (L&D pre-patch hotfix and full update on release).

I don't have it installed, but for some reason I thought Curseforge would alert players to mod updates just as soon as they're available. I'll guess that's wrong, then?
Since I'm subbed, I wouldn't mind alerting players of the latest public releases as they come into email. I think the vast majority of us use MCCC if we use mods.

I go to MCCC website directly instead of relying upon Curse Forge for that mod in making updates, but I do use cc and other mods directly from Curse Forge. I am not subscribed to MCCC mod from Curse Forge anymore, because last I checked it is slower to make updates than the official website.
Last edited by James3157; Nov 2, 2024 @ 12:33am
Sovereign Dark Nov 2, 2024 @ 12:37am 
Originally posted by James3157:
Originally posted by Sovereign Dark:

@James3157 Yeah, Deaderpool had done two updates to MCCC on the 22nd and the 31st (L&D pre-patch hotfix and full update on release).

I don't have it installed, but for some reason I thought Curseforge would alert players to mod updates just as soon as they're available. I'll guess that's wrong, then?
Since I'm subbed, I wouldn't mind alerting players of the latest public releases as they come into email. I think the vast majority of us use MCCC if we use mods.

I go to MCCC website directly instead of relying upon Curse Forge for that mod in making updates, but I do use cc and other mods directly from Curse Forge. I am not subscribed to MCCC mod from Curse Forge anymore, because last I checked it is slower to make updates than the official website.

I definitely agree it's better, not to mention much safer to go to the source. :steamthumbsup:
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Date Posted: Oct 31, 2024 @ 11:16pm
Posts: 15