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That literally told you where the "bad" mod(s) were located. You're going to have to do a brute force golden rule search on your mods folder.
Divide your mod folder in half and launch the game with that. Verify that your save game launches OK. Rinse and repeat with the 2nd batch of mods.
Hopefully you'll be lucky again to have picked the working/updated mod batch which let you launch the game previously. In which case, you'll immediately know where to focus your troubleshooting.
Keep doing this golden search method and halfing the bad mods folder until you isolate the outdated/corrupted mods.
TBH you may want to consider doing this one mod at a time. Try to alphabetize your mods by filename (or group/order them by name of mod creator). Then go systemically down that list downloading and updating EVERY. SINGLE. ONE.
Keep an eye on the most important ones like the script based ones which have a global effect on gameplay. For example, mods like MCCC and WW.
Also MAKE SURE IF THEY'RE SCRIPT MODS, THAT THE *I.ts4script FILE IS ONLY ONE FOLDER DEEP IN YOUR MODS FOLDER. e.g.
Documents\Electronic Arts\The Sims 4\Mods\*.ts4script
OR
Documents\Electronic Arts\The Sims 4\Mods\ScriptMods\*.ts4script
Otherwise, its mod associated *.package file WILL NOT WORK and could cause the issues you're seeing.
It's going to be a bit of work. But take the time to be diligent and you'll eventually resolve the bug.