The Sims™ 4

The Sims™ 4

󠀡󠀡 Sep 11, 2020 @ 11:42am
Questions about Eco footprint / Off the Grid / Item Power/Water Ratings
So it says my house is "Industrial rated" and I'm constantly fined despite using off the grid candles for lights, wood stoves and more. So what do I need to do to "reduce my footprint" and not be fined? I've tried purchasing high power rating, low power rating and not sure which one is better for what I'm trying to do here.

Does higher power rating mean it takes more power, or it's higher in power saving efficiency? I'm not sure if there's a way to make my own power / water so I don't have to constantly be fined for this. Sure the fines are minimal usually, but I'm genuinely curious how this works so I can change it to see what all happens.

Thank you all in advance. :8bitheart:

What I did to "fix my Eco issues".

OKAY so, update on the "Eco Issues"

I installed Solar roof panels, 4 panels on the ground, 5 wind turbines and 4 dew catchers in total. I then put all Eco friendly flooring, wall panels and removed all industrial labeled items and my house is finally "neutral" but as stated before the "ECO label" is not showing due to a bug. That being said I am finally in the positive with energy and water.

I also installed water recycle on all of my sinks, tubs and toilets. That boosted my water usage down into the negatives so now I'm getting extra back to make my bills be reduced and stock up to sell it for extra money. I repealed the water conservation and changed it to "self sustaining" to get more influence for having self reliant energy production. It's a win win. I gave the act 30 votes using my influence and won by a landslide (or should I say a Landgrab -Sim name joke- ).

So hopefully next patch positive changes will show and fix the "Eco mode".

PS: The wind turbines break almost every other day, but at least you can get good scrap parts from the piles after you repair them. -shrug-
Last edited by 󠀡󠀡; Sep 12, 2020 @ 10:38am
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The author of this thread has indicated that this post answers the original topic.
Xautos Sep 11, 2020 @ 12:11pm 
I don't have Eco Lifestyle, so i'll point out places with some information that might help:

https://sims.fandom.com/wiki/Eco_footprint
https://www.carls-sims-4-guide.com/expansionpacks/ecolifestyle/eco-footprint.php
󠀡󠀡 Sep 11, 2020 @ 12:23pm 
Originally posted by Xautos:
I don't have Eco Lifestyle, so i'll point out places with some information that might help:

https://sims.fandom.com/wiki/Eco_footprint
https://www.carls-sims-4-guide.com/expansionpacks/ecolifestyle/eco-footprint.php

Thank you very much. All this DLC can be confusing at times. I'm trying to get it repealed because I'm legit tired of them shutting the water off and my Sim needing a shower for work, which I can go to a venue and shower, but then it seems to bug certain aspects of life until I reload. :|
󠀡󠀡 Sep 11, 2020 @ 12:26pm 
The only down side is he doesn't say how to get those things repealed. It just says "votes" but I'm not sure if I have to ask for votes (haven't seen an option to) or how that works.
olc Sep 11, 2020 @ 12:53pm 
Originally posted by Dr. John A. Zoidberg:
So it says my house is "Industrial rated" and I'm constantly fined despite using off the grid candles for lights, wood stoves and more. So what do I need to do to "reduce my footprint" and not be fined? I've tried purchasing high power rating, low power rating and not sure which one is better for what I'm trying to do here.

Does higher power rating mean it takes more power, or it's higher in power saving efficiency? I'm not sure if there's a way to make my own power / water so I don't have to constantly be fined for this. Sure the fines are minimal usually, but I'm genuinely curious how this works so I can change it to see what all happens.

Thank you all in advance. :8bitheart:
first, off the grid comes with island living. off the grid there are some select items that works off the grid. discard electricity and common services like water and internet. sims live on a home without kitchen or actual bathroom. they usually cook what they catch on sulani (the island living world) and they do their needs on bushes or special toilets that function without services as well as sinks. to take a bath they go into the beach and use natural soap to take a bath.

eco lifestyle brings the rest. the eco footprint depends on what type of home you want. if you choose materials and items that adds industrial footprint your house will be an apocalyptic dumpster at the end. if you choose the green eco footprint (no footprint or minimal) your house will become a paradise where your back yard will even provide your sims with vegetables and fruits your sims will grow on it. you can also have a middle point where you dont pollute but at the same time you dont generate positive eco footprint, like use energy from the grid rather than get it from solar panels or solar roofing (each roof tile is a minimal solar panel that generates energy as a bunch of solar panels)
󠀡󠀡 Sep 11, 2020 @ 12:56pm 
Originally posted by olc:
Originally posted by Dr. John A. Zoidberg:
So it says my house is "Industrial rated" and I'm constantly fined despite using off the grid candles for lights, wood stoves and more. So what do I need to do to "reduce my footprint" and not be fined? I've tried purchasing high power rating, low power rating and not sure which one is better for what I'm trying to do here.

Does higher power rating mean it takes more power, or it's higher in power saving efficiency? I'm not sure if there's a way to make my own power / water so I don't have to constantly be fined for this. Sure the fines are minimal usually, but I'm genuinely curious how this works so I can change it to see what all happens.

Thank you all in advance. :8bitheart:
first, off the grid comes with island living. off the grid there are some select items that works off the grid. discard electricity and common services like water and internet. sims live on a home without kitchen or actual bathroom. they usually cook what they catch on sulani (the island living world) and they do their needs on bushes or special toilets that function without services as well as sinks. to take a bath they go into the beach and use natural soap to take a bath.

eco lifestyle brings the rest. the eco footprint depends on what type of home you want. if you choose materials and items that adds industrial footprint your house will be an apocalyptic dumpster at the end. if you choose the green eco footprint (no footprint or minimal) your house will become a paradise where your back yard will even provide your sims with vegetables and fruits your sims will grow on it. you can also have a middle point where you dont pollute but at the same time you dont generate positive eco footprint, like use energy from the grid rather than get it from solar panels or solar roofing (each roof tile is a minimal solar panel that generates energy as a bunch of solar panels)

Thank you for clarifying, so then I need to put solar panels or things on my house then. That makes sense. How do I reduce pollution more?

I had a fireplace. I deleted that because it was industrial +

I then added all solar panels to my roof, 4 more in the yard, 4 dew catchers, changed all my walls and floors to Eco + and my house is still "neutral". So what gives?
Last edited by 󠀡󠀡; Sep 11, 2020 @ 1:19pm
olc Sep 11, 2020 @ 1:19pm 
Originally posted by Dr. John A. Zoidberg:
Originally posted by olc:
first, off the grid comes with island living. off the grid there are some select items that works off the grid. discard electricity and common services like water and internet. sims live on a home without kitchen or actual bathroom. they usually cook what they catch on sulani (the island living world) and they do their needs on bushes or special toilets that function without services as well as sinks. to take a bath they go into the beach and use natural soap to take a bath.

eco lifestyle brings the rest. the eco footprint depends on what type of home you want. if you choose materials and items that adds industrial footprint your house will be an apocalyptic dumpster at the end. if you choose the green eco footprint (no footprint or minimal) your house will become a paradise where your back yard will even provide your sims with vegetables and fruits your sims will grow on it. you can also have a middle point where you dont pollute but at the same time you dont generate positive eco footprint, like use energy from the grid rather than get it from solar panels or solar roofing (each roof tile is a minimal solar panel that generates energy as a bunch of solar panels)

Thank you for clarifying, so then I need to put solar panels or things on my house then. That makes sense. How do I reduce pollution more?
well there are a few stuff but you most likely need to build a house around it or get it from the library ingame.

there is a big dumpster where sims can dig and get free stuff from the garbage (random items will appear) and recycle it into some useful item. as well as a machine that 3D prints neutral footprint items. as well as a device that gets water from the rain (seasons DLC needed) so you dont need water from the tap, rather rain purified water. to get an eco home you need to use neutral or eco footprint elements + try to generate all the resources you use. electricity from windmills, solar panels and solar roofing if possible. and use the less energy possible. a good idea is to make part of the roofing into skylights so in day time the sun is your light. as well as do laundry on the laundry barrel (if you have laundry day DLC) imagine to get an eco home, all the enviromental stuff you do in real life, but ingame.
󠀡󠀡 Sep 11, 2020 @ 1:20pm 
Originally posted by olc:
Originally posted by Dr. John A. Zoidberg:

Thank you for clarifying, so then I need to put solar panels or things on my house then. That makes sense. How do I reduce pollution more?
well there are a few stuff but you most likely need to build a house around it or get it from the library ingame.

there is a big dumpster where sims can dig and get free stuff from the garbage (random items will appear) and recycle it into some useful item. as well as a machine that 3D prints neutral footprint items. as well as a device that gets water from the rain (seasons DLC needed) so you dont need water from the tap, rather rain purified water. to get an eco home you need to use neutral or eco footprint elements + try to generate all the resources you use. electricity from windmills, solar panels and solar roofing if possible. and use the less energy possible. a good idea is to make part of the roofing into skylights so in day time the sun is your light. as well as do laundry on the laundry barrel (if you have laundry day DLC) imagine to get an eco home, all the enviromental stuff you do in real life, but ingame.

Oh sorry I just edited my last post right as you posted yours. I have water collectors now, solar panels, etc I even use off the grid candle light chandeliers so they don't consume power. I'll try building more wind turbines to see if that helps. All of the solar panels, water collectors, wall, floors and things I purchased that are Eco + haven't helped at all. -shrug-
󠀡󠀡 Sep 11, 2020 @ 1:24pm 
I just added 5 wind turbines and it STILL isn't Eco friendly...what in the blazes...
olc Sep 11, 2020 @ 1:27pm 
Originally posted by Dr. John A. Zoidberg:
Originally posted by olc:
well there are a few stuff but you most likely need to build a house around it or get it from the library ingame.

there is a big dumpster where sims can dig and get free stuff from the garbage (random items will appear) and recycle it into some useful item. as well as a machine that 3D prints neutral footprint items. as well as a device that gets water from the rain (seasons DLC needed) so you dont need water from the tap, rather rain purified water. to get an eco home you need to use neutral or eco footprint elements + try to generate all the resources you use. electricity from windmills, solar panels and solar roofing if possible. and use the less energy possible. a good idea is to make part of the roofing into skylights so in day time the sun is your light. as well as do laundry on the laundry barrel (if you have laundry day DLC) imagine to get an eco home, all the enviromental stuff you do in real life, but ingame.

Oh sorry I just edited my last post right as you posted yours. I have water collectors now, solar panels, etc I even use off the grid candle light chandeliers so they don't consume power. I'll try building more wind turbines to see if that helps. All of the solar panels, water collectors, wall, floors and things I purchased that are Eco + haven't helped at all. -shrug-
check if the home materials are eco or insdustrial. everything. floors, doors, windows, even the wall paint or wall paper. the description of the item at the bottom will tell you if it is a eco or industrial kind of item, if you want to specifically know like a floor, window, door, wallpaper etc just press R (the clone key) and check the description of the selected item. if it is not eco just replace it. you can see the eco/insdustrial level from the neighboorhood pressing the leaf icon at the right of the world's name. also i read about that indicator beeing bugged so it might say its not an eco home but it might be. guess we need to wait to october's patch to see if it is fixed.
Xautos Sep 11, 2020 @ 1:29pm 
Originally posted by Dr. John A. Zoidberg:
Originally posted by olc:
first, off the grid comes with island living. off the grid there are some select items that works off the grid. discard electricity and common services like water and internet. sims live on a home without kitchen or actual bathroom. they usually cook what they catch on sulani (the island living world) and they do their needs on bushes or special toilets that function without services as well as sinks. to take a bath they go into the beach and use natural soap to take a bath.

eco lifestyle brings the rest. the eco footprint depends on what type of home you want. if you choose materials and items that adds industrial footprint your house will be an apocalyptic dumpster at the end. if you choose the green eco footprint (no footprint or minimal) your house will become a paradise where your back yard will even provide your sims with vegetables and fruits your sims will grow on it. you can also have a middle point where you dont pollute but at the same time you dont generate positive eco footprint, like use energy from the grid rather than get it from solar panels or solar roofing (each roof tile is a minimal solar panel that generates energy as a bunch of solar panels)

Thank you for clarifying, so then I need to put solar panels or things on my house then. That makes sense. How do I reduce pollution more?

Upgrading the electronics in your house to reduce the footprint, putting down wallpaper and flooring that has an eco benefit. or removing as many electronics as possible to further increase the green value.

Putting up solar panels on the house (sunny worlds like Oasis Springs, Strangerville and Del Sol Valley should be fantastic locations for it).

Solar windmills would do if the world often has windy days (so you'd expect Brindleton Bay, Windenburg, Willow Creek and Strangerville to have that covered because they are coastal worlds).

Dew collectors on worlds where rain is more often and it's similar to the solar windmills as those same worlds minus strangerville are temperate and often rain comes.

Planting flowers, trees and planters full of produce to reduce the footprint further.

you should also consider getting your neighbours to do the same so everyone can benefit from a green living existence.

That is just from a little more research.
󠀡󠀡 Sep 11, 2020 @ 1:32pm 
Originally posted by olc:
Originally posted by Dr. John A. Zoidberg:

Oh sorry I just edited my last post right as you posted yours. I have water collectors now, solar panels, etc I even use off the grid candle light chandeliers so they don't consume power. I'll try building more wind turbines to see if that helps. All of the solar panels, water collectors, wall, floors and things I purchased that are Eco + haven't helped at all. -shrug-
check if the home materials are eco or insdustrial. everything. floors, doors, windows, even the wall paint or wall paper. the description of the item at the bottom will tell you if it is a eco or industrial kind of item, if you want to specifically know like a floor, window, door, wallpaper etc just press R (the clone key) and check the description of the selected item. if it is not eco just replace it. you can see the eco/insdustrial level from the neighboorhood pressing the leaf icon at the right of the world's name. also i read about that indicator beeing bugged so it might say its not an eco home but it might be. guess we need to wait to october's patch to see if it is fixed.

I checked everything to make sure it wasn't industrial and all that I can (that I know of) has been replaced and fixed to be Eco +. I also had a roof mishap while doing all this. I made a new post about that though x.x

Part of my roof foundation tiles disappeared and no clue how to fix it. Now I have 2 problems. QwQ
󠀡󠀡 Sep 11, 2020 @ 1:33pm 
Originally posted by Xautos:
Originally posted by Dr. John A. Zoidberg:

Thank you for clarifying, so then I need to put solar panels or things on my house then. That makes sense. How do I reduce pollution more?

Upgrading the electronics in your house to reduce the footprint, putting down wallpaper and flooring that has an eco benefit. or removing as many electronics as possible to further increase the green value.

Putting up solar panels on the house (sunny worlds like Oasis Springs, Strangerville and Del Sol Valley should be fantastic locations for it).

Solar windmills would do if the world often has windy days (so you'd expect Brindleton Bay, Windenburg, Willow Creek and Strangerville to have that covered because they are coastal worlds).

Dew collectors on worlds where rain is more often and it's similar to the solar windmills as those same worlds minus strangerville are temperate and often rain comes.

Planting flowers, trees and planters full of produce to reduce the footprint further.

you should also consider getting your neighbours to do the same so everyone can benefit from a green living existence.

That is just from a little more research.


Alright that's what I found too, but I'm not sure how to "make people" plant trees and things too. I guess that's another hurdle to leap over once I figure out my new roof issues I have now. :|
Xautos Sep 11, 2020 @ 1:37pm 
Originally posted by Dr. John A. Zoidberg:
Originally posted by Xautos:

Upgrading the electronics in your house to reduce the footprint, putting down wallpaper and flooring that has an eco benefit. or removing as many electronics as possible to further increase the green value.

Putting up solar panels on the house (sunny worlds like Oasis Springs, Strangerville and Del Sol Valley should be fantastic locations for it).

Solar windmills would do if the world often has windy days (so you'd expect Brindleton Bay, Windenburg, Willow Creek and Strangerville to have that covered because they are coastal worlds).

Dew collectors on worlds where rain is more often and it's similar to the solar windmills as those same worlds minus strangerville are temperate and often rain comes.

Planting flowers, trees and planters full of produce to reduce the footprint further.

you should also consider getting your neighbours to do the same so everyone can benefit from a green living existence.

That is just from a little more research.


Alright that's what I found too, but I'm not sure how to "make people" plant trees and things too. I guess that's another hurdle to leap over once I figure out my new roof issues I have now. :|

you'll simply have to click on your neighbours house in manage world and find the small crossed hammer and spanner icon at the bottom right of the screen.

you will be taken to the build mode of that lot, from there within the bound of the neighbours household funds, you can modify the lot to be more green. all you have to do after that is go back into manage world.
󠀡󠀡 Sep 11, 2020 @ 1:40pm 
Originally posted by Xautos:
Originally posted by Dr. John A. Zoidberg:


Alright that's what I found too, but I'm not sure how to "make people" plant trees and things too. I guess that's another hurdle to leap over once I figure out my new roof issues I have now. :|

you'll simply have to click on your neighbours house in manage world and find the small crossed hammer and spanner icon at the bottom right of the screen.

you will be taken to the build mode of that lot, from there within the bound of the neighbours household funds, you can modify the lot to be more green. all you have to do after that is go back into manage world.

Okay so then save and go into "manage worlds" then click their lots, add solar panels, catchers, turbines, trees, etc. Makes sense, but sounds too tedious to want to deal with. This DLC has proven to be the most unbalanced obnoxious one I've ever seen so far. :[
olc Sep 11, 2020 @ 2:18pm 
Originally posted by Dr. John A. Zoidberg:
Originally posted by Xautos:

you'll simply have to click on your neighbours house in manage world and find the small crossed hammer and spanner icon at the bottom right of the screen.

you will be taken to the build mode of that lot, from there within the bound of the neighbours household funds, you can modify the lot to be more green. all you have to do after that is go back into manage world.

Okay so then save and go into "manage worlds" then click their lots, add solar panels, catchers, turbines, trees, etc. Makes sense, but sounds too tedious to want to deal with. This DLC has proven to be the most unbalanced obnoxious one I've ever seen so far. :[ [/quote]
as i said the indicator seems to be bugged. and if you wanna plant something just click on the ground and choose plant... or a similar option and your sim will plant a seed or whatever. you may need to purchase it tho. by the action, or the phone or computer. also they can learn how to grow stuff with a bookcase
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Date Posted: Sep 11, 2020 @ 11:42am
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