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If For Rent did not have so many bugs upon release I do not think its rating would have eventually dropped below Dine Out and I thought that Dine Out was bad for a pack I would hardly ever play with and would barely recommend besides maybe getting with a bundle. Despite the reported bugs from For Rent I am willing to admit that some of them I have not actually tested yet to see if they are bugged. Not sure if the landlord payment is actually bugged or not like I had mentioned previously (where my landlord got paid twice and not just once where first payment was a two week payment and and second payment was a one week payment) and sims revolting even with five star review ratings unfortunately may not be a bug since it does not seem like an obvious bug (although while slightly annoying I would not consider this as the worst part of this expansion pack that only happened once during my entire gameplay as landlord and even if it is an actual bug there are other bugs more serious than this that should be fixed soon that are related to For Rent), but apparently there are at least a few confirmed bugs from For Rent not fixed yet by EA including the pressure cooker, possibly kettle (but I am not sure), you have to change lot type to residential rental before adding a residential rental building from the gallery (which even I was aware of this during my gameplay that never was an issue for other lot types), and apparently a bug issue reported where trying to switch a residential rental lot to a restaurant or retail lot does not seem to be working.
I read something else about mould in the EA thread being cause. No I do not have that lot challenge applied on my witches' house. The Haunted Res lot makes plenty of its own ghastly mess.
I do have LMS's fireguard mod which..I guess? is preventing anything at all catching fire. I never see a fire unless I accidentally direct a mage to 'Inferniate' when I'd meant for them to 'Scuberoo'.
I also have in Scumbumbo's SCAB mod set to 0 (no breakage), else ghosts will possess and murder all bathrooms, appliances and electronics. But these break regardless of ghosts. I give my sims enough to do.
So now I've installed this new anti-stink mod by NateTheL0ser. Three mods just to ensure my sims can cook a meal in peace.
I absolutely get that these are all game features (fire, breakage, stink) but Maxis never said fire and filth was purely the intent of the new FR appliances. I thought these might occasionally make food/hot bev for sims..Welp. Bless the modders.
Mods for bugfixing and general pita-fixing are the only thing that save this game and makes it actually playable.
With mods in place I am able to neutralise most of the dumb things about the game, just things about this pack are still total baked in fails - like how you get excluded from being able to edit the units just because tenants are living there...wtf I am the game master, god, and general overlord of all this chaos... let me do whatever I want
It's better to simply trap random sims in these places instead of using the For Rent pack, you get to see them and you retain control over the space on your lot.
Or use the mod I use for hotels (Hotel Hospitality by Wicked Pixxel) which not only lets you see whole lot - even though you might end up with a ton of sims in the hotel rooms yet this magically works just fine - but also adds more gameplay, AND the sims actually use the "shared" spaces you built with whatever activities you laid down.
You are not allowed to edit because a tenant now owns that unit with exclusive rights instead of landlord. Being able to edit a lot already owned by someone else is kind of cheating anyway, but landlords might also have to spend simoleons for adding stuff to their units that do not have tenants living in them yet as well before they are ready for rent.
On top of that not being able to even see the units and what goes on inside them is just boring.
Better to use the Hotel Hospitality mod I referenced above. Or simply lock randoms inside parts of your house.
They should have made an "edit unit as landlord" button down in the owned businesses tab on the owned unit page, that would've made sense and would cut down on all the faffing around. As well as retain visibility on all units on lot and always being able to see the sims inside go about their lives. Right now the sim renting the lot is able to sell landlord's furnishings and appliances etc... yet owner (landlord) cannot do this... ?
I certainly would not recommend anyone get right into this For Rent gameplay by spreading these cursed lots around the game world - they reduce gameplay instead of adding to it, unless you like mold.
I've put a few of those residential rental lots, it has proven to be a real good thing, i can get more sims into worlds that need them. take for example Forgotten hollow and Glimmberbrook and Magnolia Park, those are worlds that need a lot like that and the rest can be used for services, it adds a lot to the value to worlds that have virtually none before this, you can get several households in. i call that a major positive, but yeah, some worlds don't need residential residentials like San Myshuno, Windenburg for example and other worlds with a lot of lots on them, it just doesn't add anything for gameplay purposes.
Edit: i was actually thinking of getting a small mod to remove the lease limits so i can keep sims permanently in those lots.
Lease limits? The lease is based on how often your landlord has to wait before being able to change the rent price and can justly evict sims which is completely optional, but only allowed for 24 hours after the lease restarts. It is not based on how long sims are allowed to stay at a residential rental unit and it is entirely possible as well for sim tenants to stay at a residential rental unit permanently even without a mod for this and regardless of the actual lease length.
There is however a bug apparently where the game mistakenly thinks that justly evicted sims were unjustly evicted during the 24 cooldown for lease restarting which is one of the more annoying bugs that should probably be fixed sooner rather than later. I was originally confused about lease at first, but now I know what it is actually supposed to do. As for the justly evict bug, the best work around for this issue besides a mod for fixing is playing the tenant household and have them move out manually instead of justly evicting which again having to do this might annoy some people.
Agreed and nor do I care about cheating. I've been playing this game for too long to retain a desire for boring repetition. Done two and half dozen times already..I'm done. Your TS4 is your effing TS4..or it should be. If I need mods do have that, mods it is.
I've been playing a legacy family so I haven't even started on the rentals yet. By the looks of it, I'm put off trying at the moment.
I may just do what Xautos has done and place rental lots in worlds to add greater household capacity to them. But I won't be messing with the lots.. in they go and that's me f**king off.
Happy
i thought perhaps, but i have not run the lease to that point to find out because i have one of my sims run the property and put my homeless sims into those lots, the lease length is considerable.
Er..I think I'll do a search for that permanence mod.