Necromunda: Hired Gun

Necromunda: Hired Gun

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Asking for quick tips for the game
I'm about to start a new game and wanted to ask for some quick tips to make the game enjoyable. You don't have to put a lot of detail into the tips. I'm hoping to avoid any gameplay actions that would waste my time.

I started playing Hired Gun last October, then walked away from it to play Doom Eternal, which I finally completed up to the DLC2 on Nightmare difficulty.

Since I got thru DE on Nightmare, what's a good difficulty I should play Necromunda at?
I plan to play the Necromunda: Hired Gun's campaign and all the optional side missions.

In return for your time to provide the tips, here's a video of me getting thru one of the tougher encounters in Doom Eternal DLC2 on nightmare with no super weapons. I'm not a pro player, but just hope you find the video entertaining, despite my mistakes. It will also help gauge what difficulty level I should try Necromunda: Hired Gun at.

https://www.youtube.com/watch?v=94dSX4r7sSI
FYI, this video was recorded in HDR format, so should display in HDR if your phone or monitor supports it.

If you haven't tried Doom Eternal I hope my video gives you an incentive to pick it up, as it's an awesome and engrossing title. Thanks.
Last edited by GrenadeMagnet6; Aug 14, 2022 @ 11:06pm
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Showing 16-30 of 121 comments
GrenadeMagnet6 Aug 28, 2022 @ 11:44am 
Originally posted by RENGOKU:
The bloter weapons are good except for the heavy bolter it’s got far too much kick.
But the pistol i used a lot early game and the bolter rifle is my primary now.
Ah, ok. I didn't realize the Death Bringer was a bolter, so looking forward to when it's finally unlocked in the game.

I also found your past comments about the heavy bolters (copied the thread below). It sounds like this game could have used a better manager or team lead who could have helped improved the weapon balancing.
https://steamcommunity.com/app/1222370/discussions/0/3034852313325931516/
RENGOKU Aug 28, 2022 @ 11:45am 
I mean other than the heavy bolter I’ve made everything else work.

It still has as uses though but you just have to be a lot more specific than other weapons.
Last edited by RENGOKU; Aug 28, 2022 @ 11:46am
GrenadeMagnet6 Aug 29, 2022 @ 7:39am 
After three restarts I finally got to the 2nd mission with the train. So far it's a great looking level, not as claustrophobic as the first, and I feel a lot more confident about what I'm doing, and already found the first chest.

Though I realize the first mission is really a demo/trainer for the game. For new players it's probably a good idea to restart the game a few times like I did to learn all the basics.

I wasn't able to upgrade the Mastiff, yet, but will do so after this mission. My Mastiff likely requires to be tanked up a bit to avoid getting killed quickly.
SmellofNapalm Aug 29, 2022 @ 11:35am 
Streumon have never been great with balance, though it's hard to tell how much of what they are doing is intentional. Perhaps they just care more about providing variety, than about making everything equally viable. You can still play around with pretty much everything and get ok results dependant on modifications. With perhaps some exceptions.

The Long Las in Assault Mode doesn't get enough of a rate of fire-increase to truly be viable for instance. The bigger magazines are especially unncessary as a result, especially since you lose the damage from the overloaded magazine.

The Heavy Bolter isn't bad, but considering that it's so much harder to make work than the Bolter for instance, while providing little in return, is a bit annoying. The Special Barrel is required if you want to actually get more damage out of it than with the Bolter, but that makes it one of the more inconvenient guns in the game.
Last edited by SmellofNapalm; Aug 29, 2022 @ 11:43am
GrenadeMagnet6 Aug 29, 2022 @ 12:36pm 
Originally posted by SmellofNapalm:
Streumon have never been great with balance, though it's hard to tell how much of what they are doing is intentional. Perhaps they just care more about providing variety, than about making everything equally viable. You can still play around with pretty much everything and get ok results dependant on modifications. With perhaps some exceptions.

The Long Las in Assault Mode doesn't get enough of a rate of fire-increase to truly be viable for instance. The bigger magazines are especially unncessary as a result, especially since you lose the damage from the overloaded magazine.

The Heavy Bolter isn't bad, but considering that it's so much harder to make work than the Bolter for instance, while providing little in return, is a bit annoying. The Special Barrel is required if you want to actually get more damage out of it than with the Bolter, but that makes it one of the more inconvenient guns in the game.

Fair enough on your points. A developer cannot be expected to balance a game like this forever, not being a Triple-A title.

I'll may experiment with the Heavy Bolter once I get to it, but based on the following weapons guide (linked below) I'm not sure I'll have to mess with it. But at least I can play around with it in the Gladiator Arena at Martyr's End to see if I like it or not. If the Heavy Bolter sounds good and feels good to shoot then maybe worth me spending more time with it.

Weapons guide link by Incredibly Average:
https://steamcommunity.com/sharedfiles/filedetails/?id=2508643779
Last edited by GrenadeMagnet6; Aug 29, 2022 @ 12:39pm
RENGOKU Aug 29, 2022 @ 12:56pm 
Originally posted by GrenadeMagnet6:
I wouldn’t adhere to that weapons guide too hard there have been changes.
The plasma rifle for instance was in the mediocre weapons along with the long las which are two incredibly powerful weapons.
GrenadeMagnet6 Aug 29, 2022 @ 3:15pm 
Originally posted by RENGOKU:
I wouldn’t adhere to that weapons guide too hard there have been changes.
The plasma rifle for instance was in the mediocre weapons along with the long las which are two incredibly powerful weapons.
Ah, Ok: which two guns are those? Is Long las the Hashin's Eye, and the plasma rifle being the Burning Sun? As the linked weapons guide uses the game's formal weapon names.
Last edited by GrenadeMagnet6; Aug 29, 2022 @ 4:08pm
RENGOKU Aug 29, 2022 @ 3:44pm 
Originally posted by GrenadeMagnet6:
Originally posted by RENGOKU:
I wouldn’t adhere to that weapons guide too hard there have been changes.
The plasma rifle for instance was in the mediocre weapons along with the long las which are two incredibly powerful weapons.
Ah, Ok: which two guns are those? Is Long las the Hashin's Eye, and the plasma rifle being the Burning Sun? As the linked weapons guide uses the gam's formal weapon names.

Yeah that’s them I can never remember what their ingame names are because I rename all my guns.
Valden21 Aug 29, 2022 @ 4:49pm 
Originally posted by GrenadeMagnet6:
After three restarts I finally got to the 2nd mission with the train. So far it's a great looking level, not as claustrophobic as the first, and I feel a lot more confident about what I'm doing, and already found the first chest.

Though I realize the first mission is really a demo/trainer for the game. For new players it's probably a good idea to restart the game a few times like I did to learn all the basics.

I wasn't able to upgrade the Mastiff, yet, but will do so after this mission. My Mastiff likely requires to be tanked up a bit to avoid getting killed quickly.

You did the same thing I did; I played through the first mission twice before I realized what was going on with the mission selection.

I've noticed that the Hashin's Eye isn't quite as good a weapon as it could be. Due to long-lases being situational weapons (they are sniper rifles, after all), they're better when you lots of opportunities to use it, and those opportunities are few and far between. Then again, that just might be my own dislike of sniper weapons speaking. Let's face it, Hlaine "Mad" Larkin, I am not.
GrenadeMagnet6 Aug 29, 2022 @ 8:38pm 
Originally posted by Valden21:
You did the same thing I did; I played through the first mission twice before I realized what was going on with the mission selection.

I've noticed that the Hashin's Eye isn't quite as good a weapon as it could be. Due to long-lases being situational weapons (they are sniper rifles, after all), they're better when you lots of opportunities to use it, and those opportunities are few and far between. Then again, that just might be my own dislike of sniper weapons speaking. Let's face it, Hlaine "Mad" Larkin, I am not.

What I don't like about the initial scoped weapons, for the Strikers I found, is switching to scope seems to have a delay, while perhaps realistic, does take up some of your reaction time. Maybe switching to iron sites takes the same amount of time, just the further zooming in with the scope makes the transition appear to take longer than I would expect.

However I'm playing on a large OLED TV and can spot most enemies to shoot at a distance pretty well. So I may not need to rely on scoped weapons that much. But I'll try the dedicated sniper rifles once unlocked before I make a judgement.
RENGOKU Aug 29, 2022 @ 8:54pm 
Originally posted by GrenadeMagnet6:
Originally posted by Valden21:
You did the same thing I did; I played through the first mission twice before I realized what was going on with the mission selection.

I've noticed that the Hashin's Eye isn't quite as good a weapon as it could be. Due to long-lases being situational weapons (they are sniper rifles, after all), they're better when you lots of opportunities to use it, and those opportunities are few and far between. Then again, that just might be my own dislike of sniper weapons speaking. Let's face it, Hlaine "Mad" Larkin, I am not.

What I don't like about the initial scoped weapons, for the Strikers I found, is switching to scope seems to have a delay, while perhaps realistic, does take up some of your reaction time. Maybe switching to iron sites takes the same amount of time, just the further zooming in with the scope makes the transition appear to take longer than I would expect.

However I'm playing on a large OLED TV and can spot most enemies to shoot at a distance pretty well. So I may not need to rely on scoped weapons that much. But I'll try the dedicated sniper rifles once unlocked before I make a judgement.

The meter for ADS is called handling Ingame if you want to make that stat better.
SmellofNapalm Aug 29, 2022 @ 10:45pm 
Fair enough on your points. A developer cannot be expected to balance a game like this forever, not being a Triple-A title.

That's probably part of the problem, but Hired Gun is also just a pretty fast game where combat mostly takes place at short and middle ranges. So something like the pump-action will just not be very good in comparison. Same can often be the case for Snipers, as has just been pointed out. So, do you just throw that out? Or add it to give people some more variety?

EYE - their first game - had an Assault Rifle which was clearly worse than the other one, and it was way too obvious as that is likely to have been an oversight.* Similar case with the Heavy Flamer in Deathwing, which is easily one of the best options against swarms in the game. And as most of the game is fighting swarms, well...

*It was kind of the low quality AR that most Feds and Looters were using.

Tl;dr: Probably not just a balance issue.
Last edited by SmellofNapalm; Aug 29, 2022 @ 10:49pm
RENGOKU Aug 29, 2022 @ 11:09pm 
Originally posted by SmellofNapalm:
Similar case with the Heavy Flamer in Deathwing, which is easily one of the best options against swarms in the game. And as most of the game is fighting swarms, well...
Was never that big of a fan of the heavy flamer to be honest.
shiggy Aug 30, 2022 @ 12:54am 
Shotguns don't work on void shields period, save your ammo and find something else to deal with those. I suspect it's to do with the penetration(?) stat.
RENGOKU Aug 30, 2022 @ 12:58am 
Originally posted by shiggy:
Shotguns don't work on void shields period, save your ammo and find something else to deal with those. I suspect it's to do with the penetration(?) stat.

Haywire pulse solves that issue.
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